Edited by dreadflopp, 16 March 2014 - 04:43 AM.
De-level skyrim recommendation
Posted 16 March 2014 - 04:27 AM
Posted 16 March 2014 - 05:09 AM
Posted 16 March 2014 - 05:58 AM
Edited by dreadflopp, 16 March 2014 - 06:23 AM.
Posted 16 March 2014 - 09:39 AM
Posted 16 March 2014 - 12:39 PM
A good question I will need to look into it but as far as I am aware Xarrian placed specific amounts of foes in specific areas. He also took away the names e.g. Draugr is all you see when you click on them regardless of whther they are a Boss or not. As far as I am aware there is always variety in that in one area there will be easy foes and harder ones but you wont know other than by how they look and handle their weapons. You can clear bandits at low level but need to avoid letting them gang up on you or hit you with arrows, spells and two handed weapons. The game settings function is deactivated in Requiem in that changing the setting to expert or legendary has no effect. I know that ASIS and RUS has easier areas close to towns and cities. Here is more specific information.
Hope this helps.
Edited by Smile44, 16 March 2014 - 12:43 PM.
Posted 16 March 2014 - 01:38 PM
I think I'll try requiem. Much less work for me since you have done so much compatiblity testing and conflict resolution :)
Posted 25 April 2014 - 02:13 PM
Edited by Garfink, 25 April 2014 - 02:22 PM.
Posted 25 April 2014 - 03:55 PM
Posted 26 April 2014 - 01:07 AM
After much soul searching and many hours of testing... including trying Skyrim Unleash, SkyRe Encounters, Requiem and ASIS encounters I have decided I DON'T like my monsters deleveled, at high levels there are areas of the game (most of Skyrim actually) that is simply too easy.
What I think would be perfect is a deleveling mod that raises the minimum level of creatures where appropriate/selectively BUT leaving it so that ALL dungeons have unlimited level cap so if I stumble into a "low level" dungeon when I am level 60, it will still spawn level 60 monsters. Yes I know this isn't perfect but as large as Skyrim is, its no daggerfall in size and so I can't really afford to lose dungeons as I am leveling beyond them.
I guess I could manually setup WTF, but I just don't think it worth all the effort.
BUT. having said it, loot deleveling and decreasing the amounts of gold in skyrim and nerfing merchants makes for a much more rewarding game. Its actually worthwhile playing a thief now, whereas it was pointless before.
To nerf OBIS, you will need to place Morrowloot 4E (have complete crafting overhaul & remove the relev/delev marker on it after Morrowloot 4E to use CCO's crafting if you want to, recommend nerfing the mining via CCO as well, select fast mining but less ore) and Scarcity below it in the load-order, just so any shared level-lists will have Morrowloot 4E and Scarcity overwriting it in the bash patch.
Having done this, that SkyRe perk where you can smelt down clutter for its constituent ingots become its weight in gold! I've never taken this perk before making these changes, now it matters A LOT. (come to think of it, I never bother mining before either as looting and melting the loot was much much faster.)
Remember If you are still getting too much loot, just install a higher setting with Scarcity, try 8x loot & 6x merchants to really put the squeeze on loot. Once done, you will find your perk selection become more important and any loot find heaven.
Also: With the uncapper ini that I mention above, I would edit the perk progression BACK to the default SkyRe one by cut and pasting. The ini that I mention above wasn't designed around SkyRe and you need a little more perks when using SkyRe to make it balanced. I like the slower progression to level 30 with this ini, as much of the game is better balanced and more fun between level 15-30 in my opinion, so stretching it a little is a good idea. With the vanilla SkyRe uncapper leveling, you are usually level 14 after one evening's play which is WAY too quick. But I usually edit the ini so that it levels quick up to level 5 so I can specialize my character early on and give it more direction, or else you will be using ALL the skills to just survive, which sort of gives you a "bad" start everytime..
Edited by Garfink, 26 April 2014 - 01:23 AM.
Posted 26 April 2014 - 01:18 AM
Edited by dreadflopp, 26 April 2014 - 01:21 AM.
Posted 26 April 2014 - 01:26 AM
If that is the case, then can I assume the same can be said of ASIS encounter zones or SkyRe encounters if I am using High Level Enemies??
Meaning: does HLE uncap all encounter zones beyond the limits set by encounter zone mods?
HLE SIC version is based around the non-scaling version of the mod unfortunately and that means only the strongest monsters in each monster group will scale with the character (boss monsters). Just notice that there is a Hardcore patch for HLE which raises the level of monsters encountered (and make changes to the difficulty scaling in-game) this sounds like a good idea to really make them dungeons more difficult without spaming too many spawns via ASIS/random encounters.
Edited by Garfink, 26 April 2014 - 01:38 AM.
Posted 26 April 2014 - 01:33 AM
Edited by dreadflopp, 26 April 2014 - 01:34 AM.
Posted 26 April 2014 - 02:26 AM
I see. So HLE provides a larger variety of leveled creatures so those pesky bandits will have uber versions as you level beyond the vanilla bandit maxes.
In that case I will probably not bother with delevellers and use the hardcore patch of HLE to raise the average level of enemies encountered, so my dungeons are more dangerous.
Yes, this will mean that I will lose some sense of progression as monsters will keep up with me or even ahead of me... but I can pretend the game is linear and I have just entered a more challenging area. I won't see a REAL difference compared to a unleveled world UNLESS 1) I am comparing the same dungeon between games. 2) You go back to a respawned dungeon in the same game. 3) Maybe outdoor areas, but I suspect even with HLE the outdoor wolves and saber cats aren't going to be leveled up very high, but them outdoor bandits are going to take some imagination to keep the illusion.
I can live with that in a game world as "limited" in size as Skyrim.
Edited by Garfink, 26 April 2014 - 02:28 AM.
Posted 26 April 2014 - 02:43 AM
Posted 26 April 2014 - 03:57 AM
Sounds like there is no perfect solution.
Remember with the "Old Skool" style of RPG, there were many many examples where even though the world was deleveled (which was the norm back then), there were artificial barriers in the game done by the programmers to prevent an early demise or access to high level loot and maintain a sense of suspense. These barriers (like areas in the game that isn't accessible early on) (that can make the game more linear) are NOT in Skyrim, so I don't think that there will ever be a perfect solution as sectioning off Skyrim isn't really an option.
The game world being so sandbox style with a rather weak journal system just isn't cut out to be deleveled.
You are correct: I have tried a lot and took the game to level 50+ in each "test", I found deleveled world like Requiem was super easy in the middle of the game and even easier later and the world was so much smaller at any level because you are limited to where you can go, either because the dungeons were too hard or too easy. I lost all sense of exploration. It was terrible for me. The early game of Requiem and Skyrim Unleash was great and I think well tested and balanced, but like many of these mods you can imagine that it would be easier to playtest early levels and I just don't think they are very polish in the mid to high levels.
I prefer using other ways to dynamically adjusting difficulty to suit the level I am at and the style of play I am adopting. The balance could be great with one character, but with another type of character the balance could be totally off. So installing mods that allow you to adjust the in-game difficulty without turning the monsters into health-sinks is the best way to go (in my experience).
Edited by Garfink, 26 April 2014 - 04:35 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users