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SkyRe - Skyrim Redone (by T3nd0)


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Sorry, I didn't get a chance to do it last night. I've got something planned for tonight, but if I get a minute I'll definitely update you.

 

::EDIT::

 

Ok, so here's a list of mods I've disabled for SkyRe to work. Bear in mind that some of those most probably ARE compatible, however SkyRe with STEP worked for me without these and after spending a week on trial and error I decided to ditch further testing and sacrifice all those mods:

 

 

 

argonian decapitation fix

better skill and questbook names

Dawnguard Crossbows Explosive Visualised

Elemental Staffs

Burn Freeze Shock

Deadly Spell Impacts

Enhanced Projectile Soul Trap

Warmer Magic Lights

Destructible Bottles

Radiant and Uniqie Potions & POisons (definitely not compatible)

Ars metalica (definitely not compatible)

My Home is Your Home

Bring out your dead

Dynamic Timescale

Katixas Skill Lock Cap

Instinctive Exploration

ABT

UFO

 

 

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Why would it not be compatible with Radiant and Unique Potions & Poisons? I did a quick look and SkyRe does not even touch anything in meshes\clutter or texture\clutter.

 

I think SkyRe makes some changes to the world like levels of NPC in certain areas and stuff like that but I don't know what Instinctive Exploration does and its not on the nexus.

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RUPP has been confirmed not compatible before, however I cannot remember where I've seen it... I myself did not confirm it. Another user on STEP forums made SkyRe patch for RUPP, so there must be some conflict.

 

IE can be found here, however the file is currently hidden by the author.

 

As I've stated in my post before - I am not saying these mods are not compatible with SkyRe, all I'm saying is that my Skyrim installation stopped CTD'ing once I've disabled all of the above mods.

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Very interested in getting STEP to play nice with SkyRe. So far minor issues. I found Birds and Flocks was actually causing minor CTD's in the world while SkyRe was running, so I disabled that. Managed to get 5 hours of solid gameplay before encountering the next error (this is leaving every other step mod on).

 

However during the quest Dragon Rising, whenever the dragon first comes into view, the game will crash. Getting the same consistent errors:

 

Error:  (000DC5BF): cannot enable an object with an enable state parent.

stack:

    [ (000DC5BF)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

 

and

 

Error: MQ104 (0002610C): unknown quest objective 10.

stack:

    [MQ104 (0002610C)].QF_MQ104B_0002610C.SetObjectiveCompleted() - "" Line ?

    [MQ104 (0002610C)].QF_MQ104B_0002610C.Fragment_28() - "QF_MQ104B_0002610C.psc" Line 555

 

I'm attempting to eliminate whatever is actually causing this, but its a slow process. So far signs point to the Enemy Level Scaling module, but its a slow process.

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Very interested in getting STEP to play nice with SkyRe. So far minor issues. I found Birds and Flocks was actually causing minor CTD's in the world while SkyRe was running, so I disabled that. Managed to get 5 hours of solid gameplay before encountering the next error (this is leaving every other step mod on).

 

However during the quest Dragon Rising, whenever the dragon first comes into view, the game will crash. Getting the same consistent errors:

 

Error:  (000DC5BF): cannot enable an object with an enable state parent.

stack:

    [ (000DC5BF)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

 

and

 

Error: MQ104 (0002610C): unknown quest objective 10.

stack:

    [MQ104 (0002610C)].QF_MQ104B_0002610C.SetObjectiveCompleted() - "" Line ?

    [MQ104 (0002610C)].QF_MQ104B_0002610C.Fragment_28() - "QF_MQ104B_0002610C.psc" Line 555

 

I'm attempting to eliminate whatever is actually causing this, but its a slow process. So far signs point to the Enemy Level Scaling module, but its a slow process.

 

Did you find out what was causing this crash?

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Radiant and Unique Potions & Poisons changes the looks of Potions, SkyRe changes some stats and names and obviously the skill point potions. So its a minor conflict. The mod author conformed, that it should work. A compatibility patch could only resolve the skill potions problem, but i guess that is solved by the Reproccer and a bashed patch as well.

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I have played with this Mod since it came out and I cant imagine playing without it and its best element the new skill tree.

The new skill tree allows for a lot more feeling towards your characters way of life.

 

A few things:

With archery you can choose between short long and crossbow. Aswell as the option to make stronger bolts and arrows, hence enchant theme. Its awsome :P

My friend that I play togehter with loves the wayfare tree with its tracking and friendly abilitlies for his hunter style.

The stones are also redone and most of theme to my liking, well balanced aswell.

Daedra artifacts have some new enchantments that i dont quit like. But i reverted it back to the old effects using daedric dissenchanting mod.

 

The skyproc java patcher works like a charm aswell, balancing new weapons and armore mods.

Exept a small problem with Artifact Dissenchanting. Not sure if its a part of step but Ill menchen it anyway.

The mod allows for dissenchanting of special rare artifacts as dawnbraker. But it also with skyre, reverts back to the old damage and effects of the blade.

The effect part is ok, but reverting the base damage renders the blade useless with its low damage.

To fix it i simply disabled the Artifact Dissenchanting mod, ran the skyproc java patch than re-enabled the artifact mod.

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Hey everyone, i've been following STEP for the last week and following it to the letter.

 

I've added Skyre to the end of the modding process provided by STEP and i have ran into some errors.

 

I use Mod Organizer for all my modding.

 

This is my mod list: From the top is the highest priority down to the bottom with the lowest.

 

 

