frihyland Posted June 22, 2012 Share Posted June 22, 2012 Discussion thread: Lanterns of Skyrim by MannyGT Wiki Link Lanterns of Skyrim - All In One Great concept and I've been following his individual mods with interest. This one finally did it for me, its an esm and comes with 5 esp presets and instructions to make your own esp preset for the exact experience you want. The default without any esp preset is Oblivion lighting. Link to comment Share on other sites More sharing options...
gwoody79 Posted June 22, 2012 Share Posted June 22, 2012 Adds immersion, lore-friendly, multiple options for user to pick from......Great Mod IMO I have been using the "all in one" pack since first day released and it definitely improves gameplay experience. About to go check out the different RCRN presets in-game now and see how they look Link to comment Share on other sites More sharing options...
skwareballz Posted June 22, 2012 Share Posted June 22, 2012 I figured that his two mods would have to be combined sooner or later. Always liked seeing the lights on the bridges, but not much of a fan with them on the roads. The custom esps are really awesome though. I wish there were the console options to disable some of the lanterns like Claralux. Link to comment Share on other sites More sharing options...
frihyland Posted June 22, 2012 Author Share Posted June 22, 2012 You can do that yourself with a custom esp, that's the point. Link to comment Share on other sites More sharing options...
stoppingby4now Posted June 22, 2012 Share Posted June 22, 2012 Customizing lanterns and locations? Sign me up! Link to comment Share on other sites More sharing options...
Farlo Posted June 23, 2012 Share Posted June 23, 2012 I'm really liking this one, I'm definitely using this one instead of the other two separately. +1 for inclusion. Link to comment Share on other sites More sharing options...
bitdman Posted June 23, 2012 Share Posted June 23, 2012 I just deleted the first two from WS and NMM and dropped the new one and it works niiiice! Good mod! Link to comment Share on other sites More sharing options...
Kelmych Posted October 18, 2012 Share Posted October 18, 2012 The new update adds lanterns in some additional places. Link to comment Share on other sites More sharing options...
TheCompiler Posted October 19, 2012 Share Posted October 19, 2012 Too many lanterns for mee, i'll stick with the bridge only version, don't like to spot lanterns at every corner like in a city! Link to comment Share on other sites More sharing options...
Smile44 Posted February 11, 2013 Share Posted February 11, 2013 Did you know that Lanterns Of Skyrim - All In One - Main.esm does not place lights in the dawnguard areas (I of course do mean the DG compatible version)? Apparently a patch is needed for that linked to from the description page and here. I have confirmed this with mannygt as I thought it was odd that there was no mention of this anywhere in any of the guides - perhaps there is a reason for this or perhaps we have all made assumptions in this case which is probably what happens if one spends more time modding than playing. Anyway doesn't hurt to mention it. :) Link to comment Share on other sites More sharing options...
justjr Posted February 11, 2013 Share Posted February 11, 2013 I use the Dawnguard (and CoT) esm in the original mod page: https://skyrim.nexusmods.com/mods/18916 Link to comment Share on other sites More sharing options...
Smile44 Posted February 11, 2013 Share Posted February 11, 2013 I use the Dawnguard esm. and RLO esp. my point was that there are no lights placed in the dawnguard areas unless you have this patch which made me wonder why the main mod needed to be DG compatible unless it has to do with the whole eclipse malarky. Link to comment Share on other sites More sharing options...
TechAngel85 Posted April 2, 2013 Share Posted April 2, 2013 Has been updated with MCM support and new "performance" options in the MCM menu. Link to comment Share on other sites More sharing options...
mobias Posted April 4, 2013 Share Posted April 4, 2013 I'm going to assume this MCM version is the best one to use for the 'Main' file the wiki mentions...? Link to comment Share on other sites More sharing options...
TechAngel85 Posted April 4, 2013 Share Posted April 4, 2013 Always use the most up-to-date version of any mod unless a specific version is mentioned in the notes on the mod table in the STEP Guide. Link to comment Share on other sites More sharing options...
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