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Ars Metallica - Smithing Enhancement (by Arthmoor)


frihyland

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I love crafting but it is a sticky subject for me as so many mods add to the crafting lists. I already have a few multiple entries which I assume are arising from seperate mods altering similar entries. It isn't game breaking, just messy.

I may have to be more careful (read: reduce) in mod selection to minimise this. Again it is why I prefer one mod to perform one task and not force several (unless it does it so well the other mods become redundant ;) ).

Any mod concerned with bows and archery are a case in point as so many also offer arrow-crafting/arrow-length/arrow-mesh changes, eventual conflict is inevitable.

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Arthmoor is one of the best modders around in my opinion, and was in Oblivion aswell. Love all his work. His mods are always 100% clean and compatible with most things out there (not too surprising considering he also helps out with Wrye Bash/BOSS masterlist updates etc).

 

Anyway, the mod only conflicts with mods that:

 

  • Alter the recipes for the vanilla ingot formulas
  • Alters the base smelter/tanning rack objects
  • Adds items to chickens/pheasants (made compatible via bashed patch however)
I've been trying it out last 2 days. I use Complete Crafting Overhaul (smithing only version) and ACE Smithing module, and it has seemed perfectly compatible. Recommended.
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The lizard man Arthmoor makes a very fine mod. +1 to this.

 

@TC

I notice that you have been frustrated by conflict checking a few times now. This seems like something quite fundamental to the project that we have not addressed. Would you like the team to investigate solutions?

 

EDIT: It seems that TES5Edit will not be forthcoming for the foreseeable future. From Elminster:

 

"I would love to create a TES5Edit, there are no technical reasons why I couldn't. My main problem is available spare time. It takes a large amount of effort and time to properly reverse engineer the file format and create an appropriate record description in source code."

 

EDIT: It also seems that this respectable team believe he is working on it, stealthily:

 

https://www.darkcreations.org/forums/topic/1218-replacement-for-tes4edit-or-seeing-the-changed-records/

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The specific functionality of TESxEdit has not been replicated, last I heard Elminster was waiting for fully decoded record types before porting to Skyrim, that was in early march. Source .

 

Unfortunately Skyedit, TESVsnip , and the CK just don't have a conflict checker. You could manually dump all the edits into a spreadsheet and compare the two sheets for overlaps, but thats inefficient to say the least.

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The spreadsheet was the sort of quick and dirty interim solution I was thinking about. With a bit of spreadsheet voodoo, I would think that comparing the two sheets would be fairly easy. It's not something I've looked at yet - what would be the process for dumping the edits from the esp?

 

I'll start a new thread for this.

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AndalaBay is working on a port of Gecko for Skyrim which will help modders quite a bit (TES5Gecko here: https://www.darkcreations.org/forums/topi..._hl__gecko), but no, I don't believe anything similar to the TES5Edit conflict resolution or UDR/ITP fixes is being worked on actively, sadly. The discussions you referred to Monty are from february. We can always hope though, TES5Edit would make everyones lives so much easier. I would say that TES5Gecko will definitely help for this aswell in the meantime though considering one of the functions is to compare 2 different plugins side-by-side.

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There's a new thread for this now, and I think it's worth discussing further. We don't have much evidence that TES5Edit is still being developed.

 

 

Yeah I posted it over there aswell after I noticed that. :)
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Tis a shame that he doesn't release the source if he's not going to continue working on it. Even then, I'm sure there are some talented folks that could tackle a new app.

 

 

He can't, he used non open source libraries.
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Tis a shame that he doesn't release the source if he's not going to continue working on it. Even then' date=' I'm sure there are some talented folks that could tackle a new app.[/quote']He can't' date=' he used non open source libraries.[/quote']Didn't know that...makes sense then.
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The lizard man Arthmoor makes a very fine mod. +1 to this.

@TC

I notice that you have been frustrated by conflict checking a few times now. This seems like something quite fundamental to the project that we have not addressed. Would you like the team to investigate solutions?

EDIT: It seems that TES5Edit will not be forthcoming for the foreseeable future. From Elminster:

"I would love to create a TES5Edit, there are no technical reasons why I couldn't. My main problem is available spare time. It takes a large amount of effort and time to properly reverse engineer the file format and create an appropriate record description in source code."

EDIT: It also seems that this respectable team believe he is working on it, stealthily:

https://www.darkcreations.org/forums/topic/1218-replacement-for-tes4edit-or-seeing-the-changed-records/

 

Dammit, I hope the team will accomplish the task, that utility was very handy.

 

Anyway, we need a team specialized in conflict hunting, using both the CK and testing ingame, for new mods (expecially future gameplay packs).

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