# This file was automatically generated by Mod Organizer.

+aMidianBorn Hide of the Savior

+aMidianBorn Scaled Armor

+aMidianBorn Textures For Immersive Armors and Lore-Friendly Armor Pack

+Detailed Rugs

+T3nd0s Skyrim Redone Update

+T3nd0s Skyrim Redone

+Balbor and Steelsouls SkyRe ReProccer Project

+ReProccer - Automated SkyRe patch generator

+T3nd0s Skyrim Redone Uncapper INI

+Skyrim -Community- Uncapper

+bugfix FXdustDropRandomSCRIPT

+Project ENB WATER patch

+Deadly Dragons

+Elaborate Textiles - NPC Clothing Retexture Miners

+Elaborate Textiles - NPC Clothing Retexture Yarls

+Elaborate Textiles - NPC Clothing Retexture

+Improved NPC Clothing - High Res Expansion

+Improved NPC Clothing - High Res

+Better males - Beautiful nudes and faces - New hairstyles Faces

+Better males - Beautiful nudes and faces - New hairstyles

+Wet and Cold

+Calientes Female Body Mod Big Bottom Edition -CBBE-

+The Dance of Death - A Killmove Mod DragonDawn

-The Dance of Death - A Killmove Mod

+Winter Is Coming - Cloaks Cloaks of Sky

+Winter Is Coming - Cloaks

-Dragon Combat Overhaul Dragonborn

-Dragon Combat Overhaul

+Cloaks of Skyrim Dawnguard

+Cloaks of Skyrim

+Project Reality - Climates Of Tamriel - Weather - Lighting Dawnguard

+Project Reality - Climates Of Tamriel - Weather - Lighting

+Dense Grass 100 Density

+Skyrim Flora Overhaul hi res pines

+Skyrim Flora Overhaul

+Lanterns for Guards - Wearable Lanterns Add-On

+Lanterns for Caravans - Wearable Lanterns Add-On

+Wearable Lanterns

+Skyrim Coin Replacer

+Realistic Ragdolls and Force

+Realistic Crime Radius

+The Paarthurnax Dilemma

+More Village Animals Ivarstead

+More Village Animals Rorikstead

+More Village Animals

+More Salt Please Dragonborn

+More Salt Please

+Lock Overhaul

+Lantern Caretakers

+Guard Dialogue Overhaul Skyre Compat

+Guard Dialogue Overhaul

+Gildergreen Regrown

+Dynamic Fires

+Thieves Guild Requirements - No Auto Quest Start Brynjolf

+dark brotherhood forever moved to misc

+Convenient Horses Alt Skins

+Convenient Horses

+ClamsDropPearls

+Candle Lanterns of the North - Wearable Lanterns Add-On

+Bring Out Your Dead

+Auto Unequip Ammo

+Ars Metallica - Smithing Enhancement

+Waterbreathing Breathless Emerge

+Thundering shouts

+Smooth blade draw and Sheathe

+SILENT Skyrim - Quieter Interface - No More UI Cartoon Noises

-Roosters At Dawn

+Ultra Realistic Crossbow Shoot Sounds

+Ultra Realistic Bow Shoot Sounds

+Improved Combat Sounds

+Immersive Skyrim Thunder V6

+Heart of the Beast - Werewolf Sound and Texture Overhaul

+Clanking Armor

+Better Weapon Swing Sounds

+Better Horse Pain Sounds

+FSS - Better Bards

+Better Animal Footsteps

+Ambient Seagulls

+Activate Fail Noise Removal

+Sweet Mother - the Night Mother Improvement

+Soul Gems Differ - Full and Empty

+Realistic Paper

+Not Really HD Keys

+N-R HD Display Case

+New Thinner Torch

+Ultimate HD Torch Less Glow Cloth

+Ultimate HD Torch Hi Res Fire

-Ultimate HD Torch

+Lockpick Inventory Remodel

+Intricate Spider Webs

+HD Baskets Retex

+Psychosteves Golden Gods Shrines

-Destructible bottles Extended

+Dark Brotherhood Tenets Restored

+Better Shadowmarks

+Better Bones

+The 418th Step

+Sharlikrans Compatibility Patches

+Ultimate HD Fire Effects SMIMM Compat

+Ultimate HD Fire Effects

+Project ENB Particle Patch

+Shooting Stars

+Running with your Bow Replacer

+No Spinning Death Animation Dragon Twitch Fix

+No Spinning Death Animation

+Lightning during Thunder Storms Climates of Tam Patch

-Lightning during Thunder Storms

+Improved Weapon Impact EFFECTS Correct Metal

+Get Snowy

+Finer Dust

-Enhanced Projectile Soul Trap

+Enhanced Blood Textures Screen Blood

+Enhanced Blood Textures MMM DwnDrg

+Enhanced Blood Textures Screen Blood Drag & Dawn

+Enhanced Blood Textures

+Enchantment Effect Replacer

+Deadly Spell Impacts

+Burn Freeze Shock Effects Dawnguard

+Burn Freeze Shock Effects

+Better Turn Animation only One pose Cross Fix

+Better Turn Animation only One pose

+Animated Weapon Enchants

+Shield_of_Ysgramor

+Not Really HD Mask of Clavicus Vile

+Nightingale Prime HD

+Jewels of the Nord - HD rings and necklaces

+Improved closefaced helmets Dawn No Cloth

+Improved closefaced helmets Dawn

+Improved closefaced helmets

+Greatsword Sheaths and Scabbards with Thinner Blades Dragonborn

+Greatsword Sheaths and Scabbards with Thinner Blades Dawnguard

+Greatsword Sheaths and Scabbards with Thinner Blades

+Skyrim Weapon De-LARP-ification Project Dragonborn

+Skyrim Weapon De-LARP-ification Project Dawnguard

+Skyrim Weapon De-LARP-ification Project

+Elven Weapons for Silence

+Elemental Staffs Update

+Elemental Staffs v4kv

+Closer Quivers and Longer Arrows Dragonborn

+Closer Quivers and Longer Arrows Dawnguard

+Closer Quivers and Longer Arrows

+Dawnguard Crossbow Explosive Bolts Visualized HD Tex

+Dawnguard Crossbow Explosive Bolts Visualized

+Daedric Armor and weapon Improvement

+Immersive Weapons

+Immersive Armors Skyre Patch

+Immersive Armors

+aMidianBorn Book of Silence Volendrung

+aMidianBorn Book of Silence Silver Weapons

+aMidianBorn Book of Silence Mehrunes Razor

+aMidianBorn Book of Silence Mace of Molag

+aMidianBorn Book of Silence Iron Weapons

+aMidianBorn Book of Silence Steel Weapons

+aMidianBorn Book of Silence

+Accingite Vos - Shields HQ Retextures

+Weapon Retexture Project - WRP

+Better Circlets HQ V1o1

+XCE - Dawnguard

-HD Rabbits Plus

-Pond Fish Retexture

-new children

+Natural Eyes

+XCE - Xenius Character Enhancement

+Improved Foot Wraps for females

+Frost Atronach HD Retex

+Footprints Ash

+Footprints

+Female Vampires Have Fangs

-Coverkhajiits Male

+Coverkhajiits Female

+Brows

+NoMaaM Breathing Idles BBB

+Better Freckles

+Better Beast Races v2

+Skymo

+SkyMoMod

+Bellyaches HD Dragon Replacer Pack

+Beards

+Dawnguard Rewritten - Arvak

-AIMP - Antz in my Pantz - Interactive Edition -

+83Willows 101BugsHD Butterfly Dragonfly Luna-Moth Torchbug

+Lanterns of Skyrim - All In One Climates of Tam

+Lanterns of Skyrim - All In One

+Dragon Glyphs HD - Fixed

+Chimneys for Skyrim

+KenMOD - Time on loading screen

+Main Menu Spinning Skyrim Emblem

+Smaller Cursor

+Not Another Colored Map Icon Mod - NACMIM Patch

+Not Another Colored Map Icon Mod - NACMIM

+SkyUI

-Skill Interface Retexture Dawn Retexture

-Skill Interface Retexture

-Simple Crosshair

-RaceMenu

+A Quality World Map - With Roads

-A Quality World Map

-No Menu and Loading Smoke

-No Boring Sleep-Wait Menu

-Main Font Replacement

-Lore-Based Loading Screens

-Lockpicking interface retex

-Interface Hard Coded Key Tweaks

-Categorized Favorites Menu Oni Edition

-Categorized Favorites Menu

+Immersive HUD - iHUD Hotfix

+Immersive HUD - iHUD

+High Quality 3D Map

-Dungeon Quest Awareness

-Better MessageBox Controls

-Better Dialogue Controls

-Better Skill and Quest Books Names

-BLESSINGS - Altar Descriptions

-Distant Decal Fix

-Acquisitive Soul Gems

+TPC (Texture Pack Combiner)

