@jhonnyas: Awesome writeup on your CTD
experience, that is very helpful to the rest of us! A couple comments:
I use Alternate Start to "camp in the woods" which puts you just outside the exit of the Helgen cave. About 1/2 the time I'll get a freeze walking down the path BEFORE I get to the standing stones. It seems to help if I WALK (holding shift) rather than running. I have external textures set to 2k, and on my new games I do get a few freezes and CTDs
(with 250 mods and 240 ESPs) but I'm still tweaking things. I still have room to disable features in existing mods and also to DDSOpt my textures to 1k on my existing savegame if needed.
I use Wet and Cold but I purposefully disable all the shader stuff and ashes on clothes options, and I disable the 2 optional items on the last page (the ones that make scripts run less). Since I play 1st person almost exclusively those options don't matter to me. Here are the MCM
changes I make on a new game for W&C:
o Drips: Disabled (for Player and NPCs
o Soggy Feet: Disabled (for Player and NPCs
o Umbrellas: Enabled
o Breaths: Disabled (for Player and NPCs
o Blizzard Blind: FULL
o Snowy: Disabled (for Player and NPCs
o Dusty: Disabled (for Player and NPCs
o Water Eyes: Enabled
o Heat Detection: Disabled
o Shelter Detection: Disabled
o Cloak Spell: Disabled
You mentioned 3000+ saves. I hope you're not keeping all of those in the default location? I've heard that can make the Skyrim engine unhappy.
One last thought: Some of the major mods have been updated during this Christmas break. For example Wearable Lanterns. You should see which ones have been updated, that might help. For example, Chesko wrote this about the new version of Wearable Lanterns (v. 3.0a):
"Greatly optimized script code. Many thousands of lines of code were cut, and many functions were moved to condition statements, leading to much faster and error-free execution. The mod has been almost entirely rewritten. The main script is 1/5th the size it once was."
, I just read somewhere (can't find the reference) that having too many mods that add items to leveled lists can be the straw that breaks the Skyrim's back. After all, the engine has to go through all the items whenever you open certain menus to display weights, prices, etc. Not sure if that's true but I thought I'd throw it out there for discussion.