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Requiem Pack (WIP)



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#721 Mr_Moal

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Posted 26 July 2015 - 02:09 PM

SOLVED (mostly)

 

Yes, when using Lumen, I was careful to not use conflicting mods. (the mod site explicitly says Lumen and ELFX Enhancer, while it won't crash, are not intended to use together.  )

 

After seeking some advice from someone who does lots of photography, I was informed that the white haze was caused by my monitor (incorrect brightness, gammacurve and contrast).  After lowering the brightness and boosting the Gammacurve, I get very close to what the Lumen ENB should look like.  So its not a case of an incorrect installation, but a case of incorrect display set up. 

 

Shadows are close to what they should be, but the fire intensity is off during the day.  Other than that, the contrast might be a little high for my liking, but its almost exactly like what the mod page screen shots show.  Now its just a matter of me adjusting parameters to my liking. 

 

 

 

load order:

 

 

 

 

Back to the previous CTD:

After looking at the Complete Crafting Overhaul Remade mod, under "Conflicts" area, I note the /scripts/mineorescript.pex is overwritten by Requiem.  This means that CCO-Remade Requiem patch has problems that need to be solved.  (Correction, I don't have a CCO-Remade Requiem patch... so that would explain that problem.) 

I'll update my above installation notes to reflect the addition of my missing patches.  I'm getting sooo close, I can feel it...   Too bad Open Cities doesn't have some magical auto patcher so that it would be compatible with anything. Sigh... 

 

 

Follower Mods:

I'm trying to find a follower mod that would be compatible with the set up, and have found 2 that seem to be reasonably current and have patches:

 

- EFF: https://www.nexusmod...rim/mods/12933/

    - with patches: (may be out of date?) https://www.nexusmod...im/mods/62188/?
Or
- Follower Mod: https://www.nexusmod...yrim/mods/60763

 

Both have Requiem patches, and interesting NPC's.   Both allow you to retreat (ie set followers to not engage and suicide) and both let you set the combat type (front line, ranged, etc).   Biggest pain I have with followers is their unquenchable thirst to run head long into the first bandit camp they find, which really sucks in early Requiem when you don't have a chance in hell of winning. 

 

Does anyone here have experience with either of these (or other follower mods) and could lend some words of advice?


Edited by Mr_Moal, 26 July 2015 - 02:50 PM.

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#722 junaid

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Posted 02 August 2015 - 02:44 PM

Hi All,

 

I've been trying to set up Skyrim with the STEP:Extended, REGS and Requiem packs, along with some other mods I enjoy as on the wiki. However my set up isn't working. I keep getting CTDs. I've detailed everything I've done so far below:

 

Set up STEP extended with everything except DynDolod. REGS has everything except the three optional mods and the courier service mod. Apart from these and Requiem, I'm also using Immersive Armors, Immersive Weapons and Immersive Creatures and a few other utlity mods (Matter of time, take notes etc.). As for requiem, I got all the compatibility patches from another requiem patch central and the rest from azirok's patch central. Got the NRM compatibility patches for DB, Falskaar and Wyrmstooth. I'm also using Realvision ENB (using option A i.e. the one for CoT)

 

I've also attached my load order. Is there a debug log which I can also attach to this?

 

Many thanks.

 

Edit: load order attached now (sorry just joined the forum). I've also attached copied the text from my Skyrim.INI and Skyrimprefs.ini into two separate txt files and uploaded those here as well.

 

Edit: the CTD's occur right after I start the game. To clarify: the main menu loads up fine. I select new game. Then I get the cell from alternate start. After I choose the vanilla start it CTDs. Sometimes immediately, sometimes a minute or two later. Sometimes it freezes up.

Attached Files


Edited by junaid, 02 August 2015 - 10:34 PM.

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#723 Nozzer66

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Posted 02 August 2015 - 05:25 PM

Well no, there's no load order there. Try again, but use spoiler tags. 

 

It will depend on where you're getting CTD's. 


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#724 junaid

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Posted 02 August 2015 - 10:33 PM

I've updated my initial post with the load order and added more info.


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#725 junaid

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Posted 13 August 2015 - 02:57 AM

Hi all,
 
OK Now onto attempt 2. I've been trying to set up a modlist incorporating STEP Extended; REGS; Requiem and a few mods from the SR:LE list (Immersive armors, weapons & creatures being the big draws) and almost all mods from immersive survival pack (exceptions being the hunstman bow and realistic needs).  This yime I'm being more cautious and asking before leaping.
 
So I have a few questions: 
 
I know that installation order is important when it comes to texture/mesh mods (and other mods without plugins). I've ordered my existing STEP Extended list exactly as it appears on the wiki i.e. sorted by priority and dragged all the mods into an ordered list. And I've noticed a pattern there that graphic mods are before gameplay mods, sound is somewhere in between etc. 
 