+Unofficial Dragonborn Patch

+Unofficial Hearthfire Patch

+Unofficial Dawnguard Patch

-Unofficial High Resolution Patch

+Unofficial Skyrim Patch

-Nitpick

-Fuz Ro D-oh - Silent Voice

-Fast travel timescale fix

-Dead Body Collision Fire Spell Vers

-Consistent Older People

-Bowlegged jump animation Fix

-Yngol Barrow Button Fix

-Argonian Decapitation Fix

-Appropriately Attired Jarls

-Ancient Nord Armor 1st Person Fix

-Project ENB

-Alternate Start - Live Another Life

-Advanced Testinghall for Skyrim

 

 

 

The mods in bold, in some way, create CTD's or complete lock ups of my system when loaded. I've narrowed it down to the above section of mods by loading a new game each time and running the intro sequence and trying to complete the intro (Exit out of the cave). Generally a crash will happen upon entering Helgen Keep or a little bit on while inside the keep.

 

This is my load order (always Run BOSS when ever i add any mod regardless) and always run the reproccer too.

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ClimatesOfTamriel.esm

Lanterns Of Skyrim - All In One - Main.esm

SkyMoMod.esm

SPIKE.esm

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

Unofficial Hearthfire Patch.esp

Unofficial Dragonborn Patch.esp

Better Dynamic Snow.esp

BWS.esp

Clanking Armor.esp

Improved Combat Sounds v2.2.esp

randomthunder.esp

Thundering Shouts.esp

Warmer Magic Lights v2.esp

mintylightningmod.esp

StaticMeshImprovementMod.esp

83Willows_101BUGS_V4_HighRes.esp

Ars Metallica.esp

Ars Metallica - Dawnguard.esp

Ars Metallica - Hearthfire.esp

Ars Metallica - Dragonborn.esp

Bring Out Your Dead.esp

Chesko_WearableLantern.esp

Chesko_WearableLantern_Guards.esp

Chesko_WearableLantern_Candle_DG.esp

Chesko_WearableLantern_Caravaner.esp

ClamsDropPearls.esp

dbmisc.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp

PilgrimsDelight.esp

Radiant and Unique Potions Poisons and Booze.esp

ShootingStars.esp

LF-Skymo-Dawn.esp

Skyrim Flora Overhaul.esp

Convenient Horses.esp

Auto Unequip Ammo.esp

Footprints.esp

WetandCold.esp

SkyUI.esp

iHUD.esp

Cloaks.esp

Cloaks - Dawnguard.esp

1nivWICCloaks.esp

1nivWICSkyCloaksPatch.esp

DragonbornArmorFix.esp

Elemental Staves.esp

ExplosiveBoltsVisualized.esp

hothtrooper44_ArmorCompilation.esp

imp_helm.esp

imp_helm_imp.esp

imp_helm_dawn.esp

Lock Overhaul.esp

DeadlyDragons.esp

Gildergreen Regrown.esp

SkyrimChimneysRW.esp

The Paarthurnax Dilemma.esp

SkyrimCoinReplacer.esp

BlockSparkles.esp

dynamic fires.esp

Guard Dialogue Overhaul.esp

Immersive Weapons.esp

More Salt Please.esp

dD-No Twitching Dragon Death Animation.esp

SFO - Expanded Diversity.esp

dD - Enhanced Blood Main.esp

Soul Gems Differ - E.esp

Thieves Guild Requirements.esp

Waterbreathing Breathless Emerge.esp

Chesko_Step418_SN.esp

ClimatesOfTamriel-VanillaNights-Lvl-3.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Interiors-Cold.esp

dD - Realistic Ragdoll Force - Reduced.esp

BFSEffects.esp

DeadlySpellImpacts.esp

DeadlySpellImpacts - Two Fire.esp

Realistic crime report radius.esp

The Dance of Death - Ultimate Edition.esp

SkyRe_Main.esp

SkyRe_Combat.esp

SkyRe_CraftingFix.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyAI.esp

SkyRe_EnemyScaling.esp

SkyRe_StandingStones.esp

SkyRe_hothtrooper44_ArmorCompilation.esp

GDO_Plugin_SkyRe.esp

dD-No Spinning Death Animation.esp

Beards.esp

Brows.esp

SkyRe_Races.esp

Animated Weapon Enchants.esp

getSnowy.esp

WATER.esp

WATER Plants.esp

WATER DB.esp

WATER DB Waves.esp

ReProccerNONPLAYERfix.esp

Footprints - Ash.esp

dD-DG-DB-MonsterMod EBT Patch.esp

ORM-Arvak.esp

DenserGrass.esp

More Salt Please - Dragonborn addon.esp

MVABasic.esp

MVAIvarstead.esp

MVARorikstead.esp

manny Lantern Caretakers.esp

ReProccerDragonborn.esp

ReProccer.esp

 

 

 

What I'm hoping you guys might be able to do is provide me with some support in relation to the narrowing down of the mods that are causing the issue, so i can enjoy the other mods that i have had to deactivate.

 

I have spent a lot of time over the last week working my way through this process, so I'm hoping you guys can finish the job :D

 

Thanks.

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I'm still slowly going through the process of testing. Each time I'm enabling mods and running a series of in game tests (including working my way up to the first dragon encounter). Takes about 15 minutes per mod. Vanilla skyrim + SkyRe doesn't cause this crash, but with STEP 2.2.2a + SkyRe its guaranteed. Got to narrow down which (seemingly one) mod that's doing it. As far as everything else goes, i've managed to get 6 hours of non stop game play without a single crash while running FULL step + SkyRe + several other flavor mods (IA, IW, WIC, RND, CoT, etc) with perfect stability, sans that quest crash.

 

As for Siwel187, you've added many non step mods to your "STEP followed to the letter" install, and they're most likely causing some issues. STEP's exact choices aren't compatible with some of the mods you have listed. Additionally constant crashes may be related to video ram and other issues, which you haven't mentioned but are most likely a cause (Most lockups are caused by this). You didn't provide a log to look over and you haven't created a bash patch.

 

My experience is that the bolded mods have no connection to SkyRe at all since most of them are textures, fixes or interface options. Like I said previously, i've managed 6 hours solid with no drama. The one mod I disabled was Birds & Flocks because it was causing a clear CTD, but I'm not sure whether it was SkyRe related or something else.

