Jump to content

Fear and Loathing in New Vegas - Feedback


Recommended Posts

Hello everyone, I just started the guide but I am coming from other Skyrim guides, the thing I noticed is that there is no indication about cleaning the DLCs.  Should I do that o I better leave them alone?

 

Thanks in advance.

 

Regards

 

Leave them alone

  • +1 1
Link to comment
Share on other sites

Hello guys, it is me again!

 

I ran into a difference between what is stated in the guide and my actual experience. In the section for merging Yuki mods: https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas_YukichigaiGameplayTweaks#Yuki_Mods_Merged

 

It is stated that after applying the "Generate Bash Tags" with FNVEdit you will get the following TAGs:

 

Tags that should be added:

  • Actors.ACBS
  • Actors.AIData
  • Actors.AIPackages
  • Actors.DeathItem
  • Actors.Stats
  • Factions
  • Graphics
  • Invent
  • Names
  • NPC.Class
  • Scripts
  • Stats

But I am missing 

  • Actors.AIPackages

 

I tried to add it manually using Wrye Flash, but the one there is called: AIPackagesForceAdd

 

Should I worry about this? 

 

Thanks in advance 

Link to comment
Share on other sites

Hello, 

 

I have spent several thousand hours playing Tes3, 4, and 5.  The GOG sale of FNV plus TES1 and TES2 for US$11.99 convinced me to switch to the Darkside. 

 

I really appreciate the time and effort it took to create the Fear and Loathing in New Vegas guide.  Thank you EssArrBee for a monumental effort!

 

I have several comments on the guide:

 

1.  I think it would be helpful to put the following instructions in the "installing FNVLODGen" section:

 

"1.  In the MO Executables menu select FNVLODGen.
2.  Next to the Arguments text field, type " -o:"C:\FNVLODGenOutput" ", without quotations.  Additionally, any location outside of MO's virtual directory can be chosen.
3.  Click [Modify], then [Close]."

 

Without this people might have a hard time finding the FNVLODGen output file.

 

 

2.  I used Bethini to create the Fallout.ini and Falloutprefs.ini.  The options/questions that Bethini asks for FNV are only 20% of the number asked in Skyrim.  It is so much easier to use Bethini because of the drastically reduced options.  I did learn the hard way that making the suggested Fallout.ini and Falloutprefs.ini tweaks per the guide to the Bethini ini files results in the game freezing just prior to the main menu.

 

3.  There is an instruction to untick Vurts WFO LOD Patches after running FNVLODGen.  It would be nice if the instructions said that this was the only file that needs unticking.

 

4.  For noobies it might be nice to say that the Alternate Start mod should be unticked if you are playing the game for the first time.

 

5.  The latest ENB for FNV is 322.

 

 

Thank you ESSARRBEE and Bethesda

Edited by Rogdon
Link to comment
Share on other sites

Hello, I am kinda new to modding and playing New Vegas, but I just finished the Fear and Loathing NV setup and currently playing it. But now I knew about the mod called JSawyer Ultimate Edition and it seems pretty interesting and it has very good opinions. 

 

Because I am totally new to modding FNV, I don't feel comfortable building my own setup of mods (like I would do with Skyrim blindfolded :D), but I read this in a reddit post:

 

 
Follow the fear and loathing guide, but instead of using the project nevada rebalance module, use Jsawyer Ultimate instead. You'll need this patch to make them play nice together.
 
You can use the equipment module, cybernetic and core from project nevada, just not rebalance. This way you'll get the benefits of project nevada, like helmet overlay, bullet time, more weapons. But harder difficulty through reduced loot, effective aid items better, as in it'll be more difficult, stats and perks.
 
Then with Gun Runners Arsenal Disabled. So the superior weapons from that mod don't spawn in the wasteland or on vendors.
 
Finally you can use Bleed for a better damage model on enemies and yourself, and it'll be even more difficult. This is what I've settled on, after multiple playthroughs with project nevada rebalance, this is clearly the superior setup.

