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Skyrim Memory patch 3.0


Aiyen

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[General]ClearInvalidRegistrations=1

 

Will allow SKSE to clear broken scripts, not a perfect solution but helpful.

 

[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256

 

The 768 figure is specific to SKSE 1.7.x (x= 0, 1 or whatever the most current version is ). The older SKSE 1.6.x with a compiled loader would use the 512 value, although both amount to the same thing. If possible use the SKSE 1.7.x instead as it is more current and offers additional (non-memory) features that newer mods may require.

 

Keep in mind, I'm just an end-user like yourself, the current STEP Guide (2.2.9 at this time) is your best source of info (and covers SKSE install).

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  • 2 months later...

Unless there is an existing "Skyrim Memory Patch" that exists and remains in independent development, then we should close this.

 

I am just trying to figure that out ... SKSE can house any further discussion on this piece if there is no "Skyrim Memory Patch" any longer

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