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ENB INI tweaks, really necessary?


TheCompiler

Question

As title, i'm using a very light ENB (just for optimization and fixes)

 

I've enable just some effects, the default ones that come already enabled: 

UseOriginalPostProcessing=false

UseOriginalObjectsProcessing=false

EnableBloom=false

EnableLens=false

EnableAdaptation=false

EnableDepthOfField=false

EnableAmbientOcclusion=false

EnableDetailedShadow=false

EnableSunRays=false

EnableSunGlare=true

EnableSkyLighting=false

EnableImageBasedLighting=false

EnableReflection=false

EnableSoftParticles=true

EnableParticleLights=false

EnableSubSurfaceScattering=false

EnableWater=true

Now.. i know some INI tweaks are specifically recommended for ENB, like 

bFloatPointRenderTarget=1 

bTreesReceiveShadows=1

bDrawLandShadows=1

bShadowsOnGrass=1

What do they do? Which one should i enable anyways? (even if i dont use most of the other ENB features)

 

EDIT: well, i know what they do, i meant to know what's the feature they are necessary for regarding ENB, some of mthose tweaks are somewhat demanding for my PC so i need to turn them down possibly.

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bFloatPointRenderTarget=1

 

Must be on or you will get visual errors galore. I would also keep the shadow ones in if you intend to use it to fix shadows.. since otherwise the shadows will be disabled.

 

If you just want the lite version then the following should be enabled.

EnableDetailedShadow=true

EnableSunRays=true

EnableSunGlare=true

EnableSoftParticles=true

EnableParticleLights=true

EnableSubSurfaceScattering=true

EnableWater=true

 

They are not performance heavy, and they do help with the lighting and other visuals. Guess you can say that they fix some stuff.

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bFloatPointRenderTarget=1

 

Must be on or you will get visual errors galore. I would also keep the shadow ones in if you intend to use it to fix shadows.. since otherwise the shadows will be disabled.

 

If you just want the lite version then the following should be enabled.

EnableDetailedShadow=true

EnableSunRays=true

EnableSunGlare=true

EnableSoftParticles=true

EnableParticleLights=true

EnableSubSurfaceScattering=true

EnableWater=true

 

They are not performance heavy, and they do help with the lighting and other visuals. Guess you can say that they fix some stuff.

Thanks! Another question: should i need the other ENB files for those effects to work properly, or i can just keek enbseries.ini, enblocal.ini and the dll?
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The minimal you need is

d3d9.dll

enbhost.exe

enbseries.ini

enblocal.ini

 

If you just want to use the vanilla lighting etc. then you also need the enbeffect.fx

And in the enbseries.ini you need to have

UseOriginalPostProcessing=true

UseOriginalObjectsProcessing=true

Then you should have the above effects along with vanilla image space support etc.

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