 

 

So I wanted to know if what is written in that post is accurate and I would be able to proceed to do it without breaking my setup.
 
Thanks in advance, and excuse my poor English, Spanish is my native language.
Link to comment
Share on other sites

  • 3 weeks later...

So I want to use Tale of Two Wastelands along with this modding guide, so should I use "Fear and Loathing" or "Tale of Two Wastelands - Overencumbered Edition"? Or is there a way to sort of mix the two, because F&L has been updated more recently when compared to the other.

Link to comment
Share on other sites

I'm sure I'm missing something obvious, but I'm installing this now, and I've reached the Unofficial Patch Plus. It says install the main and optional files - but there are three optionals, and I don't know which one to install. I've noticed the version number is higher on the mod page than on the guide, so I'm guessing there's been an update. There's no reference to Cyberware in the guide, so would I just need the bog standard Project Nevada patch?

Link to comment
Share on other sites

@ johanlh - I might be a bit late, but I would not recommend using FLNV with Josh Sawyer's. What you've read is mostly correct, Josh Sawyer's main conflicts are with PN, but there are other mods in the list intended to work along with PN, not JS.

You can, of course, use Mod Organizer's profiles to play a bit with the mod setup and check how the things turn out - if you are an experienced user, that is. But most patch mods will not work as they will look for the PN Master.

 

@ ShadowFyre - I would use the TTW guide if I were you. It might be updated, but is guaranteed to work, which is not guaranteed for the mods in the FLNV list. You can always go to a mod's page in nexus and check if it works with TTW, or not. You can perform this check for all mods that appear on the FLNV mod list, but not on the TTW list.

 

@ BelowTheSun - well, do you have Cyberware, or not? You should check your plugins list for PN-Cyberware.esp and PN-Rebalance.esp. It is located on the right-hand side of MO. Based on what you see there, download the appropriate file. If you have both Cyberware and PN Reballance, get Unofficial Patch Plus - Project Nevada Patch. If you followed the guide up to this point, you probably have all PN’s modules anyway.

Link to comment
Share on other sites

  • 2 weeks later...

Even though the guide is finished, I wanted to suggest to anyone who wants to use Borderless Windowed Fullscreen mode for FNV for alt-tab ability, a recent mod called OneTweak ported over from Skyrim for use with NVSE.  It is compatible with ENBseries so no oddities occur when used together unlike older Borderless Windowed remedies for New Vegas.

 

For F&L, before installing any game fixes, simply manually download the mod, extract the .dll file to your New Vegas directory. To install the ini file

 

1. Create a new Mod Folder in MO, name it One Tweak

2. Create a new Data Folder within it

3. Within the Data Folder, create a folder named NVSE

4. Within the NVSE Folder, create a folder named Plugins

5. Copy or Move the OneTweak.ini file inside this folder and enable the mod in Mod Organizer

 

Edit the ini within MO to your pleasing and enjoy.

Edited by ZidanReign
Link to comment
Share on other sites

  • 2 weeks later...

Hey, sorry if this is a bad place, but I can't seem to install UIO correctly. When I try to install it, it says "Unable to obtain public key for StrongNameKeyPair" and "errorcode 5."

 

I'm following this tutorial: 

 

The mods I have installed are OneTweak, NVAC, NVSR, YUP, and Unofficial Patch Plus. I also have the 4GB enabler, Wrye Base, FNVEdit, and NVSE.

 

Can someone please help? Thanks.

Link to comment
Share on other sites

Hey, sorry if this is a bad place, but I can't seem to install UIO correctly. When I try to install it, it says "Unable to obtain public key for StrongNameKeyPair" and "errorcode 5."

 

I'm following this tutorial: 

 

The mods I have installed are OneTweak, NVAC, NVSR, YUP, and Unofficial Patch Plus. I also have the 4GB enabler, Wrye Base, FNVEdit, and NVSE.

 

Can someone please help? Thanks.

Run MO as Administrator.

