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Freeze/ILS and Messed up Soulcairn


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#1 DoYouEvenModBro

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Posted 16 February 2014 - 11:38 PM

I made sure to make the memory tweaks that are recommended on Skyrim Revisited: Legendary. I made an skse folder with skse.ini text document in MO. After that, I made one in my REAL skyrim folder too. I'm still getting ILS/Freezes now.  Also, it sometimes gives me an error about Windows running out of RAM? I have 8 gb of ram. I know my windows is fine.
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#2 DoYouEvenModBro

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Posted 16 February 2014 - 11:40 PM

Anyone have any ideas what would be causing these issues in this area? https://imgur.com/a/P7Bzr Notice the floating shrubs and messed up ground textures. Shortly after taking these, I got an in-game freeze. When I terminated Skyrim, it said Windows was running out of memory. I have a feeling I set up SKSE 1.7 beta wrong but I followed the directions in SR:LE and I'm launching through MO.
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#3 torminater

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Posted 17 February 2014 - 02:14 AM

Yup, Skyrim is running out of memory. How sure are you that you installed the mempatch correctly?
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#4 DoYouEvenModBro

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Posted 17 February 2014 - 08:00 AM

Yup, Skyrim is running out of memory. How sure are you that you installed the mempatch correctly?




Ill walk you through what I did.

1. Took the three files (the launcher and two dll files) from skse 1.7 beta and put them in my real skyrim directory

2. Zipped up only the data folder of skse and installed with mo

3. In mo and in the real data folder (tried both) created a folder in data called skse and made skse.ini and added the memory values from neos sr:le guide.

4. Added skse_launcher to mo and am launching skse through mo.


Did I miss anything?
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#5 torminater

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Posted 17 February 2014 - 08:09 AM

1. Go to your Mod Organizer\mods directory and search for the folder where the script files from SKSE are included that you installed through MO. 2. In that folder create a new folder called "SKSE". 3. Go into that folder and create SKSE.ini. Make sure it is NOT a .txt file!!! Disable "Hide known extensions" in the explorer options (google the how2). 4. Apply the tweaks as suggested in the guide in that ini. 5. Start Skyrim through MO with SKSE.
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#6 DanimalTwo

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Posted 17 February 2014 - 08:15 AM

Sounds like you incorrectly installed SKSE using MO. What you should have done is extract the *.exe and *.dll files and place them in your Skyrim program directory (not the Data directory). Then install the SKSE Data directory using MO just as you would any other mod. In you "MO/mods/{SKSE directory name}/" directory create a subdirectory called "SKSE", nativigate to the SKSE subdirectory and create your SKSE.ini. The SKSE.ini should read like this:

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

[Display]
iTintTextureResolution=2048

In the above, DefaultHeapInitialAllocMB=768 refers to the TOTAL memory used. Thus you will be using BLOCK1=512MB and BLOCK2=256MB. If you set DefaultHeapInitialAllocMB=512, you are actually using 256MB for BLOCK1 and are probably running out of memory.
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#7 DoYouEvenModBro

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Posted 17 February 2014 - 11:24 AM

So I did what you said. The file is now a configuration file instead of a text document. It prevented the freezes and crashes, HOWEVER the Boneyard area is still messed up (floating grass, etc.) and Im' still getting a windows error saying that my PC is low on memory and that I should close Skyrim. Also, in MO, in the 'overwrite' folder at the bottom, it keeps creating an SKSE log that says  Plugin name: SKSE_Elys_AltF4 Plugin version: 1.0.0.0 Plugin path: C:\Games\Skyrim\Data\SKSE\Plugins\ SKSE version: 1.7.0.0 Game version: 1.9.32.0 Plugin enabled. Starting hooks sequence... Installing hook for: DirectInput8Create Original Opcodes: 8BFF558BEC81EC30 Hook installed for: DirectInput8Create Installing hook for: DirectInput8.CreateDevice Original Opcodes: 8BFF558BEC568B75 Hook installed for: DirectInput8.CreateDevice Installing hook for: DirectInputDevice8.SetCooperativeLevel Original Opcodes: 8BFF558BEC538B5D Hook installed for: DirectInputDevice8.SetCooperativeLevel EDIT: Nvm, still got a Freeze. This still isn't working for some reason.
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#8 DoYouEvenModBro

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Posted 17 February 2014 - 11:29 AM

