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STEP v2.2.8 Release


z929669

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I must say I'm positively surprised by the new format of the guide, the removal of a lot of not-so-necessary information made the whole experience much smoother and not as all over the place, as it used to be when I installed it for the first time ages ago (2.2.3 or maybe even 2.2.1). All the stuff I thought was off is in the bug reports section.

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I must say I'm positively surprised by the new format of the guide' date=' the removal of a lot of not-so-necessary information made the whole experience much smoother and not as all over the place, as it used to be when I installed it for the first time ages ago (2.2.3 or maybe even 2.2.1). All the stuff I thought was off is in the bug reports section.[/quote']

Glad to hear ... this was precisely the goal --fast process, minimal config, viable result, pointers to more info if needed.

 

The hardest part should be acquiring all the mods.

 

DoubleYou and SRB did a great job bringing many of the mod notes into proper context to help flow with the guide. I am still finding changes to mod notes that are a huge improvement.

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Ok, I think there are a few things we could fix:

 

As SRB has pointed out, it would make sense to move Skyrim Flora Overhaul and Bellyaches Creature pact to F - Conflicting graphics. This will entirely resolve the slight unalphabetical order now present in 2.G. Landscape & Environment and 2.H. Characters & Creatures. This fits with the F - Conflicting graphics definition of "Graphics mods that cannot be listed within their respective categories because they must be overwritten to achieve the desired result." SFO would go after SRO and Bellyaches after HQ Food & Ingredients.

 

In STEP:Extended as it currently stands, you will get Mod Organizer's infamous Potential Mod Order problem, but that is not the only reason I want to propose the following change. Also, if you install STEP:Extended as it currently stands, and you install the optionals for Even Better Quest Objectives that we recommend in D - Fixes, you will CTD if you activate some of the patches before you finish the install for those mods all the way down in M - Gameplay. I would also say that I consider Even Better Quest Objectives to be more of a Gameplay mod than a vanilla fix, as the descriptions are more for people who want a more immersive experience by locating the places potentially without map markers. Therefore, to solve both these potential issues and to make more sense, I propose that we make the following moves:

 

Even Better Quest Objectives after When Vampires Attack

The Choice Is Yours after Even Better Quest Objectives

Thieves Guild Requirements after The Choice Is Yours

 

Don't worry about the script conflict overwriting change between The Choice is Yours and Thieves Guild Requirements, as they are both by kryptopyr and he says on the mod page that they contain the same scripts (and I checked the filesizes and they are identical). Indeed, even if they weren't identical, this is the very thing that Mod Organizer's Potential Mod Order problem was built to indicate.

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