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Error:  (000DC551): cannot enable an object with an enable state parent.

stack:

    [ (000DC551)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26Error:  (000DC551): cannot enable an object with an enable state parent.

stack:

    [ (000DC551)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26Error:  (000DC551): cannot enable an object with an enable state parent.

stack:

    [ (000DC551)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26Just as a test to see how far i've come, I decided to throw absolutely everything on and give it a run through. That includes post STEP mods including: Frostfall, CoT, IW, IA, WIC, RND and apocalypse spell package. Started with LAL, went to whiterun, started Dragon Rising, left white run and did a few circles around it at 500% movement speed waiting for Ireleth to get her arse out to start the next part.

 

Amazingly the dragon swooped down and I didn't CTD. I looked through my papyrus logs to check for the errors, and they were all still there, but it didn't actually crash and everything worked out. I'm pretty stumped as to what's going on. Differences between my original crashing setup and my brand new one are just updated mods, different load order for certain things and a better patching and bashing process (at least its worked so far).

 

I'll post my Papyrus log here for anyone interested:

 

 

 

[03/15/2013 - 09:54:09PM] Papyrus log opened (PC)

[03/15/2013 - 09:54:09PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[03/15/2013 - 09:54:09PM] Memory page: 128 (min) 512 (max) 76800 (max total)

[03/15/2013 - 09:54:19PM] Cannot open store for class "dlc1scwispwallscript", missing file?

[03/15/2013 - 09:54:20PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?

[03/15/2013 - 09:54:21PM] Cannot open store for class "PF__01018802", missing file?

[03/15/2013 - 09:54:21PM] Error: Unable to bind script PF__01018802 to  (11018802) because their base types do not match

[03/15/2013 - 09:54:21PM] Cannot open store for class "PF__01022031", missing file?

[03/15/2013 - 09:54:21PM] Error: Unable to bind script PF__01022031 to  (11022031) because their base types do not match

[03/15/2013 - 09:54:21PM] Cannot open store for class "chherdingquestscript", missing file?

[03/15/2013 - 09:54:24PM] Error: Unable to bind script DLC2WaterScript to  (0401AAD8) because their base types do not match

[03/15/2013 - 09:54:43PM] Error: Property FrostfallArmor on script _de_compatibility attached to alias _DE_CompatibilityPlayer on quest _DE_Compatibility (110286F3) cannot be bound because alias DE_Player on quest _DE_Main_1_6 (11015CAE) is not the right type

[03/15/2013 - 09:54:43PM] warning: Property VoiceSlowTimeEffect on script aaaHitStopOnHitScript attached to alias Player on quest aaaHitStopOnHitQuest (71009416) cannot be initialized because the script no longer contains that property

[03/15/2013 - 09:54:43PM] warning: Property PerkQuickReflexesEffect on script aaaHitStopOnHitScript attached to alias Player on quest aaaHitStopOnHitQuest (71009416) cannot be initialized because the script no longer contains that property

[03/15/2013 - 09:54:44PM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property

[03/15/2013 - 09:54:44PM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property

[03/15/2013 - 09:54:44PM] Error: Cannot call GetItemCount() on a None object, aborting function call

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 13

[03/15/2013 - 09:54:44PM] warning: Assigning None to a non-object variable named "::temp2"

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 13

[03/15/2013 - 09:54:44PM] Error: Cannot call GetEquippedItemType() on a None object, aborting function call

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 16

[03/15/2013 - 09:54:44PM] warning: Assigning None to a non-object variable named "::temp2"

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 16

[03/15/2013 - 09:54:44PM] Error: Cannot call GetEquippedItemType() on a None object, aborting function call

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.UpdateEquippedItem() - "aaaplayerdroptorch.psc" Line 44

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 17

[03/15/2013 - 09:54:44PM] warning: Assigning None to a non-object variable named "::temp13"

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.UpdateEquippedItem() - "aaaplayerdroptorch.psc" Line 44

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 17

[03/15/2013 - 09:54:44PM] Error: Cannot call GetEquippedItemType() on a None object, aborting function call

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.UpdateEquippedItem() - "aaaplayerdroptorch.psc" Line 50

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 17

[03/15/2013 - 09:54:44PM] warning: Assigning None to a non-object variable named "::temp13"

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.UpdateEquippedItem() - "aaaplayerdroptorch.psc" Line 50

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 17

[03/15/2013 - 09:54:44PM] Error: Cannot call GetEquippedWeapon() on a None object, aborting function call

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.UpdateEquippedItem() - "aaaplayerdroptorch.psc" Line 51

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 17

[03/15/2013 - 09:54:44PM] Error: Cannot call GetEquippedShield() on a None object, aborting function call

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.UpdateEquippedItem() - "aaaplayerdroptorch.psc" Line 53

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 17

[03/15/2013 - 09:54:44PM] Error: Cannot call GetEquippedSpell() on a None object, aborting function call

stack:

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.UpdateEquippedItem() - "aaaplayerdroptorch.psc" Line 56

    [alias SMPlayerRef on quest aaaTorchQuest (33002850)].aaaplayerdroptorch.OnInit() - "aaaplayerdroptorch.psc" Line 17

[03/15/2013 - 09:54:44PM] ~~~~~ Footprints: Initializing ~~~~~

[03/15/2013 - 09:54:44PM] [CHConfigQuestScript ] INITIALIZED

[03/15/2013 - 09:54:44PM] [LoS_MCM ] INITIALIZED

[03/15/2013 - 09:54:44PM] [_Q2C_LockRequirement_MCM_base <_Q2C_LockRequirement_MCM (45000800)>] INITIALIZED

[03/15/2013 - 09:54:44PM] [TGR_MCMScript ] INITIALIZED

[03/15/2013 - 09:54:44PM] [RND_SkyUIMCMScript ] INITIALIZED

[03/15/2013 - 09:54:44PM] [_starskyuiconfig <_StarSKConfigQuest (3100B476)>] INITIALIZED

[03/15/2013 - 09:54:44PM] [aaaHitStopCustomMenu ] INITIALIZED

[03/15/2013 - 09:54:44PM] [AUAConfigQuestScript ] INITIALIZED

[03/15/2013 - 09:54:44PM] APOCALYPSE DEBUG: Initialising Populate Lists script...

[03/15/2013 - 09:54:44PM] [ski_activeeffectswidget ] INITIALIZED

[03/15/2013 - 09:54:44PM] [ski_activeeffectswidget ]: Updating to script version 2

[03/15/2013 - 09:54:44PM] [_DE_SkyUIConfigPanelScript <_DE_SkyUIConfigPanel2 (1104413C)>] INITIALIZED

[03/15/2013 - 09:54:44PM] [iHUDSkyUIConfigMenuScript ] INITIALIZED

[03/15/2013 - 09:54:44PM] [zBFSSKYUIConfig ] INITIALIZED

[03/15/2013 - 09:54:44PM] ========================================[Wearable Lanterns: Warning Start]========================================

[03/15/2013 - 09:54:44PM]             Wearable Lanterns is now performing compatibility checks. Papyrus warnings about missing or          

[03/15/2013 - 09:54:44PM]                         unloaded files may follow. This is normal and they can be ignored.                       

