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ENB Recommendations and Framerate Suggestions


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#31 phazer11

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Posted 31 May 2013 - 04:51 PM

I don't think I was installing yours right. I took the textures and made an archive for MO to install but wasn't sure where to put it in the load order. Do you have skype or something (and mind if we talk there)? That might make this a little easier. If we discover something helpful we can always come back and add it later, this back and forth is killing me. Alright I just ran through Helgen most of the intro loaded a save from the torture room through to Whiterun and got the quest from Farengar that should be a pretty good indicator. I was getting about 22 FPS in the woods around Riverwood with ENB; not quite enough for my archer I'll need to tweak it. I was getting about 24 FPS in Whiterun which is just fine by me as long as I get more than 23.976 (Blu-Ray framerate) I'll be a happy camper. I guess draw distances will probably need to be the next things I edit. Oh BTW Aiyen that's with your preset at 1080P (forgot to edit the d3d9 file so I guess it was using your screen res 1680x1050?). Looks good so far. Let me know if you'd like a guinea pig for your beta version I'd be happy to since I haven't actually gotten my playthrough truly started yet.

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#32 phazer11

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Posted 02 June 2013 - 01:32 PM

Just a bump mainly. Didn't have time to do much yesterday. Which draw distances would help the most without being very noticeable, and which direction do they need to be edited towards (higher/lower) I'd also appreciate it if anyone noticed any glaring issues in my ini's that might slow things down to post here.

#33 Iroha

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Posted 04 June 2013 - 08:50 AM

[quote name=''phazer11' pid='38385' dateline='1370197935']Just a bump mainly. Didn't have time to do much yesterday. Which draw distances would help the most without being very noticeable' date=' and which direction do they need to be edited towards (higher/lower) I'd also appreciate it if anyone noticed any glaring issues in my ini's that might slow things down to post here.[/quote']
Yes, I recommend to erase from skyrymprefs.ini any threaded tweaks, and havok section of skyrim.ini.
I can attach my ini than I will be at home, well - it's almost pure ultra settings, but can be used if you lost your default vanilla ini's.
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#34 phazer11

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Posted 04 June 2013 - 10:49 AM

I have the default ini in my Vanilla Skyrim Profile under Mod Organizer (fairly certain anyways) it doesn't seem to have the z-fighting tweaks at any rate. What would you recommend setting the draw distances to? I looked through the INI Tweaks sub-forum and didn't find too much in the way of explanations.

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#35 Redferne

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Posted 04 June 2013 - 11:25 AM

Your iMinGrassSize seems to be very low.
If you want more grass I recommend you this mod: https://skyrim.nexus...m/mods/33582//?
You should leave iShadowMapResolution=4096 to 2048 especially on a laptop.
You can also try to put fShadowDistance=8000.0000 to 4000.
Shadows are framerate killers.
To use an ENB remember to put bFloatPointRenderTarget=0 to 1.
Beside those I didn't see anything very taxing in your ini's.

For the draw distance, beside grass, you can put all the sliders to the middle without a very noticeable difference and the fps gain can be substantial.

In ENB the most taxing is DoF, SSAO, Shadows and Bloom. If without those you still need to deactivate some feature you better not use an ENB ^^

I hope I helped because I have to admit I haven't read all the topic :p
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#36 phazer11

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Posted 04 June 2013 - 11:33 AM

Oh those were the vanilla ini files I'm tweaking them to fit with SR and GoS now. I was asking about the other performance tweaks.

#37 Iroha

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Posted 04 June 2013 - 11:57 AM

I have the default ini in my Vanilla Skyrim Profile under Mod Organizer (fairly certain anyways) it doesn't seem to have the z-fighting tweaks at any rate.

What would you recommend setting the draw distances to? I looked through the INI Tweaks sub-forum and didn't find too much in the way of explanations.

