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Which Overhaul?


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So I'm stuck. I don't have as much time to devote to looking for an overhaul as I'd like (friends pulled me into an MMO at least until the holidays are over). I used to run with SkyRe and a modified version of Iroha's guide with several changes in the magic section and minus ASIS with Immmersive Armors, Immersive Weapons and Kryptopher's CCO beta. I GREATLY enjoyed that, especially for archery, with the long and short bows etc. I'd set a very similar mod list up if not for the fact that since I last played with it (and I've since deleted all of my former MO installs) there has been a lot more development in the other overhauls (they were either very early stage in development or hadn't even been released yet). So I've been looking into the big three. Requiem, SPERG, SkyRe, and I've also looked into ERSO.

 

What I would like is to hear from user's who are using each in addition to either a S.T.E.P. (preferably extended) or Skyrim Revisited (LE or Regular) install. Especially if they've used one of the others and have since decided to switch to another and why.

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Try Requiem. It makes the early game a lot more exhilarating and you feel like you're one poor guy thrown into the world with little to nothing to face the dangers awaiting him there :D

I've not used Requiem with Skyrim Revisited (LE is not complete enough to bother for me right now).

I did use it with STEP Core and Extended though.

If you are trying out Requiem, get all the respective patches from azirok!

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I have to agree, surprisingly. Just did Helgen Keep at level 8 and there were waves of spiders not the huge ones, kept Havar, Ralof my character and a follower busy for a good twenty minutes clearing the place the AI is scary sometimes, had quite a few manage to get in behind me when I thought I had a good defensive position, if I wasn't playing a red guard with a poison buff potion, I doubt it would have Been survivable and this is just basic Requiem. Just install the base pack after Core step, add in Falskaar etc.. If you are so inclined. FYI SR:LE works very well with requiem just add the relevant patches for SIC and RND, Falskaar etc and you are good to go.

 

:)

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Can't get you trees today as am away for holidays, but they are all changed, speech has 2 branches one to do with shouts and the other to do with everything else. Trees ares simplified (far less perks) compared to SkyRe and Sperg but just as difficult to reach. You cannot improving smithing until you have bought or found and read the Craftsman's Manual, then you can improve but you cannot gain perks in new materials until you have read the relevant manual explaining how to work that material (can be turned off in MCM). You get three free perks to start the game and you gain spells (yiu get a choice) when you add a perk to a magic tree to reflect your study.

 

I prefer it as it makes choosing perks reflect your chosen direction rather than mire you in far too many choices. These perks also make a real difference, e.g. If you try to wear heavy Armors without a perk in that tree your stamina drains out and your movement is severely curtailed.

 

:)

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Where Skyre has a crap ton of perks to choose from, to enhance the "power leveler" style of play for those that just want to see their character leveling constantly, Requiem focuses on forcing the player to get fully immersed into a particular class and playstyle. Choosing the correct perks in the skill trees is paramount to playing a solid character with requiem because you level slowly (customizable in mcm now though), and making the wrong move in the perk trees can cause for some....class malfunctions for at least the next few levels. The downside to this though is that you become a literal powerhouse when you reach the end game content. Ogreboss has been working on making endgame harder though, to match the difficulty of the beginning and mid game content.

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Neo, it is actually surprisingly easy to get used to, not in the least bit complicated, to play, even though it does seem that way when you read the readme. I know that you would enjoy using this but whether or not it fits into your idea of an ideal Skyrim experience is another thing.

 

You soon learn to adapt, and then you are in for a treat. Very immersive and challenging. Try it out on top of SR:LE. Give it a few levels and I think you will be very pleased with how it builds on the Skyrim experience. Use the Base Requiem pack to save time and add in the patches for RND and SIC and you are good to go (no point adding the patches for Falskaar and Wyrmstooth unless you are actually going there).

 

:)

 

Edited.

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I've taken some but it is difficult to get shots that would be useful to anyone. The shape of the tree and it's name or parts of the tree with perk names. It would be better to have a look your self when you have the it installed.

 

:)

 

Edit: Here is a nifty video detailing much of what you will find in the Requiem Skill trees:-

 

Skills and Perks -

 

Edit: More nifty videos can be found in the OP of the Base Requiem Pack thread - LINK

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I'll provide a little feedback on SPERG as I use it.

As far as an overhaul is concerned, I wouldn't consider it on the level of SkyRe or Requiem as it is not nearly as comprehensive and IMO needs to be stacked with other combat related mods. The perks are much less than vanilla Skyrim with the basic setup of only getting a perk point every other level with automatic perks for more passive skills. That being said, The perks make you pretty powerful and I think that if played with a vanilla set-up your character would likely be too OP IMO.

This is a good and a bad thing I suppose, if you want a one click overhaul then any of the others would be better, if you want to choose how to stack your load order, then SPERG is a good choice. The perks are creative, The MCM is highly customizable, and it's compatibility stands higher than any other overhaul (with maybe ERSO being an exception). Personally, this is why I use it myself.

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