[03/15/2013 - 09:54:44PM] ========================================[ Wearable Lanterns: Warning End ]========================================

[03/15/2013 - 09:54:44PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_LanternQuest2 (23007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3818

    [alias _WL_Player on quest _WL_LanternQuest2 (23007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361

[03/15/2013 - 09:54:44PM] Error: File "AmazingFollowerTweaks.esp" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_LanternQuest2 (23007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3819

    [alias _WL_Player on quest _WL_LanternQuest2 (23007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361

[03/15/2013 - 09:54:44PM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_LanternQuest2 (23007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3820

    [alias _WL_Player on quest _WL_LanternQuest2 (23007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361

[03/15/2013 - 09:54:44PM] Error: File "Chesko_WearableLantern_Candle.esp" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [alias _WL_Player on quest _WL_LanternQuest2 (23007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3825

    [alias _WL_Player on quest _WL_LanternQuest2 (23007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361

[03/15/2013 - 09:54:44PM] ========================================[Wearable Lanterns: Warning Start]========================================

[03/15/2013 - 09:54:44PM]                                           Compatibility check complete.                                          

[03/15/2013 - 09:54:44PM] ========================================[ Wearable Lanterns: Warning End ]========================================

[03/15/2013 - 09:54:44PM] Live Another Life: Patch 2.2.0 Applied

[03/15/2013 - 09:54:44PM] Live Another Life: Patch 2.1.8 Applied

[03/15/2013 - 09:54:44PM] [MintyMcmPatchQuestScript ] INITIALIZED

[03/15/2013 - 09:54:44PM] Minty Lightning : Updating to version 21

[03/15/2013 - 09:54:47PM] Live Another Life: Patch 2.1.6 Applied

[03/15/2013 - 09:54:47PM] [sKI_ConfigMenu ] INITIALIZED

[03/15/2013 - 09:54:47PM] [sKI_ConfigMenu ]: Updating to script version 2

[03/15/2013 - 09:54:47PM] ---BYOH Adoption System has started.---

[03/15/2013 - 09:54:47PM] [DLC2_QF_DLC2_MQ04_02016E02 ] DLC2Init quest START

[03/15/2013 - 09:54:47PM] DLC1: Starting DLC1 Initialization quest.

[03/15/2013 - 09:54:47PM] PATCH 1.6 QUEST HAS STARTED

[03/15/2013 - 09:54:47PM] PATCH 1.5 QUEST HAS STARTED

[03/15/2013 - 09:54:47PM] [sKI_ConfigMenu ]: Updating to script version 3

[03/15/2013 - 09:54:47PM] [sKI_ConfigMenu ]: Updating to script version 4

[03/15/2013 - 09:54:47PM] [sKI_ConfigMenu ]: Updating to script version 5

[03/15/2013 - 09:54:47PM] Live Another Life: Patch 2.1.2 Applied

[03/15/2013 - 09:54:47PM] Live Another Life: Patch 2.1 Applied

[03/15/2013 - 09:54:48PM] [[Actor < (0001A66B)>], [Actor < (0001A6AC)>], [Actor < (00019A2D)>], [Actor < (00013484)>], [WIDeadBodyCleanupScript < (0001C18F)>], [Actor < (000199B4)>], [Actor < (0001348B)>], [Actor < (00019E10)>], [Actor < (0001B08F)>], [Actor < (000198DB)>], [Actor < (000198A4)>], [Actor < (0001A6AE)>], [Actor < (000199D0)>], [Actor < (0001A636)>], None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None] 100

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (0001A66B)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (0001A6AC)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (00019A2D)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (00013484)>]

[03/15/2013 - 09:54:48PM] Now checking: [WIDeadBodyCleanupScript < (0001C18F)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (000199B4)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (0001348B)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (00019E10)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (0001B08F)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (000198DB)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (000198A4)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (0001A6AE)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (000199D0)>]

[03/15/2013 - 09:54:48PM] Now checking: [Actor < (0001A636)>]

[03/15/2013 - 09:54:48PM] Now checking: None

[03/15/2013 - 09:54:49PM] warning: Property DLC1VampireLordDisallow on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property

[03/15/2013 - 09:54:49PM] warning: Property DLC1VampireChange on script QF_VC01_0005C625 attached to VC01 (0005C625) cannot be initialized because the script no longer contains that property

[03/15/2013 - 09:54:50PM] [DLC2_QF_DLC2_MQ04_02016E02 ] DLC2Init quest DONE

[03/15/2013 - 09:54:50PM] PATCH 1.4 QUEST HAS STARTED

[03/15/2013 - 09:54:50PM] Patch Script is working

[03/15/2013 - 09:54:50PM] [CHConfigQuestScript ] INITIALIZED

[03/15/2013 - 09:54:50PM] [AUAConfigQuestScript ] INITIALIZED

[03/15/2013 - 09:54:50PM] ~~~~~ Footprints: Initializing ~~~~~

[03/15/2013 - 09:54:50PM] Error: Cannot add a None inventory event filter to this reference alias

stack:

    [alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.AddInventoryEventFilter() - "" Line ?

    [bYOHHouseBuilding (0300305D)].BYOH_QF_BYOHHouseBuilding_0100305D.Fragment_0() - "BYOH_QF_BYOHHouseBuilding_0100305D.psc" Line 177

[03/15/2013 - 09:54:50PM] Error: Cannot call GetEquippedWeapon() on a None object, aborting function call

stack:

    [iHUDControlQuest (3C000805)].iHUDControlScript.processEquipment() - "ihudcontrolscript.psc" Line 90

    [iHUDControlQuest (3C000805)].iHUDControlScript.Reset() - "ihudcontrolscript.psc" Line 72

    [iHUDMaintainanceQuest (3C002853)].iHUDMaintainanceScript.Maintenance() - "ihudmaintainancescript.psc" Line 20

    [alias PlayerAlias on quest iHUDMaintainanceQuest (3C002853)].iHUDLoadScript.OnInit() - "ihudloadscript.psc" Line 7

[03/15/2013 - 09:54:50PM] Error: Cannot call GetEquippedWeapon() on a None object, aborting function call

stack:

    [iHUDControlQuest (3C000805)].iHUDControlScript.processEquipment() - "ihudcontrolscript.psc" Line 90

    [iHUDControlQuest (3C000805)].iHUDControlScript.Reset() - "ihudcontrolscript.psc" Line 72

    [iHUDMaintainanceQuest (3C002853)].iHUDMaintainanceScript.Maintenance() - "ihudmaintainancescript.psc" Line 20

    [alias PlayerAlias on quest iHUDMaintainanceQuest (3C002853)].iHUDLoadScript.OnInit() - "ihudloadscript.psc" Line 7

[03/15/2013 - 09:54:50PM] Error: Cannot call GetEquippedSpell() on a None object, aborting function call

stack:

    [iHUDControlQuest (3C000805)].iHUDControlScript.processEquipment() - "ihudcontrolscript.psc" Line 91

