Jump to content


Photo
dropped

Animated clutter (by JackMorris)

mod

  • Please log in to reply
40 replies to this topic

#16 Noobsayer

Noobsayer

    Knight

  • Citizen
  • Pip
  • 424 posts

Posted 10 February 2014 - 05:55 PM

I've been using this awhile too and it gets two thumbs up from me. EDIT: I also let RWT handle boats.
  • 0

#17 rootsrat

rootsrat

    High King

  • Mod Author
  • PipPipPipPipPipPip
  • 2,610 posts

Posted 10 February 2014 - 05:57 PM

Yup. Only thing I would ditch is boats. They look quite bad in game (the ones from RWT just as well IMO). Sent from my GT-I9505 using Tapatalk
  • 0

#18 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 10 February 2014 - 05:57 PM

Cool, that's a couple confirmations. I'll load it up and take a look too.
  • 0

#19 rootsrat

rootsrat

    High King

  • Mod Author
  • PipPipPipPipPipPip
  • 2,610 posts

Posted 10 February 2014 - 05:58 PM

The boat meshes are in Dungeon/Ships directory in case you'd be looking for them :) Sent from my GT-I9505 using Tapatalk
  • 0

#20 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 10 February 2014 - 06:38 PM

So does RWT have the same clipping issues as this mod? I don't remember that problem with RWT. Anyways, I liked what I saw, checked out almost everything, has some nice touches. The sacks are kinda wonky, but that just makes it fit in with Bethesda's animations. 
  • 0

#21 rootsrat

rootsrat

    High King

  • Mod Author
  • PipPipPipPipPipPip
  • 2,610 posts

Posted 10 February 2014 - 06:41 PM

I checked RWT boats in Windhelm docks only tbh and there was clipping with barrels, my character's feet and with water itself (the latter for one boat only). It killed the immersion for me. Sent from my GT-I9505 using Tapatalk
  • 0

#22 Kelmych

Kelmych

    Emperor

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPip
  • 3,903 posts

Posted 10 February 2014 - 06:45 PM

I've used it and like it; a number of the animation mods add a lot of immersion without a big performance hit. SR:LE includes this, and also suggests eliminating the shiplarge*.nif files.
  • 0

#23 DoubleYou

DoubleYou

    Wiki Stepper

  • Uber Moderator
  • PipPipPipPipPipPipPipPipPipPipPip
  • 4,845 posts

Posted 14 February 2014 - 08:40 AM

Just saw this was marked accepted. Is it for Core or Extended?

#24 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 14 February 2014 - 12:28 PM

Just saw this was marked accepted. Is it for Core or Extended?


I say core as they fit enhanced vanilla animations going with core mandate.


Sent from my iPhone using Tapatalk
  • 0

#25 z929669

z929669

    Ixian Inventor

  • Administrator
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,062 posts

Posted 14 February 2014 - 03:48 PM

Yep, core. OP updated

#26 phazer11

phazer11

    High King

  • VIP-Supporter
  • PipPipPipPipPipPip
  • 3,110 posts

Posted 15 February 2014 - 01:30 AM

Adding to my Testing install. Where should I put it, near the bottom of animation and effects?
  • 0

#27 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 15 February 2014 - 01:38 AM

Top of animations is okay I don't think it overwrites/underwrties anything. Good to finally have another tester back.
  • 0

#28 EssArrBee

EssArrBee

    Incompatibilism Manager

  • VIP-Supporter
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 7,461 posts

Posted 18 February 2014 - 03:55 PM

Just updated with a few new animations. Can someone check them out and make sure they don't overwrite/underwrite anything and that they look good in game. 1.7 added Imperial sewer entrance Imperial well entrance Imperial trap doors Katariah trap doors Noble coffin Poor coffin
  • 0

#29 Astakos

Astakos

    General

  • Citizen
  • PipPip
  • 718 posts

Posted 18 February 2014 - 05:03 PM

For those using SR:LE, the meshes from the first 3 new animations (imperial ones) are overridden by Vivid Landscapes-All in one. Going to place it after VL to see how it goes.
  • 0

#30 Member121

Member121

    Noble

  • Citizen
  • 45 posts

Posted 19 August 2014 - 03:14 PM

I don't like the animation for sacks. Can I "hide" the miscsacklarge.nif (and related sack) files in the FileTree? Will this stop the sack animation? Will this cause a bug or something?

 

Well I hid all the meshes>clutter>containers>anything with the word "sack" in it. A quick save game load and I clicked on every sack on the area. No animation, which what I wanted, but have I introduced a glitch?


  • 0



Also tagged with one or more of these keywords: dropped, mod

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users