
Stable uGridsToLoad (by Altimor)
#31
Posted 29 January 2014 - 01:23 PM
#32
Posted 29 January 2014 - 01:36 PM
#33
Posted 29 January 2014 - 02:21 PM
#34
Posted 29 January 2014 - 02:40 PM
Gopher did a ugrids video a while back.Could anyone link me to somewhere I can read what all this ugrid stuff is about, in non-programmer way?
...or just explain what this does.
#35
Posted 29 January 2014 - 02:44 PM
#36
Posted 29 January 2014 - 02:55 PM
Everything outside the block is considered part of distance. Cell-dependent scripts are not run outside your uGrids area, texture quality is vastly reduced and ingame events are not triggered.
Actually, I think that you are only using LODs or the lowest quality mip maps outside of the grid you have rendered. Some stuff doesn't even render at all as is shown by Gopher in the video I posted. There is also an Encore video he did for uGrids so might be worth checking out if you want more info.
#37
Posted 29 January 2014 - 03:04 PM
#38
Posted 29 January 2014 - 03:15 PM
#39
Posted 30 January 2014 - 12:46 AM
#40
Posted 10 February 2014 - 11:31 PM
#41
Posted 10 February 2014 - 11:47 PM
#42
Posted 10 March 2014 - 04:26 PM
So when I want to mess with ugrids, shall I do it from console or shall I edit the ini file?
#43
Posted 10 March 2014 - 07:14 PM
#44
Posted 12 March 2014 - 05:24 PM
Do I have to increase uExterior Cell Buffer with ugrids or not? Everywhere I go they say I do.
#45
Posted 12 March 2014 - 06:03 PM
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