Jump to content

Requiem Pack (WIP)


Recommended Posts

I'm having trouble installing the Requirm Pack onto my STEP:Extended installation.

 

 

1) my first problem I encountered was installing the last "Requiem - Patch Central" item: "Requiem - Improved Closefaced Helmet Legendary Patch"

Upon installation, it said it was missing a master file: "Improved Closefaced Helmets_Legendary.esp"

 

I attempted to solve this by downloading "Another requiem Patch Central" and activating only its "Requiem - Improved Closefaced Helmets.esp"

This esp was happy with the "imp_helm_legend.esp" that is installed with STEP:Extended

 

 

2) second problem was following the instructions to make the merged patch. I had to exclude 3 esp's from the patch to get it to combine properly: "Requirm - Cutting Room Floor Patch.esp" , "Requiem - Improved Closefaced Helmets.esp" and "Requiem - USKP Patch.esp"

If these are included, I get a warning that the patch did not copy right and probably won't work. When I excluded them, the merged patch completed without errors.

 

 

3) last problem is that the downloaded "STEP Pack Requiem Patch" has missing masters: "Improved Closefaced Helmets_Legendary.esp" , "Requiem - Dragonborn.esp" , "imp_helm_imp.esp"

The "Requiem - Dragonborn.esp" is included in the merged patch I made.

 

 

Any ideas where I should start to resolve these problems? Other than the 2 places listed above, I have not deviated from the Requiem Pack or from the STEP:Extended installation.

Link to comment

Hi the patch for STEP Pack Requiem Patch, is out of date somewhat, you don't need it really. As for merging, yes sometimes it can be a problem. I have merged all the patches without issue in the past but I have also had the same problem that you describe at times., sometimes the load order of the patches is the problem. If just using my pack and STEP Extended you should still have plenty of room for plugins.

 

The Requiem Pack does need to be updated, especially as some of the mods it relies on have been. I'm not sure if the second ICH patch is completely compatible as it has been made with Requiem 1.9 in mind, but then again it could be fine. Not checked it myself yet.

 

Hopefully I will get around to redoing the pack based around Requiem 1.9 during August when I will have some time.

 

Anyway hopefully the tips above will help.

 

::):

Link to comment

Edit: Collecting my notes and progress at the bottom:

----------

Good to hear. The STEP instructions are almost to the simplicity of IKEA assembly instructions, and I was getting worried I couldn't follow simple instructions.


Since I will need to do the most work/investigation with the Requiem install, I'll do it last.

I have already installed the REGS pack (minus the optional 3 mods, and stress tested it using TGM with flying and super speed cheats), and I will be installing Weather and Lighting, Survival, and then War Ensemble next.


-----
Stop me at this point if I'm being overly optomistic with getting all 4 of those + Requiem working happily together. I'm going to make the (masive) assumption that I'll be able to get all 4 working stable before moving onto installing requiem.
-----


I am thinking of using Requiem 1.9, as it has some new automated patching built in, but if I can't find the core patches, I'll use the suggested 1.73 instead, wish me luck... If you could provide some pointers or a boot in the right direction, that would be awsome.



Step 1: To establish compatibility between Requiem and STEP:Extended; I will need to install some form of the patches listed on the Pack:Requiem page, as well as look at the master in the esp provided in the "Patches for STEP CORE, Extended and SR:LE section. Am I correct in my thinking that the mods patched by the esp will all be listed as masters? That will give me a starting point. I'll make the ASSuMption that if it isn't mentioned, then I'm probably fine.


Step 2: establish compatibility between Requiem and the other for STEP PACKs. As I install the other STEP Packs, I'm making notes of places where compatibility with Requiem is explicitly noted (on the mod page / in step). As long as I follow these instructions to make sure stuff is compatible, I'm thinking I should be ok... ?
- REGS: Patches to look for have been listed on the requiem page already.
- Weather and Lighting: Can't see anything that will conflict.
- Survival: Notes compatability with requiem 1.73 Will need to find patches for 1.9 if I can, or stick with Requiem 1.73
- War Ensemble: This is where things get dicey and I start to develop a twitch. Will CWO and Requiem play nice? no mention of Requiem is made on this PACK.


