torminater Posted August 22, 2013 Share Posted August 22, 2013 Interesting but on a STEP 2.2.6 install with no body mesh replacers but XPMS installed I got the clipping but only on elderly feet (hehe) Link to comment Share on other sites More sharing options...
Winterlove Posted August 22, 2013 Share Posted August 22, 2013 Interesting but on a STEP 2.2.6 install with no body mesh replacers but XPMS installed I got the clipping but only on elderly feet (hehe)Which specific NPC, please? Link to comment Share on other sites More sharing options...
torminater Posted August 22, 2013 Share Posted August 22, 2013 That old lady in her cabin near riverwood, that appears to be a necromancer/witch after you enter her hidden cellar (Anga or sth like that?) Link to comment Share on other sites More sharing options...
Neovalen Posted August 22, 2013 Share Posted August 22, 2013 anise. Link to comment Share on other sites More sharing options...
Winterlove Posted August 22, 2013 Share Posted August 22, 2013 Just checked Agnis (I assume that's who you mean, the woman in Fort Greymore?) and she's fine in my game. Link to comment Share on other sites More sharing options...
phazer11 Posted August 22, 2013 Share Posted August 22, 2013 No they are talking about Anise the Summoner living in that cabin north west of Riverwood. Link to comment Share on other sites More sharing options...
Winterlove Posted August 23, 2013 Share Posted August 23, 2013 Oh, I see who you mean now. This means that COP is out of the frame - she's not one of those modified by COP, she's already a member of the Elder race. Link to comment Share on other sites More sharing options...
rootsrat Posted August 23, 2013 Share Posted August 23, 2013 Interesting but on a STEP 2.2.6 install with no body mesh replacers but XPMS installed I got the clipping but only on elderly feet (hehe) That old lady in her cabin near riverwood, that appears to be a necromancer/witch after you enter her hidden cellar (Anga or sth like that?) I just wonder why would check out her feet? Link to comment Share on other sites More sharing options...
torminater Posted August 24, 2013 Share Posted August 24, 2013 :D Well obviously I went to Bleakfalls Barrow to get the golden claw and on my way back I searched everything of interest and after I entered her cellar and went back up, she attacked me and I killed her. I usually loot via hotkey until I'm overencumbered, so I essentially saw her lying naked (weird game ... :-/) when I noticed her ankles were screwed up. Nothing kinky at all ;-) Link to comment Share on other sites More sharing options...
z929669 Posted August 24, 2013 Author Share Posted August 24, 2013 :DWell obviously I went to Bleakfalls Barrow to get the golden claw and on my way back I searched everything of interest and after I entered her cellar and went back up, she attacked me and I killed her. I usually loot via hotkey until I'm overencumbered, so I essentially saw her lying naked (weird game ... :-/) when I noticed her ankles were screwed up.Nothing kinky at all ;-)Thou doth protest too much Link to comment Share on other sites More sharing options...
torminater Posted August 25, 2013 Share Posted August 25, 2013 Quite funny that elder race uses largely the same body textures as the "younger" races isn't it? :D Link to comment Share on other sites More sharing options...
gamingsrc Posted September 5, 2013 Share Posted September 5, 2013 As noted in the official SMIM page in tesnexus, "Ultimate HD Fire Effects" should be loaded first so that the conflicting "firewood" files should be overwritten by those of SMIM. I have this load order in my Wrye Bash installer: https://s12.postimg.org/3qz28dxpp/image.jpg Tested and the Camp fire look looks way better than the load order proposed by STEP 2.2.6. Also SMIM page don't mention any conflict with the official skyrim patch (maybe the author has resolved the conflicts?). Link to comment Share on other sites More sharing options...
TechAngel85 Posted September 5, 2013 Share Posted September 5, 2013 This is not the first time we're hearing this. I remember this about the load order being discussed a good while back, but I think the conversation died or got lost somewhere. This is something that should be compared and tested. Link to comment Share on other sites More sharing options...
EssArrBee Posted September 5, 2013 Share Posted September 5, 2013 USKP and SMIM work together quite nice, actually if you use USKP then you do not need the main SMIM plugin. Link to comment Share on other sites More sharing options...
TechAngel85 Posted September 5, 2013 Share Posted September 5, 2013 As noted in the official SMIM page in tesnexus' date=' "Ultimate HD Fire Effects" should be loaded first so that the conflicting "firewood" files should be overwritten by those of SMIM. I have this load order in my Wrye Bash installer:https://s12.postimg.org/3qz28dxpp/image.jpgTested and the Camp fire look looks way better than the load order proposed by STEP 2.2.6.Also SMIM page don't mention any conflict with the official skyrim patch (maybe the author has resolved the conflicts?).[/quote']This is not the first time we're hearing this. I remember this about the load order being discussed a good while back' date=' but I think the conversation died or got lost somewhere. This is something that should be compared and tested.[/quote']https://forum.step-project.com/showthread.php?tid=1262&pid=28757#pid28757Version 1.81 Edited the three included meshes for compatibility with "Skyrim Particle Patch for ENB" by mindflux! Added optional 'SMIM 1.38' compatible campfire meshes! Thanks to Brumbek! Updated the low-res package for v1.81But you see a difference? Link to comment Share on other sites More sharing options...
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