Posted 04 June 2012 - 05:02 AM
Posted 04 June 2012 - 05:51 AM
Posted 04 June 2012 - 03:41 PM
Posted 05 June 2012 - 04:48 AM
Posted 05 June 2012 - 03:00 PM
Posted 06 June 2012 - 05:13 AM
Posted 06 June 2012 - 09:59 AM
Posted 06 June 2012 - 01:25 PM
This is probably not a VRAM issue if the OP is accurate. He has 1.5 Gb to spare. This is likely an issue regarding all-at-once requests for large amounts of texture info that must be ultimately obtained from combinations of system RAM or more likely from the HD itself. More of a memory management issue as Fri points out (a bit further above in this thread) in his reference to the other post.
You're running out of VRAM.
Optimise the textures using DDSopt or similar.
Try lowering AA, SSAA is especially resource hungry.
I don't really get any appreciable stuttering with combined VRAM between 1-1.5 Gb on my 1 Gb card (but I do get big frame drops and lag when loading new outdoor areas and FTing esp on uGrids 7). This is just a fact of playing a modded game; however, reducing overall texture-based memory consumption should ultimately help with this as well to some degree.
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