z929669 Posted May 1, 2012 Share Posted May 1, 2012 Discussion thread: SKSE by the SKSE Team Wiki Link Link to comment Share on other sites More sharing options...
frihyland Posted November 3, 2012 Share Posted November 3, 2012 1.6.4 is available for Skyrim 1.8, fixes a few bugs from the beta version. Link to comment Share on other sites More sharing options...
mothergoose729 Posted February 20, 2013 Share Posted February 20, 2013 Skyrim script extender added a feature that supposedly fixes broken saves caused by orphan scripts. The most recent version with this feature doesn't appear to be on the main download page, but it is in the archive. From the skse_whatsnew.txt document included int he most recent version. From a fix implemented in version 1.6.7. Newest version 1.6.8 is archived today, the 20th of february 2013. - add console command ClearInvalidRegistrations to remove invalid OnUpdate() registrations This prevents orphaned OnUpdate() events and the resulting bloated/broken saves when removing certain mods. When applied to an already bloated save, it will stop growing further and instead shrink over time as the game processes all queued events. This may take hours depending on the amount of bloat. To execute automatically after each reload, add this to \Data\SKSE\skse.ini: [General] ClearInvalidRegistrations=1 Link to comment Share on other sites More sharing options...
SSL Posted February 20, 2013 Share Posted February 20, 2013 THIS IS REDEMPTION WAY AHEAD Of TIME I had to tho it Link to comment Share on other sites More sharing options...
JudgmentJay Posted February 20, 2013 Share Posted February 20, 2013 Wow, seems good. Link to comment Share on other sites More sharing options...
varrgas Posted February 9, 2014 Share Posted February 9, 2014 hi, the Tweak in SKSE . ini to enable the sortering in chest isn't requier anymore ? BTW, imo we can propose the SKSE 1.7.0 now , no ? that pretty stable, and the Patch for memory fix is really cool and stable. Link to comment Share on other sites More sharing options...
PlanetExp Posted February 9, 2014 Share Posted February 9, 2014 BTW' date=' imo we can propose the SKSE 1.7.0 now , no ? that pretty stable, and the Patch for memory fix is really cool and stable.[/quote']It's an alpha build so I would think it's a reasonably good idea to wait until it's finished. Use at your own risk, but it's *probably* working fine. Memory patch is included so you can use [Memory]DefaultHeapInitialAllocMB= ScrapHeapSizeMB= now instead, as per the INCLUDED README! Link to comment Share on other sites More sharing options...
varrgas Posted February 9, 2014 Share Posted February 9, 2014 i already use this Tweak with the alpha build, and "this", totaly change my game experience. More stability, and no more CTD, and in my case (i don't understand why but i work on it) i have more FPS with the Alpha, and this incrase of FPS is not from the memory tweak. For the Inventory chest tweak in SKSE.ini, i finaly found what i want. I think the SKSE.ini Tweak from there : https://wiki.step-project.com/Guide:Skyrim_Installation , must be there too : https://wiki.step-project.com/Skyrim_Script_Extender because, if you follow the STEP installation guide, you must instal SKSE at 2.C. Extenders , and on the wiki page for SKSE, the only tweak showed is :[General]ClearInvalidRegistrations=1and we can see the other tweak "only" if we click on the link in 1.A. Install Steam & Skyrim. i know there is a message who tell us STEP assumes that the user is beginning with a clean Skyrim installation from the link above, but SKSE is really far awy in the Hack section, and imo , many people will not going there and doing this in first, they will clean install, and start to Instal modmanager / tweak the Skyrim.ini File and Graphic setup, and not going read everything in the first link. Maybe the Tweak must be present in the SKSE Wiki page too ? Link to comment Share on other sites More sharing options...
PlanetExp Posted February 9, 2014 Share Posted February 9, 2014 i know there is a message who tell us STEP assumes that the user is beginning with a clean Skyrim installation from the link above, but SKSE is really far awy in the Hack section, and imo , many people will not going there and doing this in first, they will clean install, and start to Instal modmanager / tweak the Skyrim.ini File and Graphic setup, and not going read everything in the first link. Maybe the Tweak must be present in the SKSE Wiki page too ?Ah, but the notice on top of the Skyrim installation guide say it's only recommendations for the tinkering types. All info needed for STEP is in the... STEP guide. And thus the only SKSE ini tweak you need for baseline (which is SKSEÂ 1.6.16) is ClearInvalidRegistrations=1. As of STEP 2.2.8 that is.Notice: This is an ancillary guide to the official STEP Guide created to reduce the length of that guide. Users reading this are likely the tinkering type or are interested in more detail around configuring Skyrim in order to increase quality or performance, but this guide is not an essential component of a successful STEP installation. [my emphasis] Link to comment Share on other sites More sharing options...
varrgas Posted February 9, 2014 Share Posted February 9, 2014 STEP is an enchancement of the Skyrim Vanilla, that why there is some Mods like oblivion gate, birds, or just HD rabbit.And on the other side, give the game the best stability.[interface]EnableContainerCategorization=1this is the thing who i didn't found on the wiki page of SKSE, and imo, must be in, cause not only "tinkering types" need it to enchance the game. no ? Link to comment Share on other sites More sharing options...
Octopuss Posted February 19, 2014 Share Posted February 19, 2014 Is the SKSE.ini created automatically or not? And when it comes to different settings in it, are they added automatically under some circumstances or do I need to add everything manually? Link to comment Share on other sites More sharing options...
Kelmych Posted February 20, 2014 Share Posted February 20, 2014 I've never seen it created automatically; I've always created it in Notepad++ and then added it to Skyrim\Data\SKSE. This is also what Neo says in the SR:LE guide (his instructions include additional detailed MO-specific steps). Link to comment Share on other sites More sharing options...
Crimson13 Posted March 2, 2014 Share Posted March 2, 2014 (edited) Any news on when SKSE 1.7 is coming out of alpha? Dynamic Potions recently updated and requires the 1.7 version of SKSE and it left me wondering if there was a date on a beta version or something. Edited March 2, 2014 by Crimson13 Link to comment Share on other sites More sharing options...
Octopuss Posted March 2, 2014 Share Posted March 2, 2014 I am occasionally looking at the thread on bethesda forum and it doesn't seem like there's much going on. Link to comment Share on other sites More sharing options...
thecrippler2005 Posted March 17, 2014 Share Posted March 17, 2014 Hi Guys,I'm having trouble installing SKSE. This is where I'm suck:https://wiki.step-project.com/Skyrim_Script_Extender#Recommendations"This 'mod' requires a special install:Place *.exe and *.dll into <skyrim>/ (not the data directory!) Repackage skse*.zip: Extract Data/ Repackage into a new zip file (name it accordingly) Place into MO downloads directoryInstall repacked archive via MO Add the following to <skyrim>DataSKSEskse.ini (create INI if necessary):[General]ClearInvalidRegistrations=1"Now, I can't seem to find an SKSE folder within my data folder. Is there something wrong with the given installation guide? I've come up against a brick wall here. Please help. Link to comment Share on other sites More sharing options...
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