Something is causing ENB to create a terrible sunray effect
Posted 13 September 2013 - 08:58 AM
Posted 13 September 2013 - 10:10 AM
Posted 13 September 2013 - 10:11 AM
Thanks buddy! I'm almost positive this is caused by Skyrim Sunglare v4.
Yes. Your sun textures, are not configured to work with the values used in the given preset.
Open the GUI and go find the sun intensity and glow under SKY and adjust them until you are happy.
In general you should do this in every single preset that does not come with its own sun textures, since its impossible for authors to take into account every single sun configuration out there. Many forget to mention it however!
Are these the settings I need to modify?
Posted 13 September 2013 - 10:24 AM
Posted 13 September 2013 - 10:26 AM
Yup along with the glow haziness.
These are all set to 0.0 by default for Skyrealism Cinematic. Should I just leave these alone then?
edit: also the sun rays if you think the god rays are too strong. If they are super strong then it will also cause brightening
Seems like a ton of values to modify :-/. Also, all these values are at 1.0, which shouldn't be very intense at all, right? My guess is that Skyrim Sunglare v4 is causing this. Should I just use the CoT default sunrays instead?
Posted 13 September 2013 - 10:53 AM
Posted 13 September 2013 - 10:56 AM
I am using Skyrim Sunglare v4. I followed the directions and dropped the two files into the climatesoftamriel folder and overwrote CoT's.
CoT uses a different path for its textures, so you are in fact not using sunglare if you are using CoT 3.1 but rathers its default ones.
The higher to set the haziness the less intense the glow becomes. It will all be very clear once you start, and it should not take super long. Just go somewhere and make sure the ingame time is around 12:00 and then adjust the values. The value you get you can replace the rest with.
Move our screen so you can see the sun clearly. If its bad weather then take a clear one. open the console and the ENB GUI, and tweak away.
The reason for this is so the screen does not move all over the place when you do it.
A sun rays of 1.0 is rather strong... I only use 0.4. But again do as above and adjust acordingly.
As I recall then skyrealism only use Day night separation, not sunrise, day, sunset.
Do I have to tweak ALL those values or do you think I can just fix it by decreasing the SunRaysMultiplierDay=1.0 to like 0.5? I just feel like there's no way I can tweak all those values one by one without messing everything up.
Posted 13 September 2013 - 11:13 AM
Posted 13 September 2013 - 11:59 AM
Should I start with the sunintensityday value and see if it fixes it? If not, then move on to the next one, then the next one? Is that the approach I should take? I'm asking because I'm not sure if maybe a combination of the different values are needed or if just one of them will help.
Just wait ingame until its 12:00 midday. Then alter the DAY values, and set the rest to this value.
Also good that you are aware of the texture paths! :)
Posted 13 September 2013 - 01:07 PM
Posted 13 September 2013 - 01:09 PM
Ok I will. You can change the values in the ENB GUI so that you can see the immediate effect, right?
Posted 13 September 2013 - 01:15 PM
Just for a bit of reference...which ENB do you use (if any) and what do you have those values set at for your enb? (if you changed them yourself)
Posted 13 September 2013 - 03:56 PM
Posted 16 September 2013 - 05:41 PM
How does this look? I changed the sunraymultiplyers from 1.0 to 0.5 and changed the sunintensitys from 1.0 to 0.7
I created my own ENB preset from the ground up. Forgot which sun textures I use atm... been so long since I messed around with that.
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