 

Also, you shouldn't use the old 4GB enablers anymore, use RoyBatty's 4GB patcher to patch your exe.  Much cleaner and safer.

https://www.nexusmods.com/newvegas/mods/62552/?

Link to comment
Share on other sites

Just bit the bullet and decided to stop waiting for the CaliberX + RWLE updates, and have been actually playing for the first time in a while.  I'm running the guide exactly, with a couple minor additions  - Russell, the Inheritance, Hope Lies and Solid Project.

 

Anyway, everything is peachy except every 20 - 40 minutes the game crashes, sometimes giving me an 'out of memory' error, sometimes locking up my whole system, requiring a restart.  I am running the Win10 Creators update, and have updated my enblocal.ini to the new dx9 vram sizetest number (though it was crashing before I changed the number as well.  checking enblocal was one of my first attempts at a fix).  I also can confirm I am using the patched 4G FalloutNewVegas.exe, launched from MO.

 

Did some looking around and it was suggested heap replacement in NVSR could be the issue, so I set bReplaceHeap = 0, Still crashes.  If anybody has any insight/suggestions?

Link to comment
Share on other sites

"bReplaceHeap = 1" was my culprit for the Out Of Memory error. What does your \Fallout New Vegas\Data\NVSE\NVSE.ini look like? Here's my NVSE.ini and NV Stutter Removeal ini:

 

NVSE.ini

 

 

[Memory]
DefaultHeapInitialAllocMB=384     ;499    ;500
scrapheapsizeMB=127    ;128

; = other values I used

 

 

New Vegas Stutter Remover .ini

 

 

Master = {

_comment = You can turn on or off each distinct feature from here.

bManageFPS = 1

bHookCriticalSections = 1

bHookLightCriticalSections = 0

bHookHashtables = 1

bReplaceHeap = 0

bReplaceGetTickCount = 1

bLogToConsole = 0

bFastExit = 1

bFlushLog = 1

iSchedulingResolution = 1

bReplaceRandom = 1

bExperimentalStuff = 0

iMainHookPoint = 1

}

Experimental = {

_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.

_comment =other settings here you're probably better off not touching

bReduceSleep = 0

iThreadsFixedToCPUs = 1

bSuppressRandomSeeding = 0

bBenchmarkHeap = 0

bAlternateHeapHooks = 0

iHeapMainBlockAddress = 0

}

FPS_Management = {

_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2

bInject_iFPSClamp = 1

fMaximumFPS = 60

fMinimumFPS = 20

iFPS_Report_Period = 4000

fExtraSleepPercent =0.05

}

GetTickCount = {

_comment =This section is disabled by default - see Master/bReplaceGetTickCount

bForceResolution = 1

bPreserveDC_Bias = 1

bPreserveHighFreqComponents = 0

bForceSync = 0

iSyncLimitMilliseconds = 50

}

CriticalSections = {

_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly

_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)

_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed

bUseOverrides = 1

iDefaultMode = 3

iDefaultSpin = 1000

iStaggerLevel = 5

bEnableMessages = 1

bEnableProfiling = 0

}

LightCriticalSections = {

_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with

bEnableProfiling = 0

bEnableMessages = 1

iDefaultMode = 3

iDefaultSpin = 1000

iStaggerLevel = 5

bFullHooks = 0

bUseOverrides = 0

}

Heap = {

_comment =This section is disabled by default - see Master/bReplaceHeap

_comment =I recommend enabling it however.

_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability

_comment = It crashes instantly on Fallout3 last I remember checking

_comment = It seems to work on Fallout: New Vegas ?

_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc

_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder

_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)

iHeapAlgorithm = 6

bEnableProfiling = 0

iHeapSize = 450

bEnableMessages = 0

bZeroAllocations = 0

}

Hashtables = {

bUseOverrides = 1

bEnableMessages = 0

bEnableExtraMessages = 0

bEnableProfiling = 0

}

OverrideList = {

CriticalSection = {

CallerAddress = 0xA62B29

comment = Renderer+0x180, recommendation=suppress (mode 5)

Mode = 5

Version =FalloutNV 1.4.0.525

}

CriticalSection = {

CallerAddress = 0xA62B17

comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)

Mode = 2

Version =FalloutNV 1.4.0.525

}

CriticalSection = {

CallerAddress = 0xA044FE

comment = ?, recommendation=stagger (mode 3), maybe high spin?

