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Vertical lines on snow, any clue?


Southman

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I installed the lates nvidia beta drivers, and now i have started noticing vertical lines in the game. Seen it on mountains and especially on the snow. I'm not completely sure if it's been there before, but i started noticing this recently.

I'm using better dynamic snow, i know you don't recommend it anymore. But still, what do you think it can be, i know Nvidia has a new ambient occlusion included in the new beta drivers. But i disabled that with no difference.

 

Hmmm.. What do you guys think? I'm not really up for rolling back the drivers cause i need them for BF4. I'm just putting this out there, if anyone have had the same issues?

 

Thanks!

 

Posted Image

 

Posted Image

 

Edit: I don't see them if i disable ENB. But i guess they are still there, they're just more visible in the 'right' contrast/color i think.

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Looks like the AO texture from ENB. If you do not have it setup high enough then it becomes clear like that in the snow, like a checker pattern.

 

If you increase the size scale of the AO texture then it should become less apparent. Performance will take a hit though.

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Semi old thread but fits for my issue,  Just installed 2.2.8 Extended, (Incredible improvement over 2.2.7 by the way gentlemen, thank-you), Double checked ENBoost (ENBoost turned on, Graphic modification disabled) & .ini (Skyrim.ini & skyrimPerfs.ini & enblocal.ini) edit requirements per STEP guide,  However now I have shadow striping on snow that I did not have with 2.2.7.  

 

As I said, I followed the guide, and double checked to make sure everything was as written before posting.  

 

 

Skyrim.ini:

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

 

skyrimperfs.ini:

 

[Display]

iBlurDeferredShadowMask=1

fInteriorShadowDistance=3000.0000

fShadowDistance=2500.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=0

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=4

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1200

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 650 Ti "

bFXAAEnabled=0

iShadowMapResolution=1024

fShadowBiasScale=0.3000

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=0

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

 

enblocal.ini:

[PROXY]

EnableProxyLibrary=false

InitProxyFunctions=true

ProxyLibrary=other_d3d9.dll

 

[GLOBAL]

UsePatchSpeedhackWithoutGraphics=true

UseDefferedRendering=true

IgnoreCreationKit=true

ForceFakeVideocard=false

 

[PERFORMANCE]

SpeedHack=true

EnableOcclusionCulling=true

 

[MULTIHEAD]

ForceVideoAdapterIndex=false

VideoAdapterIndex=0

 

[MEMORY]

ExpandSystemMemoryX64=true

ReduceSystemMemoryUsage=true

DisableDriverMemoryManager=false

DisablePreloadToVRAM=false

EnableUnsafeMemoryHacks=false

ReservedMemorySizeMb=256

VideoMemorySizeMb=

EnableCompression=true

AutodetectVideoMemorySize=true

 

[WINDOW]

ForceBorderless=true

ForceBorderlessFullscreen=true

 

[ENGINE]

ForceAnisotropicFiltering=true

MaxAnisotropy=16

ForceLodBias=false

LodBias=0.0

AddDisplaySuperSamplingResolutions=false

EnableVSync=true

VSyncSkipNumFrames=0

 

[LIMITER]

WaitBusyRenderer=false

EnableFPSLimit=false

FPSLimit=10.0

 

[iNPUT]

//shift

KeyCombination=16

//f12

KeyUseEffect=123

//home

KeyFPSLimit=36

//num /       106

KeyShowFPS=106

//print screen

KeyScreenshot=44

//enter

KeyEditor=13

//f4

KeyFreeVRAM=115

 

[ADAPTIVEQUALITY]

Enable=false

Quality=1

DesiredFPS=20.0

 

[ANTIALIASING]

EnableEdgeAA=false

EnableTemporalAA=false

EnableSubPixelAA=false

EnableTransparencyAA=false

 

[FIX]

FixGameBugs=true

FixParallaxBugs=true

FixAliasedTextures=true

IgnoreInventory=true

FixSsaoHairTransparency=true

FixTintGamma=true

RemoveBlur=false

FixSubSurfaceScattering=true

FixSkyReflection=true

FixCursorVisibility=true

 

 

Is a driver rollback needed?  Current Driver 334.89 2/18/2014.  I have not tried it yet because its 5 months and 8 updates in the past.

 

EDIT: Re-installed 334.89, keeping graphics settings and issue resolved it's self.. not sure why.

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