If you really want to reduce draw distance - I suggest that you should reduce only actor fade distance to value about 70-90% from default, object fade distance to 80-90% from default, item fade distance to 70-90% from default. If you using FOV tweak - set 75 instead of 85. 
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#38 phazer11

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Posted 04 June 2013 - 12:09 PM

I'm just trying to eek out some more FPS so it runs faster without the ENB and therefore smoother with it. I'll look at those I think I edited them some but will check the values. As far as the FOV I just tried 85 (normally use 67) and O.O do the arms and stuff look weird. There's also the slight issues of the carts turning around and other funky things happening during Helgen intro; Hadvar and his horse are closer to the cart etc. I actually had just set them both (FOV) to 75 to test before reading your post

#39 Iroha

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Posted 04 June 2013 - 12:14 PM

I'm just trying to eek out some more FPS so it runs faster without the ENB and therefore smoother with it. I'll look at those I think I edited them some but will check the values.

As far as the FOV I just tried 85 (normally use 67) and O.O do the arms and stuff look weird. There's also the slight issues of the carts turning around and other funky things happening during Helgen intro; Hadvar and his horse are closer to the cart etc.

I actually had just set them both (FOV) to 75 to test before reading your post

hehe, definetly it's "intro carriage glitch". Try to reset videodriver settings for skyrim and remove threaded tweaks if you didn't already
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#40 phazer11

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Posted 04 June 2013 - 12:39 PM

Well resetting the FOV seemed to fix the carriages but the NPC's seemed to be behind in their lines. I.E. Ralof is cut off talking about Vilod's mead by the carriage stopping or one fo the guards saying General Tullius the Headsman is waiting after you pass Tullius and the Thalmor instead of in front of the gates. Think I should try it with default driver settings? I'm using 314.22 driver with Neo's instructions via Inspector.

#41 phazer11

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Posted 04 June 2013 - 06:26 PM

Ok I just have to post(sorry for the double). Shouldn't decreasing my resolution help increase performance by a bit? I decreased both my ENB fx files resolution to 1600x900, decreased my default resolution through nvidia control panel to 1600x900 and have the borderless window plugin. Framerate without ENB increased but stayed the exact same (as what it was at 1920x1080) when I turned it on. I was playing at 1920x1080 before and that is also my laptop's native resolution

#42 Iroha

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Posted 05 June 2013 - 01:34 AM

 Framerate without ENB increased but stayed the exact same (as what it was at 1920x1080) when I turned it on.

I was playing at 1920x1080 before and that is also my laptop's native resolution

keep native resolution then
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#43 Aiyen

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Posted 05 June 2013 - 06:11 AM

Decreasing resolution should help on performance logically, since less stuff needs to be rendered. However on todays cards the difference between 1920x1080 and 1680x1050 are somewhat marginal unless you are using really high AA settings. If you see the Nvidia comparison/tweak guide for Skyrim you can see what I am talking about.

#44 phazer11

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Posted 05 June 2013 - 11:55 AM

Turns out it was the fullscreen=1 flag forgot to turn it to 0 when I re-vanilla'ed my ini's so it did help but only without ENB. I got about 5 FPS more with ENB outdoors, 10 on interiors by going from 1920x1080 -> 1600x900. Non-ENB FPS goes up to 55 (41-55) depending on the area, outdoors and seems to stay around 60 indoors. Also Aiyen are you using sunrays at .25? If you are and can see through that then props to you. Also should I use the Skyrim Flora Overhaul's 2048 Tree LOD instead of yours or...? Come to think of it I'm using a fairly taxing load for SMIM but those are mainy in towns right? If so that probably explains some of the slow-downs I get in towns. Wonder if there's anything similar for outdoors...

#45 Aiyen

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Posted 05 June 2013 - 02:20 PM

My sun settings are based on the sun textures I have included in my preset. If you use any other sun texture then you need to adjust accordingly. The LOD texture I include makes the LOD textures a bit darker so they do not "glow in the dark", or just overly bright during the brighter weathers. You can use any texture you like of course, but I just thought it was a serious eye sore, especially in some of the winter regions during the night. Vurt is aware of this issue, but as he states on his site, then he cannot make a seperate texture for every ENB setting out there. The same is the case for some of the grass, but my settings are set so it is not super bad imo. SMIM is taxing everywhere there are alot of ropes... and fences mainly. Riverwood gets really demanding due to all the rope work that is present there, but also some of the ports like in solitude get a big hit. Do note that there also are some 4k textures included that you can live without imo. I believe one is for a bird if I do not recall incorrectly. Not something I wanted to spend a 4k texture on anyways.


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