Summary:
- Use the provided information to make Requiem and STEP:Extended play nice. Keep REGS and Survival in mind, and pray that CWO+Requiem+EverythingAndTheKitchenSink does not make it all blow up in the end.


Thanks, and wish me luck.


(And just a shout out to the STEP Extended set up guide contributers. When I finally got into the game and saw what STEP Extended did to it, I was speechless. Wow. I'll never play vanilla Skyrim again.)

Edit:
I'll list Requiem related patches I'll be using here. Thanks in advance for suggestions

 

Found Patches:

 

- Requiem - Civil War Overhaul Patch (https://www.nexusmods.com/skyrim/mods/63146/?)

- Requiem - Unofficial Patches Restored (https://www.nexusmods.com/skyrim/mods/54445/?) (not using)

    - Using the Another Requiem USKP patch instead.

- Another Requiem Patch Central (https://www.nexusmods.com/skyrim/mods/61621/?)

    - This one is a gold mine.  Read the list of things patched, its awesome :)

- Requiem - Patch Central (https://www.nexusmods.com/skyrim/mods/54562/?)

    - Only using Interesting NPCs, Inconsequential NPCs, Immersive Patrols patches here, (as suggested by the Another Requiem Patch Central page).

 

 

Just to be clear, I am still at the planning phase. I'm listing these so that other people smarter than me can point out where I'm going wrong and provide suggestions.  I'm also not an advanced Skyrim modder. At most I can read the mod writers instructions and try to follow them. :)

 


 

Still Looking:

 

Still trying to figure out what I don't know. 

 

 

 

Installation Progress:

 

Since I'm not an experience modder, I'll be sticking to the pack as close as possible. So far I've installed REGS and Weather and Lighting, have Survival, War Ensemble, then Requiem still to go:

 

REGS:

Things I've Added:

- I've added Inns to the ETAC pack (with or without inns have lights flickering on an off, and Requiem + RRR = bad), 

 

Things I've left out: 

- Only RRR and the last 3 optional game altering mods

 

Problems left to solve:

- I'm experiencing some considerable light flickering, and from reading up, there is a game engine limitation of 4 shadow casting lights at a time (in your field of view), if there are more, then a random light is disabled to only use 4 lights max.  If anyone knows a solution....   Please please tell me :)  I'll post in the REGS, as that is the pack where it first shows up.

 

 

Lighting and Weather:

Things I've Added:

- ELFX Enhancer: (I know ELE says its incompatible, but still, the I just "can't" play without it :) 

- CoT Weather patch (https://www.nexusmods.com/skyrim/mods/39799/?)

    - allows me to use Realistic Nights and its patches (again, can't live without those dark moon lit nights where stuff goes boo)

    - did not install the patch for dragonborn (cuz I don't have the same patch for CoT-Dragonborn)

- Realistic Nights (https://www.nexusmods.com/skyrim/mods/49472/?)

    - did not install the patch for dragonborn (cuz I don't have the same patch for CoT-Dragonborn and the CoT-WP-Dragonborn patch)

 

Things I've left out:

- none

 

 

Things I've Changed.

- Made ELFX and Enhancer load after ELE.  I would say it made the light fighting/flickering less bad.

    - Did not quite work as intended, but worth a try. did not "notice" any immediate change.

- Vividian ENB:  During installation (first page of the installer) I picked Normal Lighting (no change) option Under "ENB Lighting Options"  instead of the brighter interriors

    - (Personal preference.  I really don't like the omni lights and making everything lit up.  If I really want to see that corner, I'll use a torch or something)

-

 

enbseries.ini:

- Don't quite remember why I changed these, but I did note them down, so....

