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Revamped Exterior Fog by Greg Manthey - gargorias

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#1 Roogal

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Posted 26 March 2012 - 09:46 PM

https://skyrim.nexus...ile.php?id=9930

Description:
This mod makes 2 simple modifications to all the exterior fog situations in Skyrim:

(1)Distance fog is now 50% thinner - this makes for a better view and more subtle blending with the skyline.
(2)The fog start has been pushed further away frm the player allowing
the immediate surroundings to me much clearer and asthetic - the
immediate area around the player willl no longer be washed out by the
fog color.

Roogal - Not sure if I like the thinner distance fog however the constant foreground fog removal is better imo. The foreground fog does make if 'feel' colder but I still think it's better without. Interested to hear others opinions.
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#2 TheCompiler

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Posted 01 April 2012 - 06:12 AM

This is already included in Real Lighting (and probably some other new light mods), and conflicts with RCRN. So maybe i'll recommend it only if choosing a pure ENB mod.

#3 GraPhiXJuNkiE

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Posted 10 April 2012 - 01:52 PM

Any fog mod WILL conflict with Realistic Lighting (if you use it like I do) according to Sydney...
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#4 z929669

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Posted 10 April 2012 - 03:42 PM

I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting.

I'd be more interested in a fog enhancement mod ;)

#5 GraPhiXJuNkiE

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Posted 10 April 2012 - 03:53 PM

I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting.
I'd be more interested in a fog enhancement mod ;)

yeah but,

1) Ugrids to 7 helps a lot with (IMO) little performance hit..

2) Fog is not everywhere in real life..

3) Fog is an "old school" (and ugly) way to hide "pop up"....

Of course YMMV and all that.... :thumbsup:
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#6 z929669

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Posted 10 April 2012 - 03:55 PM


I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting.I'd be more interested in a fog enhancement mod ;)

yeah but,
1) Ugrids to 7 helps a lot with (IMO) little performance hit..

2) Fog is not everywhere in real life..

3) Fog is an "old school" (and ugly) way to hide "pop up"....

Of course YMMV and all that.... :thumbsup:

I hear you on the notion of "ubiquitous" fog. It should vary by time and place. uGrids 7 resolves, but not sure that I will have VRAM to use with full STEP. We shall see. And you will still get popup with uGrids 7 :P

#7 stoppingby4now

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Posted 11 April 2012 - 02:34 AM

That one is area with RL that I don't agree with them doing, and saddly it seems they are starting down the path of including that go beyond what a lighting mod should do (IMO), starting with the fog removal. At the very least, such things should not be forced, but provided as an option.
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#8 Bealdwine

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Posted 11 April 2012 - 05:34 AM

That one is area with RL that I don't agree with them doing, and saddly it seems they are starting down the path of including that go beyond what a lighting mod should do (IMO), starting with the fog removal. At the very least, such things should not be forced, but provided as an option.

Definitely agree. There is a worrying trend to add in the 'kitchen sink' once a mod has succeeded in it's initial purpose - without options this actually detracts from the quality of the mod imho.
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#9 MontyMM

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Posted 11 April 2012 - 12:04 PM

Yes, it's a difficult one. On the one hand I find it impossible to argue with a modder's position that their mod's purpose is whatever they please, but certainly feature-creep does not suit this project. Maybe we should look at a deeper level of custom installations, perhaps making changes in the CK, and implementing them through the BCF-type conversion procedure on the end user's PC. STEP does this already, to a certain extent, with partial mod installations. It shouldn't require permission either, since we would not need to distribute any of the original code.
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#10 GraPhiXJuNkiE

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Posted 11 April 2012 - 12:17 PM

Sydney is currently adding weathers to RL too. Plutoman is still working on his real lights mod which, IIRC, will be included as well... It might be an uber mod in the making (I don't mind). So maybe stick to RCRN if you wanna straight lighting mod I guess...
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#11 z929669

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Posted 11 April 2012 - 01:09 PM

I side with the mod purist camp. Sounds like fog-fiddling is the first step in the direction of what is to be a weather mod called "Realistic Lighting". Why not make a separate weather mod already??

#12 frihyland

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Posted 11 April 2012 - 06:13 PM

I don't worry too much about the uber mod problem as it is being developed in a modular fashion.
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