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CTD on launch [solved]


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#1 Tadtadtad

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Posted 20 January 2014 - 07:20 AM

Hi everyone, Ok after spending a day and half install SR:LE, I enventually start SKSE through MO. That gorgeous Skyrim logo on that wonderful blackscreen (after that much hours installing stuff even this is wonderful to see :D) appears aaaaannddddd...CTD !  Papyrus tells me :  [01/20/2014 - 02:54:13PM] Papyrus log opened (PC) [01/20/2014 - 02:54:13PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [01/20/2014 - 02:54:13PM] Memory page: 128 (min) 512 (max) 76800 (max total) [01/20/2014 - 02:54:13PM] Cannot open store for class "dlc2hermaeusmorafacefxscript", missing file? [01/20/2014 - 02:54:13PM] Cannot open store for class "dlc2da04propertiesscript", missing file? [01/20/2014 - 02:54:13PM] Cannot open store for class "dlc2mq06miraakbossbattle", missing file? [01/20/2014 - 02:54:13PM] Cannot open store for class "dlc2miraakscript", missing file? [01/20/2014 - 02:54:13PM] Cannot open store for class "byohrelationshipadoptionsc", missing file? [01/20/2014 - 02:54:13PM] Cannot open store for class "byohrelationshipadoptionhousepurchase", missing file? [01/20/2014 - 02:54:13PM] Cannot open store for class "byohhousehorsescript", missing file? [01/20/2014 - 02:54:13PM] Cannot open store for class "byohrelationshipadoptableorphanagesc", missing file? [01/20/2014 - 02:54:13PM] Cannot open store for class "byohrelationshipadoptableurchinscript", missing file? Looks like I'm missing some of the Dragonborn and Heartfire files ? Is it because of a dirty TES5Edit of those on my part ? Do you know anyway of clearing it ? Please, please, pretty please I'm sure I've done everything right, and I can't stand it, I want to play ! EDIT: Ok the problem was coming from a conflict between the Cleaned Vanilla ESMs and the DLC Optimized files.  In SR:LE the cleaning ESM guide asks you to delete what's on your MO Override folder. Actually, in my case at least, you don't have to. Just keep it that way, the clean files are not in the MO Override folder but are indeed the ones in the Skyrim/data folder. I did overwrite the 'so called clean' ones with the 'dirty backups' and it resulted in bad DDSOpt optimized files because I used the 'clean' ones before switching in DDSOpt. So right now I didn't even try to create any new DDSOpt optimized file from the true clean edits, I just run the game without any Optimized file, and GOD THAT RUNS GREAT !!!!!! Thanks a lot to Neo and everyone in this forum ! Now that I installed SR:LE I'm not turning back !

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#2 nico53laval

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Posted 20 January 2014 - 10:12 AM

Probably a missing master. Did you try loading Tees5Edit?
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#3 Tadtadtad

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Posted 20 January 2014 - 10:20 AM

Yes and it loaded everything properly.
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#4 torminater

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Posted 20 January 2014 - 10:35 AM

Deactivate all mods and packages, then reactivate them in small groups of 5-10 max until your game fails to start. Eliminate the culprit and repeat the installation process of that package. Gesendet von meinem iPad mit Tapatalk
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#5 Tadtadtad

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Posted 20 January 2014 - 10:42 AM

Deactivate all mods and packages, then reactivate them in small groups of 5-10 max until your game fails to start. Eliminate the culprit and repeat the installation process of that package.


Gesendet von meinem iPad mit Tapatalk

I have to deactivate everything but Skyrim.esm and Update.esm to stop crashing
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#6 nico53laval

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Posted 20 January 2014 - 10:44 AM

Even the DLC?
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#7 Tadtadtad

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Posted 20 January 2014 - 10:48 AM

My guess is that's the DLC's esm that make me CTD, I might have done a wrong edit somewhere. Would it **** up everything if I replaced those with fresh ones ?
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#8 nico53laval

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Posted 20 January 2014 - 12:10 PM

Probably not.
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#9 Tadtadtad

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Posted 20 January 2014 - 12:25 PM

It didn't work... I'll just start a new install as I have all the DDSOpt File already done and all the mods already downloaded, it shouldn't take too long. Thanks for the help anyway :D
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#10 statmonster

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Posted 20 January 2014 - 03:48 PM

Always try to launch after installing a few mods so you can quickly identify problems before you get too far into the process.
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#11 Tadtadtad

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Posted 20 January 2014 - 04:16 PM

Always try to launch after installing a few mods so you can quickly identify problems before you get too far into the process.

I thought trying to launch before final steps would cause CTD because some edits were not made, am I wrong ?
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#12 nico53laval

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Posted 20 January 2014 - 04:21 PM

No the conflict resolution part is more about fixing bugs in-game than preventing CTDs, although it can improve stability. However, you would need to run BOSS before launching the game obviously.
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#13 Tadtadtad

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Posted 20 January 2014 - 04:50 PM

[quote name=''nico53laval' pid='63958' dateline='1390252893']No the conflict resolution part is more about fixing bugs in-game than preventing CTDs' date=' although it can improve stability. However, you would need to run BOSS before launching the game obviously.[/quote']
Ok then I started a new install, just finished the Animations and SKeletons part, ran BOSS, and it crashed again. The only part that seems obscure to me is this one, during the ESM cleaning:

"To resolve this problem, perform the following:

Close Mod Organizer.
Navigate to /overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.
Remove the TES5Edit Backups folder from /overwrite.