1st: REGS says to install all its mods after STEP; my first question is that will that lead to an epic cluster****? Or should I re-order the REGS mods like I have done with the STEP Extended list?
 
2nd Question: Should I re-build DynDoLOD?
 
3rd: MO keeps complaining about the difference in the install order (set by me) and the load order (set by LOOT), what should I do?
 
Here's my current STEP Extended load order:
 
 
My ini files:
Attached File  Skyrim.ini   652bytes   0 downloads
Attached File  SkyrimPrefs.ini   3.12KB   0 downloads
 
Is there any way to get the install order out of MO?
 
Also: any advice or corrections before I move onto REGS? (and then hopefully Requiem)

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#726 razanon

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Posted 13 August 2015 - 03:07 AM

hi friends. i found requiem pack so outdated when i come to download latest version. my opinion is that requiem its a must have to play skyrim, but be sincere guys, is atm with latest STEP build, compatible? i didnt found any guide updated. thx in advance.


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#727 junaid

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Posted 13 August 2015 - 06:51 PM

hi friends. i found requiem pack so outdated when i come to download latest version. my opinion is that requiem its a must have to play skyrim, but be sincere guys, is atm with latest STEP build, compatible? i didnt found any guide updated. thx in advance.

the guide is a bit out of date. Its basically for requiem 1.7.x. Now that we're in 1.9.x territory I suggest you use the guide but only with mods which you can get current patches for. This https://www.nexusmod...im/mods/61621/? is a good start 


Edited by junaid, 13 August 2015 - 06:52 PM.

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#728 junaid

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Posted 20 August 2015 - 03:45 AM

 

Hi all,
 
OK Now onto attempt 2. I've been trying to set up a modlist incorporating STEP Extended; REGS; Requiem and a few mods from the SR:LE list (Immersive armors, weapons & creatures being the big draws) and almost all mods from immersive survival pack (exceptions being the hunstman bow and realistic needs).  This yime I'm being more cautious and asking before leaping.
 
So I have a few questions: 
 
I know that installation order is important when it comes to texture/mesh mods (and other mods without plugins). I've ordered my existing STEP Extended list exactly as it appears on the wiki i.e. sorted by priority and dragged all the mods into an ordered list. And I've noticed a pattern there that graphic mods are before gameplay mods, sound is somewhere in between etc. 
 
1st: REGS says to install all its mods after STEP; my first question is that will that lead to an epic cluster****? Or should I re-order the REGS mods like I have done with the STEP Extended list?
 
2nd Question: Should I re-build DynDoLOD?
 
3rd: MO keeps complaining about the difference in the install order (set by me) and the load order (set by LOOT), what should I do?
 
Here's my current STEP Extended load order:
 
 
My ini files:
 
Is there any way to get the install order out of MO?
 
Also: any advice or corrections before I move onto REGS? (and then hopefully Requiem)

 

SOLVED. My issue was that UKSP was out of date. So far looks good. I'll report any bugs I find.


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#729 JohnBell5713

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Posted 31 August 2015 - 06:35 AM

Hi Folks,

 

I'm encountering a problem I've seen mentioned before, but with suggestions that it has either been fixed, is just an issue with the Helgen default start sequence or is related to the Bashed Patch: Invisible Armors.

 

I've set up STEP Extended (2.2.9.1) with Requiem 1.9.1, no Bashed Patch, all relevant (including only suggested) Requiem Patches, everything in the specified load order and all installed according to the guide on Atlassian.  I've started via Alternate Life and found Solitude Guards to have invisible armor.  I reinstalled Requiem against a profile with only Skyrim (1.9.32.0.8) + DLC (Cleaned) + Unofficial Patches + SKSE (1.7.3 R48)/SkyUI (5.1) then Requiem and finally Alternate Start, rebuilt and reinstalled Requiem for the Indifferent.  Same result!  I've also tried re-downloading and reinstalling Requiem to no avail (same size and checksum).

 

Clearly this isn't the norm.  The only thing I can think of is that there's some cleanup that needs to be done between regeneration of the SkyProccer patch, but I can't find anything written up.

 

Any advice would be greatly appreciated as reading about Requiem was my prompt  to get back into gaming after a decade off. 

 

John


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#730 JohnBell5713

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Posted 01 September 2015 - 04:24 AM

Hi Again,

 

Re my post on invisible armors, 1.9.2 seems to have fixed the problem

 

John


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#731 Mr_Moal

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Posted 05 September 2015 - 02:32 PM

Hello all.  Sorry for having been MIA for over a month without mentioning anything, but the work trolls got me and I couldn't get away from them.  

 

I was reading some of the recent threads, and it looks like some more people are taking up the torch to get Requiem and STEP to play nicely together.  In a previous post (https://forum.step-p...k-wip/?p=133206) I list all the patches I've found as well as the load order I'm using.  I also used TES5Edit to make its patch for everything pre requiem installation (place the pach esp above the requiem stuff).  then I build on top of that with requiem mods and patches.  I've found there to be "fewer" crashes, but things are not rock solid yet. 

