Jump to content

Plugin Count May Matter (More)


Recommended Posts

Well I know I installed 100% of STEP mods and no other mods because I did it so recently (and quite thoroughly :P). I used combined esps of the author when possible (so e.g. I used the combined esm of Skyrim Project Optimization, not 3 seperate ones for each xpac) to reduce the amount of esm/esps...

 

My BOSS log if you're interested (excluding EBT and DSF though, not touching those).

 

 

 

Skyrim.esm Active

Update.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

Dawnguard.esm Active

Contains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

HearthFires.esm Active

Contains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

Dragonborn.esm Active

Contains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

Skyrim Project Optimization - Full Version.esm Active

Lanterns Of Skyrim - All In One - Main.esm Active

SPIKE.esm Active

HighResTexturePack01.esp Active

HighResTexturePack02.esp Active

HighResTexturePack03.esp Active

Brawl Bugs CE.esp Active

Unofficial Skyrim Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

Unofficial Dawnguard Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

Unofficial Hearthfire Patch.esp Active

Unofficial Dragonborn Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Stats}}

Unofficial High Resolution Patch.esp Active

Weapons & Armor Fixes_Remade.esp Active

Bash Tag suggestion(s): {{BASH: Stats}}

Rainbows.esp Active

ADS.esp Active

BWS.esp Active

Clanking Armor.esp Active

DragonShoutVoice.esp Active

IHSS.esp Active

Improved Combat Sounds v2.2.esp Active

randomthunder.esp Active

Thundering Shouts.esp Active

mintylightningmod.esp Active

StaticMeshImprovementMod.esp Active

StaticMeshImprovementMod-DragonbornTernFix.esp Active

TradeBarter.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

83Willows_101BUGS_V4_LowRes.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Ars Metallica.esp Active

Ars Metallica - Dawnguard.esp Active

Ars Metallica - Hearthfire.esp Active

Ars Metallica - Dragonborn.esp Active

BirdsHFclean.esp Active

Contains dirty edits: 48 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

BLESSINGS - Altar Descriptions.esp Active

Bring Out Your Dead.esp Active

Chesko_WearableLantern.esp Active

Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

Chesko_WearableLantern_Guards.esp Active

Chesko_WearableLantern_Candle_DG.esp Active

Chesko_WearableLantern_Caravaner.esp Active

ClamsDropPearls.esp Active

Dead Body Collision.esp Active

Disease Descriptions.esp Active

DD_Dawnguard Additions.esp Active

DD_Dragonborn Additions.esp Active

Dual Sheath Redux.esp Active

Requires: Java Runtime Environment 7 update 17+

DungeonQuestAwareness.esp Active

fFastTravelSpeedMult_4.esp Active

manny Lantern Caretakers.esp Active

Moss Rocks.esp Active

ORM-Arvak.esp Active

PilgrimsDelight.esp Active

Point The Way.esp Active

RabbitsPlus.esp Active

Radiant and Unique Potions Poisons and Booze.esp Active

ShootingStars.esp Active

Skyrim Flora Overhaul.esp Active

SkyrimImprovedPuddles-DG-HF-DB.esp Active

Note: Use only one SkyrimImprovedPuddles esp.

SMDropLitTorch.esp Active

Traps Make Noise.esp Active

Auto Unequip Ammo.esp Active

Chesko_LoreBasedLoadingScreens.esp Active

Footprints.esp Active

Footprints - Ash.esp Active

NoxUE2.00.esp Active

RaceMenu.esp Active

RaceMenuPlugin.esp Active

Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.

WetandCold.esp Active

WetandCold - Ashes.esp Active

SkyUI.esp Active

iHUD.esp Active

AMB Glass Variants Lore.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

daedric_phelm.esp Active

Elemental Staves.esp Active

imp_helm.esp Active

imp_helm_imp.esp Active

imp_helm_dawn.esp Active

Lock Overhaul.esp Active

Gildergreen Regrown.esp Active

Run For Your Lives.esp Active

When Vampires Attack.esp Active

SkyrimChimneysRW.esp Active

The Paarthurnax Dilemma.esp Active

Acquisitive Soul Gems.esp Active

Appropriately Attired Jarls Redux.esp Active

BetterQuestObjectives.esp Active

BetterQuestObjectives-PaarDilemmaPatch.esp Active

BetterQuestObjectives-DBForevertoMisc.esp Active

BlockSparkles.esp Active

Differently Ebony.esp Active

Distant DetailHF.esp Active

Contains dirty edits: 694 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

DiversePriests.esp Active

dynamic fires.esp Active

Guard Dialogue Overhaul.esp Active

Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.

WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp Active

masser Size x0.5.esp Active

More Salt Please.esp Active

More Salt Please - Dragonborn addon.esp Active

NonEssentialChildren.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

BetterQuestObjectives-NECPatch.esp Active

SkyFalls Plus SkyMills - All DLC.esp Active

secunda Size x0.5.esp Active

Convenient Horses.esp Active

Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.