    [iHUDControlQuest (3C000805)].iHUDControlScript.Reset() - "ihudcontrolscript.psc" Line 72

    [iHUDMaintainanceQuest (3C002853)].iHUDMaintainanceScript.Maintenance() - "ihudmaintainancescript.psc" Line 20

    [alias PlayerAlias on quest iHUDMaintainanceQuest (3C002853)].iHUDLoadScript.OnInit() - "ihudloadscript.psc" Line 7

[03/15/2013 - 09:54:50PM] Error: Cannot call GetEquippedSpell() on a None object, aborting function call

stack:

    [iHUDControlQuest (3C000805)].iHUDControlScript.processEquipment() - "ihudcontrolscript.psc" Line 91

    [iHUDControlQuest (3C000805)].iHUDControlScript.Reset() - "ihudcontrolscript.psc" Line 72

    [iHUDMaintainanceQuest (3C002853)].iHUDMaintainanceScript.Maintenance() - "ihudmaintainancescript.psc" Line 20

    [alias PlayerAlias on quest iHUDMaintainanceQuest (3C002853)].iHUDLoadScript.OnInit() - "ihudloadscript.psc" Line 7

[03/15/2013 - 09:54:50PM] ~~~~~ Footprints Quest Start() Fired ~~~~~

[03/15/2013 - 09:54:50PM] [iHUDSkyUIConfigMenuScript ] INITIALIZED

[03/15/2013 - 09:54:50PM] [RND_SkyUIMCMScript ] INITIALIZED

[03/15/2013 - 09:54:50PM] APOCALYPSE DEBUG: Initialising Populate Lists script...

[03/15/2013 - 09:54:50PM] warning: Property VoiceSlowTimeEffect on script aaaHitStopOnHitScript attached to alias Player on quest aaaHitStopOnHitQuest (71009416) cannot be initialized because the script no longer contains that property

[03/15/2013 - 09:54:50PM] warning: Property PerkQuickReflexesEffect on script aaaHitStopOnHitScript attached to alias Player on quest aaaHitStopOnHitQuest (71009416) cannot be initialized because the script no longer contains that property

[03/15/2013 - 09:54:50PM] [aaaHitStopCustomMenu ] INITIALIZED

[03/15/2013 - 09:54:51PM] Error: File "CLARALUX - More and Brighter Lights.esm" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [xxxSneakQuest (7615308B)].xxxsneakquestscript.AddClaraluxLights() - "xxxSneakQuestScript.psc" Line 357

    [xxxSneakQuest (7615308B)].xxxsneakquestscript.initSneakTools() - "xxxSneakQuestScript.psc" Line 351

    [xxxSneakQuest (7615308B)].xxxQF_SneakQuest.Fragment_2() - "xxxQF_SneakQuest.psc" Line 12

[03/15/2013 - 09:54:51PM] [MintyMcmPatchQuestScript ] INITIALIZED

[03/15/2013 - 09:54:51PM] Minty Lightning : Updating to version 21

[03/15/2013 - 09:54:59PM] ~~~~~ Footprints: Installing VC ~~~~~

[03/15/2013 - 09:54:59PM] ~~~~~ Footprints VC: SKSE Check Running ~~~~~

[03/15/2013 - 09:54:59PM] ~~~~~ Footprints VC:  New User. Version is 0.990000 ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ footprintsQuest - Stage 1 Reached ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ footprintsQuest - Moving to Stage 10 ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ footprintsQuest - Stage 10 Reached ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ footprintsQuest - Adding Cloak Ability ~~~~~

[03/15/2013 - 09:55:00PM] InitWidgetLoader()

[03/15/2013 - 09:55:00PM] ~~~~~ Footprints: Checking for DLC. Any error printed next is harmless. ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ Footprints VC: Install status for Dawnguard.esm has changed. ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ Footprints VC: DLC install status is now: TRUE ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ Footprints VC: Install status for Dragonborn.esm has changed. ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ Footprints VC: DLC install status is now: TRUE ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ Footprints: Done checking for DLC ~~~~~

[03/15/2013 - 09:55:00PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~

[03/15/2013 - 09:55:00PM]

[03/15/2013 - 09:55:00PM] =====Shooting Stars is searching for SKSE and SkyUI. Any errors below are harmless.=====

[03/15/2013 - 09:55:00PM]

[03/15/2013 - 09:55:00PM]

[03/15/2013 - 09:55:00PM] =====Shooting Stars is finished searching!=====

[03/15/2013 - 09:55:00PM]

[03/15/2013 - 09:55:00PM] ========== Convenient Horses: Scanning for supported plugins...

[03/15/2013 - 09:55:00PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!

[03/15/2013 - 09:55:00PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [CH (35020329)].chquestscript.GameLoaded() - "chquestscript.psc" Line 84

    [CH (35020329)].chquestscript.OnUpdate() - "chquestscript.psc" Line 111

[03/15/2013 - 09:55:00PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [CH (35020329)].chquestscript.GameLoaded() - "chquestscript.psc" Line 85

    [CH (35020329)].chquestscript.OnUpdate() - "chquestscript.psc" Line 111

[03/15/2013 - 09:55:00PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [CH (35020329)].chquestscript.GameLoaded() - "chquestscript.psc" Line 86

    [CH (35020329)].chquestscript.OnUpdate() - "chquestscript.psc" Line 111

[03/15/2013 - 09:55:00PM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [CH (35020329)].chquestscript.GameLoaded() - "chquestscript.psc" Line 87

    [CH (35020329)].chquestscript.OnUpdate() - "chquestscript.psc" Line 111

[03/15/2013 - 09:55:00PM] ========== Convenient Horses: Scan complete.

[03/15/2013 - 09:55:00PM] ========== Auto Unequip Ammo: Scanning for supported plugins...

[03/15/2013 - 09:55:00PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!

[03/15/2013 - 09:55:00PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

    .Game.GetFormFromFile() - "" Line ?

    [AUA (3700C6C2)].AUAQuestScript.GameLoaded() - "auaquestscript.psc" Line 40

    [AUA (3700C6C2)].AUAQuestScript.OnUpdate() - "auaquestscript.psc" Line 73

[03/15/2013 - 09:55:00PM] ========== Auto Unequip Ammo: Scan complete.

[03/15/2013 - 09:55:02PM] VM is freezing...

[03/15/2013 - 09:55:02PM] VM is frozen

[03/15/2013 - 09:55:02PM] Saving game...

[03/15/2013 - 09:55:02PM] VM is thawing...

[03/15/2013 - 09:55:05PM] APOCALYPSE DEBUG: Populate Lists script populating lists...

[03/15/2013 - 09:55:55PM] Info: *Achievement 1 awarded - a winnar is you!*

[03/15/2013 - 09:55:56PM] Welcome to my cell gentlemen. Please, be nice!

