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Revamped Exterior Fog by Greg Manthey - gargorias


Roogal

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https://skyrim.nexusmods.com/downloads/file.php?id=9930

 

Description:

This mod makes 2 simple modifications to all the exterior fog situations in Skyrim:

 

(1)Distance fog is now 50% thinner - this makes for a better view and more subtle blending with the skyline.

(2)The fog start has been pushed further away frm the player allowing

the immediate surroundings to me much clearer and asthetic - the

immediate area around the player willl no longer be washed out by the

fog color.

 

Roogal - Not sure if I like the thinner distance fog however the constant foreground fog removal is better imo. The foreground fog does make if 'feel' colder but I still think it's better without. Interested to hear others opinions.

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  • 2 weeks later...

I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting.

 

I'd be more interested in a fog enhancement mod ;)

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I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting.

I'd be more interested in a fog enhancement mod ;)

 

yeah but,

 

1) Ugrids to 7 helps a lot with (IMO) little performance hit..

 

2) Fog is not everywhere in real life..

 

3) Fog is an "old school" (and ugly) way to hide "pop up"....

 

Of course YMMV and all that.... :thumbsup:

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I personally like view restrictions cause by fog (as long as the fog looks right). I think it increases immersion and "mystery" of what lies ahead. I also hate objects and details "popping" out due to default uGrids setting.I'd be more interested in a fog enhancement mod ;)

 

 

yeah but,

1) Ugrids to 7 helps a lot with (IMO) little performance hit..

 

2) Fog is not everywhere in real life..

 

3) Fog is an "old school" (and ugly) way to hide "pop up"....

 

Of course YMMV and all that.... :thumbsup:

 

 

I hear you on the notion of "ubiquitous" fog. It should vary by time and place. uGrids 7 resolves, but not sure that I will have VRAM to use with full STEP. We shall see. And you will still get popup with uGrids 7 :P
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That one is area with RL that I don't agree with them doing, and saddly it seems they are starting down the path of including that go beyond what a lighting mod should do (IMO), starting with the fog removal. At the very least, such things should not be forced, but provided as an option.

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That one is area with RL that I don't agree with them doing, and saddly it seems they are starting down the path of including that go beyond what a lighting mod should do (IMO), starting with the fog removal. At the very least, such things should not be forced, but provided as an option.

 

Definitely agree. There is a worrying trend to add in the 'kitchen sink' once a mod has succeeded in it's initial purpose - without options this actually detracts from the quality of the mod imho.
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Yes, it's a difficult one. On the one hand I find it impossible to argue with a modder's position that their mod's purpose is whatever they please, but certainly feature-creep does not suit this project. Maybe we should look at a deeper level of custom installations, perhaps making changes in the CK, and implementing them through the BCF-type conversion procedure on the end user's PC. STEP does this already, to a certain extent, with partial mod installations. It shouldn't require permission either, since we would not need to distribute any of the original code.

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