TheChoiceIsYours.esp Active

TheChoiceIsYours_Dawnguard.esp Active

BetterQuestObjectives-TheChoiceIsYoursPatch.esp Active

Thieves Guild Requirements.esp Active

Waterbreathing Breathless Emerge.esp Active

aMidianborn_Skyforge_Weapons.esp Active

WeaponsArmorFixes_ambSkyforge_Patch.esp Active

AIMP - Antz in my Pantz.esp Active

Chesko_Step418_SN.esp Active

Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Active

SoS - The Dungeons.esp Active

Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.

SoS - The Wilds.esp Active

Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.

Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

SoS - Civilization.esp Active

Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.

DeadlySpellImpacts.esp Active

Dual Wield Parrying_SKSE.esp Active

Note: Use only one Dual Wield Parrying*.esp.

Enhanced Soul Trap.esp Active

Soul Gems Differ - E.esp Active

dD-No Spinning Death Animation.esp Active

Beards.esp Active

Brows.esp Active

Slightly Reduced Distance NPC Greetings.esp Active

SPTConsistentOlderPeople.esp Active

Note: If this is not newer than v1.3, update to the latest version.

Follower Trap Safety.esp Active

moveitLWT.esp Active

dD - Realistic Ragdoll Force - Realistic.esp Active

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.

Animated Weapon Enchants.esp Active

DawnguardRuneWeaponsFXSReplacer.esp Active

WATER.esp Active

WATER Plants.esp Active

WATER DG.esp Active

WATER DB Waves.esp Active

DiversePriests_ConsistentOlderPeoplePatch.esp Active

Patch ASG-AWE.esp Active

Bashed Patch, 0.esp Active

Dual Sheath Redux Patch.esp Active

 

Link to comment
Share on other sites

  • Replies 34
  • Created
  • Last Reply

Top Posters In This Topic

Heh. Good thing that there are easy scripts to combine mods. Better start combining the simpler mods together...

If the problem is a count variable then that is the only way to fix it.

 

Whole thing kinda boggles my mind a bit. A programmer in c or java has to go out of their way to declare a variable of type short int, because the standard int is 4 bytes. If the papyrus log used a 4 byte counter variable then the largest number of mods would be in the billions... but instead they used a nonstandard short int, and then used a signed short int of all things :wallbash:. It is the smallest possible positive range of numbers you can give a variable in C using a predefined data type. Like they wanted the limit to be small on purpose.

Link to comment
Share on other sites

With the number being 128 I'm almost sure it is a special type of one byte, maybe 7 bits 2^7 is 128 and one other data bit for something else, reference or something useless. The whole thing makes no sense.

 

"Either bad at coding or bad at math, Beth is." - Yoda

Link to comment
Share on other sites

With the number being 128 I'm almost sure it is a special type of one byte, maybe 7 bits 2^7 is 128 and one other data bit for something else, reference or something useless. The whole thing makes no sense.

 

"Either bad at coding or bad at math, Beth is." - Yoda

No it just a signed 1 byte signed integer (if you care to know more, see my first post in the thread). If they used some kind of bit arithmetic with bit fields that would be really wonky.
Link to comment
Share on other sites

Heh. Good thing that there are easy scripts to combine mods. Better start combining the simpler mods together...

If the problem is a count variable then that is the only way to fix it.

 

Whole thing kinda boggles my mind a bit. A programmer in c or java has to go out of their way to declare a variable of type short int, because the standard int is 4 bytes. If the papyrus log used a 4 byte counter variable then the largest number of mods would be in the billions... but instead they used a nonstandard short int, and then used a signed short int of all things :wallbash:. It is the smallest possible positive range of numbers you can give a variable in C using a predefined data type. Like they wanted the limit to be small on purpose.

Perhaps they knew how crappy the engine is so they built in a limit on purpose in order to control the crappiness of that crappy engine. :geek: Haha!
Link to comment
Share on other sites

 

My STEP: Extended 2.2.7 has 140 esms/esps (including the Bashed Patch' date=' the Dual Sheath Redux Patch and the ASG-AWE patch).

Weird... well, I did skip some mods. Especially any dealing with skeletal changes because the last time I attempted to install that stuff I fried my install and had to start over.

Why did you have to start over by the way? Don't forget that if you are using FNIS, it will put behavior files in the MO/Overwrite folder. If you then disable some stuff then you will have to remove those behavior files manually or you will see weird thingss

Link to comment
Share on other sites

Essentially ILS cooks down to the following very simple thing.... Too much stuff is trying to load in at once!

 

The only thing that is proven to work every single time is to reduce the amount of stuff you load into the game. This can either be something that adds stuff to the game world in terms of models, or it can just be something that expands the lists that the game use to equip the NPC´s.

It could be entirely possible that the amount of .esp´s you have adds to the issue, since at the end of the day then its another piece of loading that needs to be done!

 

But it is a really tricky thing to prove, since the persons hardware play into it, and some people just have better hardware which give a bit higher tolerances (Here better as in both performance and quality of the components). When moving near the edge of what the engine can handle, then you tend to notice the issues more since you are more exposed.

Link to comment
Share on other sites

I've also wondered why some of the patches weren't either merged together or at least merged into a few different mod versions. At least that why you wouldn't have XYZ mod with 3 patches for it equally 4 ESPs for one mod.. You'd just have XYZ mod - patches version equaling 1 ESP. More authors should do this rather than just adding optional patches that take up extra ESP slots.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.