  [EFFECT]

UseOriginalPostProcessing=true

UseOriginalObjectsProcessing=true

EnableBloom=false

EnableAdaptation=false

EnableDepthOfField=false

EnableAmbientOcclusion=false

EnableDetailedShadow=true

EnableSunRays=false

EnableSkyLighting=false

EnableImageBasedLighting=false

EnableReflection=false

EnableSoftParticles=false

EnableParticleLights=false

 

- somewhere in there, (or was it enblocal.ini maybe?) I turned off skylights, that toned down, but did not eliminate, the light flashing/toggling

 

 

Skyrimprefs.ini

 fFlickeringLightDistance=8192

 

 

 

Problems left to solve:

- Same as REGS: Inns (so far all I've noticed) have lots of flickering lights.  I've tried without inns (exactly as REGS specifies), added RRR(Edit: and removed again), tried a few of the patches that come with ETAC for ELFX, etc, and nothing fixes it.  I came across a skyrimprefs.ini mod: fFlickeringLightDistance=8192 under [General] section"

  Again, made the flickering lights much less pronounced, (barely playable now) but still there, and still bad.

 

 

Survival:

- Exactly as guide says, seems to work (aka you do die if you don't eat and drink :)

 

 

War Ensemble:

- Exactly as guide says, seems to work.

 

 

 

Now Ready for Requiem.

Currently have 234 Plugins installed, so I am dangerously close to the 254 limit. I have also not done real testing up to this point (other than my superman routine)

- Preliminary Superman test did not crash the game, but I did notice that guards are stuck in place until i disable tcl and land again, after that guards and patrols will happily begin walking again. That and the storm cloaks get really unhappy if you punch them.

- ENB is enabled, and my settings on ENB are rather low as I saw only a couple fps loss (that or I really screwed up some where, but the "ENB dissabled" in red does not show up any more. )

- Takes about 25s for the game to begin to load

 

 

Requiem:

Installed most stuff so far.

- Note: was reading that I should NOT bash the requiem esp's, so I won't.  but I'll bash all the others. Was reading the Requiem installation guide (go figure :), and it said not to bash anything. 

 

 

Problems:

- If the "Requiem - Wyrmstooth.esp" is checked when you run the Reqtificator, then the game freezes upon start up.

- I needed to placed "Requiem - Civil War Overhaul Patch.esp" just above "Requiem - Improved Closefaced Helmets.esp" which is just above "Alternate Start - Live Another Life.esp"

 

 

 

.

Edits

Loot: Changed Requiem Priority Value: 970100 (Lines up Requiem near the end, with all patches following nicely. based this off of the STEP:Extended highest value 970000, and then added 100 to it)

 

 

 

 

Mods I'm Thinking(Just went ahead and added:) of adding:

- Important Information Overhaul (https://www.nexusmods.com/skyrim/mods/52471/?)

    - lets you remove the Magika, Health, and stamina bars, and use visual ques instead.

- Dragon Combat Overhaul: (  https://www.nexusmods.com/skyrim/mods/52487/?)

    - may need a patch, maybe this one? (https://www.nexusmods.com/skyrim/mods/61853/?)

    - Patch included in Another Requiem Patch central.

- A Matter of Time (https://www.nexusmods.com/skyrim/mods/44091/?)

    - adds a nice clock widget.  I prefer to remove the time of day numbers, and use the sun dial settings instead.

- Death Alternative - Your Money or Your Life (https://www.nexusmods.com/skyrim/mods/45894/?)

    - Adds a little forgiveness to your Iron man run (i.e. treat death as permanent, and if you happen to survive, you lucked out)

    - Mod author site says that it IS compatible with Requiem. has this note though: "I've been informed that for Requiem, it is best to go to the MCM menu, in the combat tab, and change the death reload delay to 10 seconds, or to the maximum (whatever that means)."

- Death Alternative - Captured (https://www.nexusmods.com/skyrim/mods/54867/?)

- SafeAutoSave (https://www.nexusmods.com/skyrim/mods/64413/?)

   - auto saves the game in places and times when you would not notice it, and it won't crash the game.

- Alternative Crafting System - I dont want to be a blacksmith (https://www.nexusmods.com/skyrim/mods/50546/?)

    - Lets you get high level crafted items, for a price (without having to invest skill points into black smiting)

- Dragon Soul Relinquishment (https://www.nexusmods.com/skyrim/mods/27531/?)

    - Gives you the chance to gain extra skill points, by spending Dragon souls.  Lets you choose to unlock more shouts, or get skill points

- Toxicity - A Witcher-like Toxicity System (https://www.nexusmods.com/skyrim/mods/55396/?)

- Take Notes - Journal of the Dragonborn (https://www.nexusmods.com/skyrim/mods/48375/?)

