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Safety Load (by: kapaer)


Rune11

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Yeah... not worth it, in Whiterun Hold I get massive drops in performance - 40% or so. And I CTD'd not much after. Memory usage for both stayed in the 2.7GB area.

 

Ugrids 7 and above only seems possible for those on highly clocked Intel processors, and major graphics power.

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Yeah... not worth it, in Whiterun Hold I get massive drops in performance - 40% or so. And I CTD'd not much after. Memory usage for both stayed in the 2.7GB area.

 

Ugrids 7 and above only seems possible for those on highly clocked Intel processors, and major graphics power.

Is it more GPU or CPU dependent? I mean I have an i5 2500k that's overclocked to 4.5 ghz so if it can definitely handle the extra load if it's CPU dependent. 
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  • 2 weeks later...

The method it uses to try to fix stuff is legit enough... but I have no need for it.

Like other types of fixes then its on a "if you have problems try it" basis.

No official recommendations is going to come for it, since it depends too much on mod lists, and hardware etc.

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From what I can tell about this plugin, it seems to be working fine, so long as you don't overload your game with heavy scripting mods. My experience was that it caused more crashes and freezes when running an ENB with heavy scripting mods. Without the plugin, I managed to get some game loads that wouldn't load before. Basically, it wasn't an infinite loading screen, it was a loading until the memory reaches 3.2 GB then crash, which seemed like an infinite loading screen.

 

Of course, doing that anyway is a really bad idea.

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  • 4 weeks later...

Oh... wow. The author actually responded to my request. Please, for the love of all that is holy, tell shadeMe about this, because he really should be the person to maintain this in the future.

 

Since MontyMM also wanted to look at the source, he should be aware of this.

 

Sent from my Optimus G using Tapatalk

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