Jump to content


Photo

Solving VRAM problems with 560 Ti


  • Please log in to reply
6 replies to this topic

#1 TheCompiler

TheCompiler

    Thane

  • Administrators
  • PipPipPipPipPipPip
  • 493 posts

Posted 01 June 2012 - 08:30 AM

Just use the Optimize Textures program to resize ALL the textures to 1024. The quality loss is minimal, the performance gain in term of Vram and stuttering is HUGE. That's it folks.

#2 Vypir

Vypir

    Prisoner

  • Members
  • 47 posts

Posted 01 June 2012 - 10:59 AM

+1 on texture optimization. I use a GTX 460 768MB. After I installed the official Hi-Res DLC, I would get stuttering (disk thrashing) after varying amounts of play time. Switching to post-process anti-aliasing (SMAA or FXAA) and using Bethesda Hi-Res DLC Optimized (Hybrid + Vanilla normal maps) seems to have eliminated this problem. I have not used the "Optimize Textures" program, though. Being able to play on Ultra (tweaked) using decent anti-aliasing and quality ambient occlusion, with so little VRAM, is wonderful.
  • 0

#3 TheCompiler

TheCompiler

    Thane

  • Administrators
  • PipPipPipPipPipPip
  • 493 posts

Posted 01 June 2012 - 12:12 PM

I got huge VRAM problems, i tried removing SSAO and AA, but still stuttering happened, even if my FPS were nearly steady on 60. I already try using all 1024 versions of texture, but still some mods do not offer that options. then i've used the optimizer to reduce all the textures in my folder to 1024: my game now is not only steady 60 fps, but with 0 stuttering, and still looks GORGEOUS.

#4 Vypir

Vypir

    Prisoner

  • Members
  • 47 posts

Posted 01 June 2012 - 01:40 PM

Obviously, the more texture mods you have, the bigger this problem will be. I don't use the vast majority of the mods recommended by S.T.E.P. - I seem to prefer a more vanilla experience than most people. Most of the textures in my data folder are for armor mods, and I also have SMIM. So far that hasn't been enough to necessitate running a texture optimizer on my Data folder. Have you tried using the vanilla normal maps? Whoever came up with that idea deserves a cookie.
  • 0

#5 skwareballz

skwareballz

    Commander

  • Members
  • PipPipPipPip
  • 213 posts

Posted 01 June 2012 - 02:04 PM

I've used SMCO and it worked really well and eliminated some CTDs I was having at about 30 minute mark every time I booted Skyrim. It would be nice to see if there was a way to compare Optimizer Textures and SMCO without having to reinstall everything over and over, even with WB it is still a pain in the butt.
  • 0

#6 thalastwon

thalastwon

    Guard

  • Members
  • PipPip
  • 172 posts

Posted 02 June 2012 - 12:50 AM

After running all of the textures through Texture optimizer, do you max out the draw distances? or leave them as the ones in the STEP guide? I have an Nvidia 560 TI 1gb vram as well and was debating moving the draw distances up.
  • 0

#7 Holymartyr

Holymartyr

    Citizen

  • Members
  • Pip
  • 64 posts

Posted 04 June 2012 - 04:09 AM

+1 Been trying to do research on wether SMCO or Texture Optimizer is better in terms of compression/errors etc etc... Anyone feel like sharing their experience between the two (if anyone is out there?)
  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users