 

 

Mods I'm Still thinking about:

- Deadly Dragons: (https://www.nexusmods.com/skyrim/mods/3829/?)

    - Do i really hate myself enough to make dragons more deadly?

- Natural Lighting and Atmospherics for ENB (maybe instead of ELFX Enhancer, seems to do the same thing but better)  https://www.nexusmods.com/skyrim/mods/50065/?

 

 

 

My testing involves playing superman and loading as many areas as possible (thank goodness for Alternate Start), and then visiting various inns to enjoy the light flickering. (or see if my changes have fixed it)

 

 

Edited by Mr_Moal
Link to comment

Awesome, please keep these kinds of items coming. I'll add that to my first post. Thanks a bunch!

Your Welcome! I am also looking to have a similar mod setup in the near future so your findings will be quite beneficial!

Edited by Midget
Link to comment

Mr Moal, I would be eternally grateful, as I'm sure others would be, if along your journey to creating this set up you could keep track of any tweaks you do during installation that diverge from the Pack installation guides etc and if/when you finish you could make any changes available to us that would be great. I'm trying to do the same thing but was using SR: LE. I have been looking for weeks trying to find up to date patches and information relevant to our cause but dug up little so far.

Best of luck! I'll contribute whatever I can as well.

Link to comment

Will do. 

 

Since I'm not an experience modder, I'll be sticking to the pack as close as possible. So far:

- REGS: I've added Inns to the ETAC pack (with or without inns have lights flickering on an off, and Requiem + RRR = bad), 

     - Note: I'm experiencing some considerable light flickering, and from reading up, there is a game engine limitation of 4 shadow casting lights at a time (in your field of view), if there are more, then a random light is disabled.  If anyone knows a solution....   Please tell me :)

 

- Lighting and Weather:  I've added the ELFX Enhancer (I know ELE says its incompatible, but still, the I just "can't" play without it :)  and I added CoT Weather patch to allow me to use Realistic Nights and its patches (again, can't live without those dark moon lit nights where stuff goes boo)

 

I'll keep editing my previous post < a href="https://forum.step-project.com/topic/4558-requiem-pack-wip/?p=132277" >HERE< /a >

 

 

Since my end goal is to make a killer requiem set up, I'll keep track of my progress in this thread.  let me know if I should post somewhere else.

Link to comment

OK, I've got REGS, Weather and Lighting, Survival, and War Ensemble installed.  Basic superman test (fly randomly all over the place and make areas load) did not turn up any major problems.  I noticed occasional light flicker/toggle, but only in buildings (skylights seem to be a culprit, and those darn inns).  It seems like 2 mods are trying to add lights to the same areas, and instead of overwriting each other (which would be good), they both have their lights, and that causes the flicker.  Haven't narrowed down the culprits yet, may have to learn how to use creation kit and make a patch. Darn, I'll have to learn some thing now and do some real work.

 

 

I'm going to start focusing on the Requiem install.  if anybody comes across any Requiem 1.9 related patches, please let me know.  I need patches for lots of stuff I'm guessing, though from reading the Requiem read me, I may need fewer than I think. 

 

I've updated my main post with details: https://forum.step-pr...k-wip/?p=132277

Link to comment

Skylights are a problem that you may be able to solve with a compatibility patch in TES5Edit. If you look at the instructions for building the SR:LE CR patch in the CELL section there are many entries dealing with skylights. Do those pertaining to the mods that you have and it will solve the problem.

 

::):

Edited by Smile44
Link to comment

I will read those notes for making a compatibility patch. It may work (though I also get flickering/toggling in the Another Life mod start, and I know that is caused by the torches outside the cell)

 

 

I've got the majority of the mods installed (and am at 250 esp's :) so later in the week I'll finish the reqtificator and then start stress testing it.

 

Could I get some pointers on testing? I want to do some preliminary testing before I start a play though. High crash locations? Areas other people have encounter bugs, known major bugs? Etc.

 

Thanks.

Link to comment

Edit: I'm thinking the first problem to solve will be reducing the number of esp's.  I'll have to review the previous 4 mod packs and combine as many esp's to make more room.  

