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ENB issues with iHUD


splight

Question

Immersive HUD v2.4 & ENB series 0.236 incompatible. Together they cause fire shader bug after 1-2 loading screens.

I know this sound weird. But only turning off Immersive HUD helped me. Might be machine - specific.

 

Upd: Vanilla + iHUD + ENB doesn't cause bug. Seems like more investigations needed.

 

Upd: Vanilla + iHUD (2.4) + SKSE (1.06.16) + ENB (0.236) + "SkyRealism - ENB Evolved" "Vibrant" (2.73) cause bug.

Some really multicomponent bug.

 

Upd: Vanilla + iHUD (2.4) + SKSE (1.06.16) + ENB (0.236) + "EnableParticleLights=true" (enbseries.ini) cause bug.

 

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Immersive HUD v2.4 & ENB series 0.236 incompatible. Together they cause fire shader bug after 1-2 loading screens.

 

This is certainly incorrect information, iHUD has nothing to do with fire shader...


Immersive HUD v2.4 & ENB series 0.236 incompatible. Together they cause fire shader bug after 1-2 loading screens.

I know this sound weird. But only turning off Immersive HUD helped me.

 

 

Immersive HUD v2.4 & ENB series 0.236 incompatible. Together they cause fire shader bug after 1-2 loading screens.

 

This is certainly incorrect information, iHUD has nothing to do with fire shader...

 

You mean IHUD, but still doesn't cause an issue.

 

Yeah, my bad, corrected now.

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You should add notice in a guide that ENB v0.236 is not recommended: CTDs, no compatible lighting schemes, memory manager induced texture damage.

ENB v0.221 have no such problems.

 

EssArrBee:

For screenshot see previous page. I have GTX 590. Which is dual core GPU. Maybe that is a source of my incompatibility.

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I'm using Project ENB with ENB version 0.236 and I don't have any problems. In fact Bronze316 (creator of Project ENB) has given his official "thumbs up" for 0.236 in his mod's post area.

 

I use:

 

Project ENB - Realistic

Climates of Tamriel

Supreme Storms

CoT Weather Patch

Realistic Lighting Overhaul (for INTERNAL lighting only, and NO weathers enabled)

 

This combination has proved to make my game AWESOME. A few changes I've made include darkening the lights (via AmbientLightingIntensityNight 0.76 --> 0.20) and increasing lamp/torch lights at night (via PointLightingIntensityNight 1.13 --> 1.80). I also darken the shadows during the day (via AmbientLightingIntensityDay 1.37 --> 1.06). A few other minor tweaks too.

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