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Advanced Kill Moves


Neovalen

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Mod: AKM - Advanced Kill Moves

  • Unlocks every stable animation to every fitting weapon or weapon combination.
  • Unlocks kill moves to: left hand attacks, left hand power attacks, dual attacks and dual power attacks.
  • Provides a book to configure the mod.
  • Provides different other not kill move oriented features.
  • Avoids decapitations with Maces and Warhammers
I know other killmove mods have been suggestion such as TDOD (The Dance of Death) however I thought I should bring this one to light.This mod does not have the "unlocking" of killmoves like TDOD does but brings other features that in my opinion make it stand out.Features/Differences between TDOD and AKM:
  • Kill moves can be triggered by all attack types (AKM). Kill moves can be triggered by right hand normal attack only (TDOD).
  • Kill moves can unlocked progressively by perks (TDOD) or optionally all unlocked. Kill moves are all unlocked by default except decaps with optional to unlock them also (AKM).
  • Players can be marked immune to kill moves (TDOD & AKM).
  • Forced Perspective Of Cinematic Killcams (default killcams) (TDOD & AKM)
  • Last Enemy Restriction Removed (TDOD). Last Enemy Restriction Removal by default but optionally can turn it back on (AKM).
  • Kill moves configured by "shout" (TDOD). Kill moves configured by weightless book (AKM).
  • Kill moves can be "split" into mid combat/last combatant for fast paced play (AKM). i.e. fast kill moves only mid combat, slow kill moves only for final enemy.
  • Optional to unlock sneak killmoves as normal back attacks. (AKM)
  • New Kill Cameras and Modes (AKM) including: Vanilla, 1st Person, 3rd Person, 3rd Person Last Enemy (1st person killmoves unless last enemy then 3rd person), ViewMode (Depending on if

    you are in first or third person)

    Advanced Kill Cams (1.8b+) -

    Now options to do static third person camera (no cut away) with or

    without slow motion and first person camera with or without slow motion. Also option to do static camera mid combat and then cinematic for final enemy.

     

    *BEST FEATURE*

  • Additional options not related to killmoves (AKM) including: OPTIONAL MoveShake (shaking camera when running/on horse, etc.) OPTIONAL Soul Gem Checker (shake camera if you have empty soul gems when drawing weapon that can soul trap)

    OPTIONAL Automatic Camera Toggles (first person when exploring, third person when in combat, etc)

In my experience Advanced Kill Moves has a lot of innovative features that the mod author gets almost no credit for. Only 370 endorsements vs TDODs almost 1400.I think people just overlook it, but after switching from TDOD to AKM I have to say I'll never go back unless something drastic changes.I like the concept of "unlocking" killmoves like TDOD offers but on strait up features I have to say AKM knocks it out of the park.


The new static kill moves are currently in the BETA stage but they

already work really well. I'm using 1.8b at this time even though the

current version is 1.8c. Going to try out 1.8c a little later today.

Last release without the new advanced cameras is 1.7e

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Thank you very much for the comparison between AKM and TDOD. I have been using TDOD literally only because of the progressive unlocking of kill moves tied to leveling.

 

However, you mentioned that with AKM it is possible to unlock kill moves by perk progression. While not as great as level progression, it will do ok to replace it, and the other features that AKM includes now over TDOD has made me reconsider using AKM instead of TDOD.

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