 

Edit Edit: I've begun making a table to list and track conflicts and their patches. This could take a while LOL

Correct me if I'm wrong, but if I run TES5Edit and only load Requiem, then everything that does NOT get loaded I can cross off my list right away?  Everything else TES5Edit loads will have to be reviewed one at a time. That did not work...

 

Edit 3: I think I've narrowed it down to the "Requiem - Wyrmstooth.esp"   If it is checked when I run the Reqtificator, the game hangs on start up. 

----------

 

Game Hangs on Dragon Born Logo, Will not Load.

 

 

Soooo, I've got Requiem "Installed".  Right now I feel like this guy, right up until the game hangs on load... (

)

 

What I did:

tracked down what patches I could find, and played with Loot until the Plugin order looked ok (I think.?). 

 

TES5Edit loads the mods, but when I launch skyrim, it hangs on the Dragon Born logo (not moving), and the FPS stops as 30.2 (as seen by the ENB, normally FPS is fluctuating continuously)

I've left it for 6 min, nothing, CPU holds around 35%, and no disk activity. 

 

I don't know if it is the fact I'm at the absolute max for Plugins (Lowest plugin has priority 253, and TES5Edit tells me I'm stupid if I load even 1 more plugin) or a mod order problem.  I had to combine the ETaC Patches to make it all fit.

 

I rolled back to my Pre Requiem install, and the game happily loads.  Thank goodness for MO to keep different profiles separate.

 

My Next order of buisness will be to start combining plugins to reduce them. I understand that maxing the number of plugins is not the greatest idea in general. 

 

 

 

List of Requiem esp's: (Edit July 11)

 

Requiem.esp
Requiem - USKP + UDGP.esp
Requiem - Hearthfire.esp
Inconsequential NPCs.esp
Requiem - Resources.esp
Inconsequential NPCs - CRF Compatibility Patch.esp
Requiem - Falskaar.esp
Requiem - Wyrmstooth.esp
Requiem - Cutting Room Floor.esp
Requiem - SCRR Patch.esp
3DNPC - Requiem Patch.esp
Requiem - Audio Overhaul for Skyrim.esp
Requiem - Frostfall.esp
Requiem - Immersive Patrols II.esp
BetterQuestObjectives-RequiemPatch.esp
Requiem - Dragon Combat Overhaul.esp
Requiem - Explosive Bolts Visualized.esp
Hunterborn_Requiem-Patch.esp
Requiem - Bring Out Your Dead.esp
Requiem - Trade and Barter.esp
Requiem - Inconsequential NPCs.esp
SPTConsistentOlderPeople.esp
Requiem - Animated Weapon Enchants Patch.esp
Requiem - SPTConsistentOlderPeople Patch.esp
WAO-WeatherAndAmbienceOverhaul.esp
Requiem - Civil War Overhaul Patch.esp
Requiem - Improved Closefaced Helmets.esp

 

 

 

 

Below is the load order and plugin order.  may need to drink something before going through the list, what is 350 Mods Loaded, and some 253 esps.   At the very Least, I know my Previous 4 step Packs work, so it is atleast something to do with the above Requiem mods and their patches. (and the load order of them.

 

loadorder.txt  (Edit July 11)

