RCRN. Hmmm actualy if you do not use the rcrn shader dll you can use it quiet well. Maybe some details here and there, distant fog and so on could look a bit strange. Juts make sure you use the rcrn patch thats delivered in the required files. I think within th next week i should cover all important Weather mods.
I haven't used the RCRN shader .dll in a long time. So I'm going to give Viv7 a try. Woot Woot!
First thing I noticed straight away is that the DoF settings in Viv7 are very different from 6.5x, but as far as I can tell the enbeffectprepass.fx code is still the one developed by Aiyen. It's just that now there are more .ini settings, and some of them are named differently.
So how can I get something approximating the DoF settings from Viv 6.5x? It's too "sensitive" to me and the focal depth is too short now...
I played with the settings in the GUI just in the first section (camera), and it's a little better now. I just don't want to mess things up.
Other observations - and keep in mind this is with the Vividian - Vivid 6.5x RCRN weathers plugin, plus my custom patched mix of ELFX Enhancer edits:
There's noticeably more bloom, which gives a hazy, Vaseline on the lens impression that results in lower contrast. A bit too much bloom for my liking, so I'll have to figure out which settings I need to change to reduce that. This is particularly evident inside Dragonsreach, which makes it too bright inside at day, as compared with Viv - Vivid 6.5x.
I know with my mix of plugins it's not ideal, but I'm just comparing the enb presets only, with no changes in the load order.
Don't get me wrong, though - there's a lot of things I'm really liking from what I've seen so far. :)
Edited by keithinhanoi, 20 April 2015 - 09:47 PM.