 

 

If you guys find any additional patches, or discover a problem with any of the ones I listed, please let me know. I would like to do another write up of the installation process, since I've made some reasonably large changes since the last one (largely replacing the lighting (CoT) with Lumen ENB). 

 

 

 

Referring to this post (https://forum.step-p...k-wip/?p=134692), Before I go looking for more patches, I'm going to have to look for redundant and non essential mods that conflict.  I know that the Enhanced Blood mod, Complete Crafting overhaul, and some sort of Mining script are causing most of my problems, so some sort of patch is required there.  My previous major bug where bears, Lions and Giants would launch me across the map seems to have been fixed, though I have no idea what fixed it:) 

 

 

 

 


1st: REGS says to install all its mods after STEP; my first question is that will that lead to an epic cluster****? Or should I re-order the REGS mods like I have done with the STEP Extended list?
 
2nd Question: Should I re-build DynDoLOD?
 
3rd: MO keeps complaining about the difference in the install order (set by me) and the load order (set by LOOT), what should I do?

sorry for the late reply:

1st:  From reading the STEP form, you should be able to install STEP(Extended), and then add on to the end the Requiem Mods.  I did that for REGS (minus RRR), Explorers Guide, Lighting, and The War Ensemble packs.  At the end I installed Requiem.  In terms of priority of things overwriting each other, it seemed to be ok...

 

2nd: I think you are supposed to rebuild DynDoLOD every time you add assets to the game enviornment.  Granted the 1-2hr it takes to build can suck, but its well worth it.

 

3rd: MO is great right up until you install Requiem.  The Requiem instructions specifically say you should manually order the requiem mods and patches.  I've tried to use rules to set the load order, but in the end I would just manually order the Requiem stuff, then group select the mods, right click > Lock Load Order,  then use LOOT to order non requiem mods, then unlock the mods, and do any final tweeking.  I've had bad stuff happen if I changed the load order after making the patches, so you need to re build all patches after you change stuff. 

 

 

junaid,  How has your Requiem building project been going?  Have you had success or run into problems?   If you get a chance, could you let us know what order you installed the packs in, or if you re arranged the packs amoung the STEP install.  Would like to know how it works out.


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#732 krk38

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Posted 11 October 2015 - 12:24 AM

Mr_Moal your documentation is by far the most informative resource on this subject. Thanks!


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#733 Mr_Moal

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Posted 18 October 2015 - 07:06 PM

*
POPULAR

Skyrim with Requiem (and everything but the kitchen sink)


Trying to get a (reasonably) stable Skyrim Requiem Build.


----NOTICE----
Skyrim STEP has been updated. My setup is based on the previous build:
https://wiki.step-pr....2.9#STEP_Packs
Some of the new mods, such as the AI mod, make very large changes, and therefore are not compatible with a large number of mods in my list, or need patching (on the level of Requiem). Since I've just gotten this setup working, it will be a while before I reinstall everything all over again to start over.
----Yes, you will need to start a fresh game if you are deploying the new STEP install. For that matter, you need to start a new game for this "Requiem + everything else" build as well.----


General Notes:

Current instabilities / bugs:




A quick overview of my current set up:
- For my set up, I decided to go for broke and add in everything in my core bucket list. I did make sure to exclude any non essential mods (mainly because I hit the mod cap, and I already had a dozen mods combined to make more room) and any that obviously conflicted.


Current set up:



Merging Mods
space is tight for esp's, so some stuff needs to be merged.




TES5Edit Patch:




Patching Routine




Game Crashes I came across




Settings and stuff




MCM Start up Guide



Next Steps from here. Finally time to play...
So far, the game has been far more stable than previously, and considering how many mods are installed, I'm somewhat amazed it works at all. Some of my previous modding attempts with a fraction of the number of mods ended in disaster (ie the game "Played" for 20-30 hours, then a bugged quest triggered, and everything broke).


If anyone else tries to install similar to what I have, please let me know how it goes, and if you do things differently, I would like to know to improve my install as well. I can't possibly find all the bugs by myself after all.

Edited by Mr_Moal, 20 January 2016 - 02:09 AM.

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#734 kcinlober

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Posted 03 January 2016 - 09:39 AM

Mr_Moal, how is your Requiem build at the moment? Anything to update?

I am about to try to install the Requiem pack as well following your guide and i wanted to know if there was anything else to update. Is it working well?


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#735 Marlen

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Posted 05 January 2016 - 02:43 PM

I've installed Requiem day before yesterday, mostly using Mr_Moal's guiding of MCM settings. So, my Skyrim is now S.T.E.P. Extended 2.2.9.2 + Requiem. No Bashed Patch. For now it's stable.


Edited by Marlen, 05 January 2016 - 03:17 PM.

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