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
Falskaar.esm
Wyrmstooth.esp
Lanterns Of Skyrim - All In One - Main.esm
WinterholdDestruction.esm
ORS_SolitudeGate.esm
Gray Fox Cowl.esm
ORS_MorthalPain.esm
mannyDragonhead.esm
mannyBlackRock.esm
ClimatesOfTamriel.esm
ETaC - RESOURCES.esm
daymoyl.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
SkyUI.esp
AMatterOfTime.esp
Appropriately Attired Jarls Redux.esp
Dead Body Collision.esp
TakeNotes.esp
iHUD.esp
ImportantInformationOverhaul.esp
Chesko_LoreBasedLoadingScreens.esp
RaceMenu.esp
RaceMenuPlugin.esp
ViewableFactionRanksBothDLC.esp
Merged Plugin 01.esp
Footprints.esp
Moss Rocks.esp
Moss Rocks_DB.esp
Beards.esp
Brows.esp
EnhancedLightsandFX.esp
ORM-Arvak.esp
Elemental Staves.esp
GQJ_DG_vampireamuletfix.esp
DawnguardRuneWeaponsFXSReplacer.esp
BFSEffects.esp
mintylightningmod.esp
Rainbows.esp
ShootingStars.esp
DragonShoutVoice.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
ADS.esp
WetandCold.esp
Paralysis.esp
Soul Gems Differ - NS.esp
Auto Unequip Ammo.esp
Nausicaa's Tweaker.esp
Convenient Horses.esp
Dual Wield Parrying_SKSE.esp
SMDropLitTorch.esp
Traps Make Noise.esp
WetandCold - Ashes.esp
When Vampires Attack.esp
WM Trap Fixes.esp
Vividian - Lanterns of Skyrim Preset.esp
MoonGlow.esp
3DNPC.esp
ETaC - Complete.esp
BetterQuestObjectives.esp
ELFX - Dragonborn.esp
Clothing & Clutter Fixes.esp
CollegeOfWinterholdImmersive.esp
ELFX - Dawnguard.esp
ExpandedWinterholdRuins.esp
aMidianBorn_ContentAddon.esp
ETaC - Dragon Bridge South.esp
Prometheus_No_snow_Under_the_roof.esp
Complete Crafting Overhaul_Remade.esp
JKs Skyrim Major Cities.esp
Helgen Reborn.esp
SkyFalls + SkyMills + DG + DB.esp
BirdsHFclean.esp
TheChoiceIsYours.esp
Book Covers Skyrim.esp
Point The Way.esp
FarmhouseChimneys.esp
RealisticWaterTwo.esp
AOS.esp
ETaC - Complete ELFX Patch.esp
RealisticWaterTwo - Wyrmstooth.esp
Immersive Orc Strongholds.esp
SkyrimCoinReplacerRedux.esp
SoS - The Wilds.esp
SoS - Civilization.esp
Bring Out Your Dead.esp
REGS - Better Docks.esp
SoS - The Dungeons.esp
MoonAndStar_MAS.esp
Immersive Whiterun.esp
Immersive Solstheim.esp
Sky Haven Temple M&M3.esp
ETaC - Complete NoSnow Patch.esp
Hebrock_Der Schatten von Meresis - EV.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
BetterDGEntrance.esp
Radiant and Unique Potions Poisons and Booze.esp
Toxicity.esp
Complete Crafting_TrueWeaponsLvlLists.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
Invisibility Eyes Fix.esp
aMidianborn_Skyforge_Weapons.esp
DeadlySpellImpacts.esp
dD - Enhanced Blood Main.esp
IHSS.esp
Improved Combat Sounds v2.2.esp
Better Stealth AI for Followers.esp
Thieves Guild Requirements.esp
ORS_DremoraUpdate.esp
RealisticNightsDG.esp
Pureweather.esp
BlackreachOverhaul.esp
83Willows_101BUGS_V4_HighRes.esp
Civil War Repairs.esp
NerniesCityandVillageExpansion.esp
You Hunger.esp
ExplosiveBoltsVisualized.esp
YouHunger-ETAC-Patch.esp
BFT Ships and Carriages.esp
ETaC - Complete Patches 02.esp
Nightingale Hall.esp
Understone Keep Repair.esp
RBB - REGS Merge.esp
FarmhouseChimneysFalskaar.esp
ClimatesOfTamriel-Sound.esp
ExpandedSnowSystems-CoT.esp
Vividian - Weather Patch CoT - ESS.esp
RealisticNightsDB.esp
CoT-WeatherPatch.esp
Supreme Storms - Cot Version.esp
CoT-WeatherPatch_ESS.esp
RealisticNightsCOT.esp
CoT-WeatherPatch_SupStorms.esp
