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Ragdoll Paralysis (by silverfish)


keithinhanoi

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Just letting you know that if you eat Netch Jelly to get the ingredient type since Paralyze is the first effect your character will get paralyzed and go to third person. When that happens your character stays in third person and can't go back or change the way third person looks. I had to quit the game, disable this mod, play the game and eat Netch Jelly, save and quit, reenable the mod, and then play the game.

https://forums.nexusmods.com/index.php?/topic/955184-ragdoll-paralysis-poison/?p=13414828

 

I think that quote needs a little bit of attention. Has anyone else noticed the described behaviour?

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The difference is not explained on the mod's page at all, and I can't see it here either. I would be grateful if you could point me to concrete post in this thread.

From the front page of the mod... one version affects only the Alchemical paralysis and the other affects Alchemy plus spell effects (with some named exceptions).

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Just letting you know that if you eat Netch Jelly to get the ingredient type since Paralyze is the first effect your character will get paralyzed and go to third person. When that happens your character stays in third person and can't go back or change the way third person looks. I had to quit the game, disable this mod, play the game and eat Netch Jelly, save and quit, reenable the mod, and then play the game.

https://forums.nexusmods.com/index.php?/topic/955184-ragdoll-paralysis-poison/?p=13414828I think that quote needs a little bit of attention. Has anyone else noticed the described behaviour?

 

Just tested this. I didn't have any issues.

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The difference is not explained on the mod's page at all, and I can't see it here either. I would be grateful if you could point me to concrete post in this thread.

The first file only changes the poison paralysis, whereas the latter also affects spell paralysis like the alteration spell.Edit: oops somehow missed danielcoffey's post saying the same thing. Apologies. Edited by Shamaniacal
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Oh btw. 00073F30 <AlchParalysis>, 000C1E98 <PerkGrandmaster1HParalysisFFSelf>, 000C1E9A <PerkGrandmaster2HParalysisFFSelf> may need USKP forwards. I think PM-ing that to the author would be in vain, cause he/she hasn't been active for like a year or so.

Edited by blattgeist
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From the front page of the mod... one version affects only the Alchemical paralysis and the other affects Alchemy plus spell effects (with some named exceptions).

Thanks. I really didn't get it from the description. I never messed with those effects so I didn't understand there was a difference.

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  • 6 months later...

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