This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. However, when running Skyrim through MO the cleaned files will always be used since ALL profiles use the contents of the /Overwrite folder. To rectify this, do the following:

Start Mod Organizer.
Right-click "Overwrite" in the mod list and select "Create Mod", in the resulting text box type "Cleaned Vanilla ESMs" and click [OK].
Drag the newly created mod "Cleaned Vanilla ESMs" to the top of the load order and activate it by checking the box."


To me all you have to do is :

- Take the TES5Edit Backup ESM and ovewrite the Skyrim Data ones with it,
- Delete the TES5Edit Backup folder,
- Create a "Cleaned Vanilla ESMs" folder in /Mod/

First I don't have an option to "create a mod" when right clicking "Overwrite" in MO,then the problem is I don't understand why we shoudl create such a folder, as we are supposed to leave it empty, and I don't understand why the Overwrite MO folder is a problem either, because we just delete the TES5Edit content... 

It's the only problem I can see in my install, otherwise I'm 200% sure I've done everything right.



EDIT: Ok I tried using the SR guide to clean the Bethesda ESM, which is way more clear.

So I took the ESMs from Skyrim Data and used them to create a new mod from the Overwrite MO folder, and took the TES5Edit Backup ESM to overwrite the Skyrim Data ones. 

And it keeps crashing, Papyrus log :  

[01/20/2014 - 11:24:01PM] Papyrus log opened (PC)
[01/20/2014 - 11:24:01PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[01/20/2014 - 11:24:01PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[01/20/2014 - 11:24:01PM] Cannot open store for class "dlc2hermaeusmorafacefxscript", missing file?
[01/20/2014 - 11:24:01PM] Cannot open store for class "dlc2da04propertiesscript", missing file?
[01/20/2014 - 11:24:01PM] Cannot open store for class "dlc2miraakscript", missing file?
[01/20/2014 - 11:24:01PM] Cannot open store for class "dlc2mq06miraakbossbattle", missing file?
[01/20/2014 - 11:24:01PM] Cannot open store for class "byohrelationshipadoptableurchinscript", missing file?
[01/20/2014 - 11:24:01PM] Cannot open store for class "byohhousehorsescript", missing file?
[01/20/2014 - 11:24:01PM] Error: Unable to link types associated with function "AdoptChild" in state "" on object "byohrelationshipadoptionscript".
[01/20/2014 - 11:24:01PM] Error: Unable to link types associated with function "OnItemAdded" in state "" on object "byohrelationshipadoptionchildscript".
[01/20/2014 - 11:24:01PM] Error: Unable to link types associated with function "OnLocationChange" in state "" on object "byohrelationshipadoptionchildscript".
[01/20/2014 - 11:24:01PM] Error: Unable to link types associated with function "IssuePlayOrder" in state "" on object "byohrelationshipadoptionchildscript".
[01/20/2014 - 11:24:01PM] Cannot open store for class "byohrelationshipadoptionsc", missing file?
[01/20/2014 - 11:24:01PM] Error: Unable to link types associated with function "MoveSpouse" in state "" on object "relationshipmarriagespousehousescript".
[01/20/2014 - 11:24:01PM] Cannot open store for class "byohrelationshipadoptionhousepurchase", missing file?
[01/20/2014 - 11:24:01PM] Cannot open store for class "byohrelationshipadoptableorphanagesc", missing file?
[01/20/2014 - 11:24:02PM] Error: Unable to link types associated with function "Fragment_0" in state "" on object "QF_RelationshipMarriageFIN_00021382".


All the "Cannot open store for class" can be found in Data/Script/Source/Dragonborn for "dlc2" ones and /Hearhfire for "byoh" ones as .spc files, dunno if it can help ?
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#14 Tadtadtad

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Posted 21 January 2014 - 03:05 AM

Ok Solved, editing the first post if it can help anyone.
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#15 Uhuru

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Posted 24 January 2014 - 06:17 AM

Why you empty Overwrite folder. It is always last in your priority (Install) Order meaning it always wins conflicts which is why you must move files back to mod it comes from or as in this case create a new mod in Mod Organizer. Also for modified Bethesda files moving original versions back to real Data folder after making a mod from your altered versions leaves real Data folder in it'svanilla state and prevents Steam from replacing your altered versions if it updates or verifies the files. The Overwrite folder is a failsafe for if Mod Organizer does not know where to put the files . This is caused by other programs using non standard ways to move files. Basically it needs to know where the files are from to put them back. TES5Edit ba Doing these basic tasks as they occur keeps overwrite empty and prevents.you know where the files go.ckups should be moved to mod folder still in the TES5Edit backup folder or just deleted (reinstalling mod puts everything back to original versions.


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