Vividian - Pure Weather Patch.esp
RealisticNights.esp
Vividian - Torches Preset.esp
TrueStorms.esp
randomthunder.esp
RealisticWaterTwo - Waves - Falskaar.esp
RealisticWaterTwo - Falskaar.esp
Cloaks.esp
imp_helm_legend.esp
RealisticWaterTwo - Legendary.esp
Run For Your Lives.esp
ORS_ChaptersLinker.esp
TradeBarter.esp
UniqueBorderGates-All.esp
quest_nomercy.esp
SFO - Dragonborn.esp
ELE_Fs_Wt_Lite.esp
Cloaks - Dawnguard.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
1nivWICCloaksNoGuards.esp
1nivWICCloaksCRAFT.esp
abotFiresHurt.esp
Immersive Patrols II.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
tos_laintardale_hf.esp
tos_amber_guard.esp
ETaC - Whiterun Ext CRF Patch.esp
YouHunger-INPC-Patch.esp
FarmhouseChimneysCRF.esp
tos_granitehall.esp
Chesko_Frostfall.esp
quest_seaofghosts.esp
Provincial Courier Service.esp
RealisticWaterTwo - Waves - Wyrmstooth.esp
quest_pitfighter.esp
FarmhouseChimneysWyrmstooth.esp
Morning Fogs.esp
Skyrim Flora Overhaul.esp
Better City Entrances - No Whiterun.esp
Snowbound Acres.esp
quest_andtherealmsofdaedra.esp
daymoyl_DawnguardAddon.esp
REGS Patch - 3DNPC.esp
CWIDawnDragonPatch.esp
UniqueBorderGates-All-BetterDGEntrance.esp
Hunterborn.esp
PilgrimsDelight.esp
The Paarthurnax Dilemma.esp
FarmhouseChimneysMaS.esp
ETaC - Whiterun Ext LoS Patch.esp
REGS Patch - Riften NavFull.esp
Windhelm Lighthouse.esp
MzarkWonders.esp
high hrothgar overhaul.esp
PP_OgmundsTomb.esp
iNeed.esp
BlockSparkles.esp
Gildergreen Regrown.esp
TheChoiceIsYours_Dawnguard.esp
UniqueBorderGates-All-PointTheWay.esp
Prometheus_NSUTR Falskaar Dock.esp
PP_WindcallerPass.esp
AlternativeCraftingSystem.esp
Apple garden.esp
Chesko_Step418_SN.esp
RBB - Row Boats - Hearthfire Hotfix.esp
quest_pitfighter_dlc01.esp
Dragon Combat Overhaul.esp
RelightingSkyrim_Legendary.esp
ELE_Legendary_Lite.esp
Animated Weapon Enchants.esp
Hunterborn_Frostfall-Patch.esp
Perfect Legionnaire - Troops Re-equipment.esp
BetterQuestObjectives-CRFPatch.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
Dual Sheath Redux.esp
ELFXEnhancer.esp
SafeAutoSave.esp
STEP Extended Patch.esp
REGS Patch - STEP Extended.esp
STEP Core & Extended - Survival patch.esp
Civil War Overhaul.esp
Requiem.esp
Requiem - USKP + UDGP.esp
Requiem - Hearthfire.esp
Inconsequential NPCs.esp
Requiem - Resources.esp
Inconsequential NPCs - CRF Compatibility Patch.esp
Requiem - Falskaar.esp
Requiem - Wyrmstooth.esp
Requiem - Cutting Room Floor.esp
Requiem - SCRR Patch.esp
3DNPC - Requiem Patch.esp
Requiem - Audio Overhaul for Skyrim.esp
Requiem - Frostfall.esp
Requiem - Immersive Patrols II.esp
BetterQuestObjectives-RequiemPatch.esp
Requiem - Dragon Combat Overhaul.esp
Requiem - Explosive Bolts Visualized.esp
Hunterborn_Requiem-Patch.esp
Requiem - Bring Out Your Dead.esp
Requiem - Trade and Barter.esp
Requiem - Inconsequential NPCs.esp
SPTConsistentOlderPeople.esp
Requiem - Animated Weapon Enchants Patch.esp
Requiem - SPTConsistentOlderPeople Patch.esp
WAO-WeatherAndAmbienceOverhaul.esp
Requiem - Civil War Overhaul Patch.esp
Requiem - Improved Closefaced Helmets.esp
Alternate Start - Live Another Life.esp
FarmhouseChimneysLAL.esp
BetterQuestObjectives-AlternateStartPatch.esp
Dual Sheath Redux Patch.esp
DynDOLOD.esp
Requiem for the Indifferent.esp
 

 

 

Edited by Mr_Moal
Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.