Yet more ctds and freezing
Posted 11 June 2013 - 01:48 PM
Posted 11 June 2013 - 09:11 PM
Posted 12 June 2013 - 01:43 AM
Posted 12 June 2013 - 03:11 AM
Posted 12 June 2013 - 03:14 AM
Posted 12 June 2013 - 06:26 AM
You cannot use coc to test this sadly! Since if you use coc to start the game all script based mods do not load properly!
From step 2 onwards. Didn't use Alternate Start. Used coc qasmoke at main menu, waited for all mods to load, coc MarkarthExterior10, bought the horse and so on.
You can see this by the fact that most of the mods do not even have their MCM menus up.
You have to start up a game where you have activated mods like frostfall etc. By default many mods are not activated, hence you cannot test for script stability.
I loaded up the game and started with my Hircines quest freeze. Fresh game, left all the MCM mod settings on default, and i managed to get all the way through the quest and run back to whiterun......Eureka you might think......but no...
Also in general I just found AS too unstable... it is a cool mod and I somewhat wish I could use it. But I just looking at the massive amount of patches etc that Neo has made shows just how silly such a change is in fact. However I can understand why people would want it to stay in since it is an awesome mod, and it works flawlessly on some setups.
Testing SOS should be simple enough since you can configure it ingame and disable the entire wilderness setting for testing purposes.
Posted 12 June 2013 - 10:38 AM
Posted 12 June 2013 - 11:21 AM
Posted 12 June 2013 - 03:46 PM
Posted 13 June 2013 - 03:45 AM
Posted 13 June 2013 - 07:46 AM
Posted 13 June 2013 - 02:22 PM
Posted 13 June 2013 - 02:58 PM
Posted 13 June 2013 - 03:17 PM
Okay you silly person, you are just plain wrong! Go and hide in shame somewhere and never return! :(
It is true that certain areas of the game just get a massive increase in required memory etc. due to many vastly more complex meshes.
Okay in a more serious manner, I have to correct myself here!
Meshes themselves should not increase memory use significantly, since after all they are basically just dots with 3d space coordinates... not really something that requires loads and loads of memory. There is a slight increase in memory used, but it is not super massive!
I am sorry for making that claim... part ignorance, part brain fart!
But now im stuck with a few purple textures/missing textures......every now and then i find a purple skeever. And most noticably, all the giants are invisible with giant floating purple axes???
Have you installed Skyrim Immersive creatures properly ? That would be the most likely culprint.
If it was just AV then the vanilla textures should take over. With SIC then entirely new textures are used.
Posted 13 June 2013 - 04:04 PM
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