[03/15/2013 - 09:55:57PM] Error: Cannot call IsInInterior() on a None object, aborting function call

stack:

    [MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "qf_mq102_0004e50d.psc" Line 208

[03/15/2013 - 09:55:57PM] warning: Assigning None to a non-object variable named "::temp13"

stack:

    [MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "qf_mq102_0004e50d.psc" Line 208

[03/15/2013 - 09:55:57PM] Error: Cannot call EvaluatePackage() on a None object, aborting function call

stack:

    [MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "qf_mq102_0004e50d.psc" Line 214

[03/15/2013 - 09:56:09PM] Info: *Achievement 36 awarded - a winnar is you!*

[03/15/2013 - 09:56:59PM] AbWisp Effect Start on: None

[03/15/2013 - 09:56:59PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])

[03/15/2013 - 09:56:59PM] Witchlights are the Following:

[03/15/2013 - 09:56:59PM] --------------------------------

[03/15/2013 - 09:56:59PM] [WitchlightActorScript < (00108FD3)>]

[03/15/2013 - 09:56:59PM] [WitchlightActorScript < (00108FD5)>]

[03/15/2013 - 09:56:59PM] [WitchlightActorScript < (00108FD4)>]

[03/15/2013 - 09:56:59PM] --------------------------------

[03/15/2013 - 09:57:36PM] VM is freezing...

[03/15/2013 - 09:57:36PM] VM is frozen

[03/15/2013 - 09:57:37PM] Saving game...

[03/15/2013 - 09:57:44PM] VM is thawing...

[03/15/2013 - 09:58:05PM] VM is freezing...

[03/15/2013 - 09:58:05PM] VM is frozen

[03/15/2013 - 09:58:06PM] Saving game...

[03/15/2013 - 09:58:15PM] VM is thawing...

[03/15/2013 - 09:58:16PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [ (1F008EA6)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19

[03/15/2013 - 09:58:16PM] warning: Assigning None to a non-object variable named "::temp1"

stack:

    [ (1F008EA6)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19

[03/15/2013 - 09:58:16PM] Error:  (0003A15B): cannot start scene because its parent quest was not running.

stack:

    [ (0003A15B)].Scene.start() - "" Line ?

    [ (00107055)].StartSceneTriggerSpecificTime.OnTriggerEnter() - "StartSceneTriggerSpecificTime.psc" Line 41

[03/15/2013 - 09:58:17PM] Error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.

stack:

    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "" Line ?

    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line 124

    [ (000954DA)].SF_RiverwoodIntroSceneHildeSo_000954DA.Fragment_0() - "SF_RiverwoodIntroSceneHildeSo_000954DA.psc" Line 24

[03/15/2013 - 09:58:17PM] Error: Attempting to stop an invalid sound instance

stack:

    .Sound.StopInstance() - "" Line ?

    [ (1F008EA6)].FXBirdFleeSCRIPT.OnTriggerEnter() - "FXBirdFleeSCRIPT.psc" Line 33

[03/15/2013 - 09:58:17PM] VM is freezing...

[03/15/2013 - 09:58:17PM] VM is frozen

[03/15/2013 - 09:58:18PM] Saving game...

[03/15/2013 - 09:58:18PM] VM is thawing...

[03/15/2013 - 09:58:30PM] VM is freezing...

[03/15/2013 - 09:58:30PM] VM is frozen

[03/15/2013 - 09:58:30PM] Saving game...

[03/15/2013 - 09:58:30PM] VM is thawing...

[03/15/2013 - 09:58:31PM] LAL: Dragonsreach MQ102 Box triggered

[03/15/2013 - 10:00:15PM] Info: *Achievement 2 awarded - a winnar is you!*

[03/15/2013 - 10:02:57PM] VM is freezing...

[03/15/2013 - 10:02:57PM] VM is frozen

[03/15/2013 - 10:02:57PM] Saving game...

[03/15/2013 - 10:02:58PM] VM is thawing...

[03/15/2013 - 10:02:58PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [ (1F008EA6)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19

[03/15/2013 - 10:02:58PM] warning: Assigning None to a non-object variable named "::temp1"

stack:

    [ (1F008EA6)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19

[03/15/2013 - 10:03:08PM] Error: Attempting to stop an invalid sound instance

stack:

    .Sound.StopInstance() - "" Line ?

    [ (1F008EA6)].FXBirdFleeSCRIPT.OnTriggerEnter() - "FXBirdFleeSCRIPT.psc" Line 33

[03/15/2013 - 10:03:36PM] Error: Cannot call IsAttached() on a None object, aborting function call

stack:

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.PlaceCaster() - "MintyQuestSheetScript.psc" Line 155

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.FireLightningStrike() - "MintyQuestSheetScript.psc" Line 60

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.OnUpdate() - "MintyQuestSheetScript.psc" Line ?

[03/15/2013 - 10:03:36PM] warning: Assigning None to a non-object variable named "::temp45"

stack:

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.PlaceCaster() - "MintyQuestSheetScript.psc" Line 155

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.FireLightningStrike() - "MintyQuestSheetScript.psc" Line 60

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.OnUpdate() - "MintyQuestSheetScript.psc" Line ?

[03/15/2013 - 10:03:37PM] Error: Cannot call IsAttached() on a None object, aborting function call

stack:

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.PlaceCaster() - "MintyQuestSheetScript.psc" Line 155

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.FireLightningStrike() - "MintyQuestSheetScript.psc" Line 60

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.OnUpdate() - "MintyQuestSheetScript.psc" Line ?

[03/15/2013 - 10:03:37PM] warning: Assigning None to a non-object variable named "::temp45"

stack:

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.PlaceCaster() - "MintyQuestSheetScript.psc" Line 155

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.FireLightningStrike() - "MintyQuestSheetScript.psc" Line 60

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.OnUpdate() - "MintyQuestSheetScript.psc" Line ?

[03/15/2013 - 10:04:05PM] VM is freezing...

[03/15/2013 - 10:04:05PM] VM is frozen

[03/15/2013 - 10:04:05PM] Saving game...

[03/15/2013 - 10:04:06PM] VM is thawing...

[03/15/2013 - 10:04:06PM] Error:  (000DC556): cannot enable an object with an enable state parent.

stack:

    [ (000DC556)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:04:24PM] Error:  (000DC54E): cannot enable an object with an enable state parent.

stack:

    [ (000DC54E)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:04:24PM] Error:  (000DC550): cannot enable an object with an enable state parent.

stack:

    [ (000DC550)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:04:25PM] Error:  (000DC551): cannot enable an object with an enable state parent.

stack:

    [ (000DC551)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:04:54PM] Error: Cannot call GetParentCell() on a None object, aborting function call

stack:

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.FireLightningStrike() - "MintyQuestSheetScript.psc" Line 66

    [MintyLightningQuestSheet (1901CCB0)].MintyQuestSheetScript.OnUpdate() - "MintyQuestSheetScript.psc" Line ?

