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Question about TES5EDIT conflict resolution navigation mesh and placed object
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dreadflopp
Trying to do some conflict resolution. I am wondering how to think, what it means and what to do about conflicts in worldspace/navigation mesh and worldspace/placed object. I have two screenshots as an example:
https://www.dropbox.com/s/z92b7k9483d0vdy/Screenshot%202014-03-13%2006.01.44.png
https://www.dropbox.com/s/wy2l79unuck7krm/Screenshot%202014-03-13%2006.02.59.png
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