Allright, here's a little update from CJ2311 and me.
We've been working on the development of this pack for nearly a week now. You can take a sneak-peek of the current
alpha version at
https://wiki.step-pr...Explorers_Guide
A lot of conceptualization and testing had to be done. For instance, our current Whiterun (interior & exterior) version is a combination of 10 mods. After 2 days of trying out different things, we have made a final plan for the initial release. Some mods have seen entire buildings removed or relocated. Others have had
NPC's behaviour adjusted. A few needed stylistic adjustments, such as improving low-quality interiors and adding beds for new
NPCs which would otherwise stay awake 24/7. The most work however consists of redoing the entire navmesh of the whiterun exterior area in order to get all these mods and
npcs to play nice together without
ctds or bugs.
Some towns and cities are easier done than others, in partuclar thsoe that are already covered by
ETaC. We however had to customize, mix & mingle mods for Windhelm, Solitude and Riften which all have had to go through the same process as Whiterun.
We cannot give an ETA yet because often times when something gets fixed, something else breaks. CJ is doing the work in the CK so if you have any technical questions/advice please direct them to him. I am doing the pack wiki and conflict resolution as well as ingame testing.
We believe the end result will be a stunning and mostly lore-friendly improvement. We take great care to select only the best mods and thene even only keep the quality parts of those mods. If you have a comment to make after looking at the wiki, we would like to hear from you!
Now back to work :P