Sounds like you incorrectly installed SKSE using MO. What you should have done is extract the *.exe and *.dll files and place them in your Skyrim program directory (not the Data directory). Then install the SKSE Data directory using MO just as you would any other mod. In you "MO/mods/{SKSE directory name}/" directory create a subdirectory called "SKSE", nativigate to the SKSE subdirectory and create your SKSE.ini. The SKSE.ini should read like this:

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

[Display]
iTintTextureResolution=2048

In the above, DefaultHeapInitialAllocMB=768 refers to the TOTAL memory used. Thus you will be using BLOCK1=512MB and BLOCK2=256MB. If you set DefaultHeapInitialAllocMB=512, you are actually using 256MB for BLOCK1 and are probably running out of memory.

I did what you said, and i'm not getting anymore freezes! However, when I close Skyrim, I'm still seeing a message from windows saying that I ran out of memory and that I should close Skyrim. Does it matter if it's skse.ini or SKSE.ini? Is it case sensitive maybe?

EDIT: Nvm, still got a CTD. This still isn't working for some reason.
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#9 DanimalTwo

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Posted 17 February 2014 - 12:45 PM

If you haven't already, try installing the Memory Blocks Log found here: https://www.nexusmod...im/mods/50471/? Install like any other mod through MO. The log file will appear in your MO/overwrite directory. It will tell you if you are running out of memory.
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#10 DoYouEvenModBro

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Posted 17 February 2014 - 01:35 PM

If you haven't already, try installing the Memory Blocks Log found here:

https://www.nexusmod...im/mods/50471/?

Install like any other mod through MO. The log file will appear in your MO/overwrite directory. It will tell you if you are running out of memory.

Actually, everytime I quit Skyrim, I see this SKSE log in the overwrite files...

Plugin name: SKSE_Elys_AltF4
Plugin version: 1.0.0.0
Plugin path: C:\Games\Skyrim\Data\SKSE\Plugins\
SKSE version: 1.7.0.0
Game version: 1.9.32.0

Plugin enabled. Starting hooks sequence...

Installing hook for: DirectInput8Create
Original Opcodes: 8BFF558BEC81EC30
Hook installed for: DirectInput8Create

Installing hook for: DirectInput8.CreateDevice
Original Opcodes: 8BFF558BEC568B75
Hook installed for: DirectInput8.CreateDevice

Installing hook for: DirectInputDevice8.SetCooperativeLevel
Original Opcodes: 8BFF558BEC538B5D
Hook installed for: DirectInputDevice8.SetCooperativeLevel


I'll try your log too. 
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
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#11 DoYouEvenModBro

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Posted 17 February 2014 - 01:49 PM

FYI:

If you haven't already, try installing the Memory Blocks Log found here:

https://www.nexusmod...im/mods/50471/?

Install like any other mod through MO. The log file will appear in your MO/overwrite directory. It will tell you if you are running out of memory.

Actually, everytime I quit Skyrim, I see this SKSE log in the overwrite files...

Plugin name: SKSE_Elys_AltF4
Plugin version: 1.0.0.0
Plugin path: C:\Games\Skyrim\Data\SKSE\Plugins\
SKSE version: 1.7.0.0
Game version: 1.9.32.0

Plugin enabled. Starting hooks sequence...

Installing hook for: DirectInput8Create
Original Opcodes: 8BFF558BEC81EC30
Hook installed for: DirectInput8Create

Installing hook for: DirectInput8.CreateDevice
Original Opcodes: 8BFF558BEC568B75
Hook installed for: DirectInput8.CreateDevice

Installing hook for: DirectInputDevice8.SetCooperativeLevel
Original Opcodes: 8BFF558BEC538B5D
Hook installed for: DirectInputDevice8.SetCooperativeLevel


I'll try your log too. 


EssArrBee: spoiler tags please
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#12 DanimalTwo

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Posted 17 February 2014 - 01:57 PM

It looks like things are working and installed correctly. I am at a loss. I do not use SKSE_Elys_AltF4.
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#13 DoYouEvenModBro

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Posted 17 February 2014 - 02:29 PM

Ugh. Maybe I should just use SKSE 1.6 and the SSME mod instead of 1.7 alpha.
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#14 DoYouEvenModBro

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Posted 17 February 2014 - 02:30 PM

Sorry Ess. You got any idea on this one?
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#15 EssArrBee

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Posted 17 February 2014 - 02:35 PM

What is your load order Bro?


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