[03/15/2013 - 10:05:16PM] Error:  (000DC550): cannot enable an object with an enable state parent.

stack:

    [ (000DC550)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:05:16PM] Error:  (000DC551): cannot enable an object with an enable state parent.

stack:

    [ (000DC551)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:05:31PM] Error:  (000DC54E): cannot enable an object with an enable state parent.

stack:

    [ (000DC54E)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:05:33PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [ (1F00BAEC)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19

[03/15/2013 - 10:05:33PM] warning: Assigning None to a non-object variable named "::temp1"

stack:

    [ (1F00BAEC)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19

[03/15/2013 - 10:05:35PM] Error:  (000DC5BF): cannot enable an object with an enable state parent.

stack:

    [ (000DC5BF)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:05:51PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [ (1F00BAEC)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19

[03/15/2013 - 10:05:51PM] warning: Assigning None to a non-object variable named "::temp1"

stack:

    [ (1F00BAEC)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19

[03/15/2013 - 10:05:52PM] Error:  (000DC54E): cannot enable an object with an enable state parent.

stack:

    [ (000DC54E)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:05:52PM] Error:  (000DC546): cannot enable an object with an enable state parent.

stack:

    [ (000DC546)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC546)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:05:52PM] Error:  (000DC550): cannot enable an object with an enable state parent.

stack:

    [ (000DC550)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:05:52PM] Error:  (000DC551): cannot enable an object with an enable state parent.

stack:

    [ (000DC551)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:05:54PM] Error:  (000DC5BF): cannot enable an object with an enable state parent.

stack:

    [ (000DC5BF)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[03/15/2013 - 10:07:03PM] Error: Attempting to stop an invalid sound instance

stack:

    .Sound.StopInstance() - "" Line ?

    [ (1F00BAEC)].FXBirdFleeSCRIPT.OnTriggerEnter() - "FXBirdFleeSCRIPT.psc" Line 33

[03/15/2013 - 10:07:07PM] Error: MQ104 (0002610C): unknown quest objective 10.

stack:

    [MQ104 (0002610C)].QF_MQ104B_0002610C.SetObjectiveCompleted() - "" Line ?

    [MQ104 (0002610C)].QF_MQ104B_0002610C.Fragment_28() - "QF_MQ104B_0002610C.psc" Line 555

[03/15/2013 - 10:07:39PM] [dlc2soulstealscript ]ShouldMiraakAppear() checking quest stages and other logic

[03/15/2013 - 10:07:39PM] [dlc2soulstealscript ]ShouldMiraakAppear() returning: False

[03/15/2013 - 10:07:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].xxxCombatModificationsStaminaDrainScri.RegisterForSingleUpdate() - "" Line ?

    [None].xxxCombatModificationsStaminaDrainScri.OnUpdate() - "xxxCombatModificationsStaminaDrainScri.psc" Line 20

[03/15/2013 - 10:08:00PM] Info: *Achievement 43 awarded - a winnar is you!*

[03/15/2013 - 10:08:03PM] [dlc2soulstealscript ]TryMiraakMakeHisIntroduction() -- ALWAYS RETURNS FALSE NOW

[03/15/2013 - 10:08:25PM] VM is freezing...

[03/15/2013 - 10:08:25PM] VM is frozen

 

 

 

Going through them:

 

Torch issues at the start are related to using LAL with the various torch mods

iHUD's errors were fixed apparently in a hot fix I haven't installed yet

MQ_102 quest stuff related to how LAL starts and skipping helgen

FXBirdFleeSCRIPT crap is all related to Birds and Flocks. Was causing me the most crashes in SkyRe, haven't reproduced it yet though. This could've been related to something else, and i was just mistaking it for Birds and Flocks due to the error in papyrus. However these errors occur quite often, not sure whats going on.

Minty's lightning was going haywire. It was storming since the start of the game. I've got the CoT patch and the CoT patch plus plus installed. The ++ patch is recent, so that may be where those errors are coming from.

 

and the last two beauties:

 

Error: MQ104 (0002610C): unknown quest objective 10.

stack:

    [MQ104 (0002610C)].QF_MQ104B_0002610C.SetObjectiveCompleted() - "" Line ?

    [MQ104 (0002610C)].QF_MQ104B_0002610C.Fragment_28() - "QF_MQ104B_0002610C.psc" Line 555

 

and

 

Error:  (000DC551): cannot enable an object with an enable state parent.

stack:

    [ (000DC551)].lvlpredatorscript.Enable() - "" Line ?

    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

 

The first two errors I mentioned back at the start. It's late where I am and i'll do more extensive testing tomorrow. Might be a fluke that it didnt crash instantly, might be that i've fixed something in my load order and that they're just chucking out random errors that dont really mean anything.

 

According to what info I can find online, the lvlpredatorscript has to do with creature AI, which implies that its the AI mod from SkyRe. However in previous testing I found that disabling level scaling stopped the crashing. However i've got them both now on, with no crashes. Interesting.

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Another update. Running every step mod sans Ars Metallica. Also running all the previous mods i've mentioned. Using a clean updated no DLC starting at the completion of unbound (the walk to riverwood).

 

No drama or issues. I've got some weird LOD issues going on with trees, but i've seen that mentioned in other threads. No crashes, no instability.

 

Killed the dragon again, all the same errors in the log, few new ones this time. Anytime I shout, the cooldown occurs, 3 script errors fire off and i can spam the key and can continue to shout regardless of the cooldown.

 

 

 

[None].VoiceMulticastScritpt.OnEffectStart() - "VoiceMulticastScritpt.psc" Line 10

[03/16/2013 - 02:31:22PM] Error: Cannot call Cast() on a None object, aborting function call

stack:

    [None].VoiceMulticastScritpt.OnEffectStart() - "VoiceMulticastScritpt.psc" Line 11

[03/16/2013 - 02:31:22PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [None].VoiceMulticastScritpt.OnEffectStart() - "VoiceMulticastScritpt.psc" Line 13

[03/16/2013 - 02:31:22PM] warning: Assigning None to a non-object variable named "::temp2"

stack:

    [None].VoiceMulticastScritpt.OnEffectStart() - "VoiceMulticastScritpt.psc" Line 13

 

 

 

My original issues are seemingly gone and in the short time i've been playing it, i haven't seen a crash or any instability issue. Now i just have to find out why my shouts arent going on cooldown properly.

 

Edit: I suppose I should've spent 5 seconds actually going through my own debugging process. The shout error seems to be destructible bottles. Let me just confirm in game.

 

Edit2: Yes destructible bottles was the cause. It wasn't letting any shout scripts actually go through. Removed, solved.

 

Just a bit of info for anyone still reading this ****, this is the order of operations I'm using with everything:

 

Using qotsafan and Balbors compatibility patches, one for apocalypse spells and one for guard dialogue overhaul

Boss everything first

Create a bashed patch of everything above the bashed patch (so not reproccer, not qotsafan's fixes or the dragonborn fix)

Then create a reproccer patch of everything.

 

I'm hesitant to do another play through only to find a few hours in that i've got another game breaking issue. Trying to get the game stable and bug free to the point where i can play for 50+ hours on one save.

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