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No more Blocky Faces


JareX

Question

link: https://www.nexusmods.com/skyrim/mods/30/?
 
I don't understand why this mod is not in STEP.
Even with step and the XCE mods, noses looks awful.
No more blocky faces is a simple yet very nice addition.
 
any idea why is not listed?
 
**EDIT: It was my fault. This mod is included in XCE. Now I have to figure out why the high res textures are not loading for me
 
EDIT2: My actual problem is as follows:
1) If the Hi res pack files (.bsa) are ticked on the archives tab, but the .esp corresponding files are not ticked, then the hi res textures don't get loaded ((I know this because the rag texture from the character is low quality, and the fixes added by XCE are not aplied, thus making the nose look horrible))
2) If I tick the .esp files on the plugins tab all works fine, no problems at all. But this is not supossed to work like this, even MO itself states that activating those .esp files is not necesary if the bsa files on the archives tab are active. (a brush icon appear next to them).
3) So what I want to know is why I am in the need of activating those .esp files in order for the hi res textures to load.
 
PD: If a moderator see this, please move this thread to the support area, since its now OT from the mods suggestions.

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EDIT3: Solution by TechAngel85
 

On 3/11/2014 at 10:21 AM, TechAngel85 said:

Moved to Support.

If the Hi Res Pack files are in BSA format, the plugin must be ticked (activated) no matter what. The plugins are used for reading the BSAs so the textures can be loaded into the game. So unless you extract the BSAs, you're going to have to use the plugins for the textures to load in-game. Unticking the BSAs in the Archives tab is telling MO that you do not wish to load them period. Both BSA and plugin have to be ticked for the BSAs to load in-game. This goes for any mod installed as a BSA and not extracted. That "sweeper" icon is only telling you that IF you extract the BSAs, then you don't need the plugin. If you didn't extract them, then the plugin is required. If you want to extract the BSAs, there are three ways of doing this.

1) Install the Hi Res Packs via MO. Take each Hi Res Pack and add them to their own archive using 7-zip ( highresolutionpack1.7z ). Now you can install them in MO just like any other mod. When MO asks if you'd like to extract the BSAs, you simply say yest.

2) Extract them manually in MO.

2) Manually extract them in your Data folder using BSAOpt.

This Guide will help with the second and third options above: https://wiki.step-project.com/Guide:BSA_Extraction_and_Optimization

So in summary, you're either going to have to play with the plugins ticked (activated) or extract the BSAs and use the loose files that result in the extraction. These loose files can be archived using 7-zip and installed in MO just like any other mod.

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I updated my post while you was replying and answered the second question. :ninja:

 

There is no advantage or disadvantage with this when using MO. That would be a different story with another mod manager, but the way MO handles BSAs is basically treating them like loose files so there are no priority issues like there are when using WB. The only advantage would be to reduce your plugin count. I personally use the Hi Res Pack as loose files (extracted).

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I'm not trying to necro, I just don't want to make another thread. I have Core installed and I'm still getting ugly blocky noses from a few human NPCs. I want to know if I should download this mod on top of the other mods in the Core guide with no problem and get the results I need. Are the blocky noses intended in Core, or was that NSFW GeonoxFaces mod supposed to remove all that?

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Can anyone here experiencing issues with blocky faces state if they are using the HRDLCs or not? Also, state whether or not those DLCs have been optimized or if you're using an optimized version from an author. Finally, state whether or not you're using Bethesda Hi-Res DLC Optimized or not.

 

We're trying to determine if the blcoky faces are fixed by the HRDLCs or not. We thought they were, but may be mistaken.

 

TIA

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