Mode = 3

Spin = 6000

Version =FalloutNV 1.4.0.525

}

CriticalSection = {

CallerAddress = 0xA5B577

comment = ?, recommendation=stagger (mode 3)

Mode = 3

Version =FalloutNV 1.4.0.525

}

CriticalSection = {

CallerAddress = 0x4538F1

comment = ?, recommendation=fair (mode 2)

Mode = 2

Version =FalloutNV 1.4.0.525

}

HashtableEarly = {

comment = vtable:0x01094e7c

Address = 0x011F3358

OldSize = 37

NewSize = 8701

Version =FalloutNV 1.4.0.525

}

HashtableEarly = {

comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?

Address = 0x011F3308

OldSize = 37

NewSize = 371

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?

SizeAddress = 0x0084AB60

OldSize = 37

NewSize = 117

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x004746BB

SizeAddress = 0x00473F69

OldSize = 1001

NewSize = 5005

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x0058911b

SizeAddress = 0x00582CA2

OldSize = 37

NewSize = 119

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x0058911b

SizeAddress = 0x00587AC9

OldSize = 37

NewSize = 43

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x0058921B

SizeAddress = 0x00582CEF

OldSize = 37

NewSize = 49

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x0058931b

SizeAddress = 0x00582D64

OldSize = 37

NewSize = 31

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x0058931b

SizeAddress = 0x00583F90

OldSize = 7001

NewSize = 7001

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x0058931b

SizeAddress = 0x00583FF6

OldSize = 701

NewSize = 1703

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x006b7f0b

SizeAddress = 0x006B5C76

OldSize = 10009

NewSize = 10009

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x006B81BB

SizeAddress = 0x006B7A30

OldSize = 1009

NewSize = 2809

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x006c62bb - this one is important

SizeAddress = 0x006C02F8

OldSize = 37

NewSize = 121

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x006c62bb

SizeAddress = 0x006C035F

OldSize = 37

NewSize = 95

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x006c62bb

SizeAddress = 0x006C0397

OldSize = 37

NewSize = 97

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x006c6b6b

SizeAddress = 0x006C03AB

OldSize = 37

NewSize = 89

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x006e213b

SizeAddress = 0x006E13AF

OldSize = 37

NewSize = 53

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00845BEB

SizeAddress = 0x00845558

OldSize = 5039

NewSize = 7049

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x006e213b

SizeAddress = 0x008470FA

OldSize = 37

NewSize = 55

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x006e213b

SizeAddress = 0x00846FFB

OldSize = 5039

NewSize = 5031

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x006e213b

SizeAddress = 0x0084703E

OldSize = 37

NewSize = 57

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x006e213b

SizeAddress = 0x00848072

OldSize = 5039

NewSize = 12041

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00558F0B

SizeAddress = 0x00544FA7

OldSize = 37

NewSize = 39

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =also caller 0x00558F0B

SizeAddress = 0x00544FC9

OldSize = 37

NewSize = 29

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULL

SizeAddress = 0x00AD9169

OldSize = 37

NewSize = 111

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULL

SizeAddress = 0x00AD9189

OldSize = 37

NewSize = 111

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULL

SizeAddress = 0x00AD91A9

OldSize = 37

NewSize = 111

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULL

SizeAddress = 0x00AD91CC

OldSize = 37

NewSize = 39

WordBits = 8

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00a2f00b, multiplied by 4

SizeAddress = 0x00A2EFDF

OldSize = 148

NewSize = 604

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00a2f00b, must be 1/4th of the preceding one

SizeAddress = 0x00A2EFED

OldSize = 37

NewSize = 151

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00a660e2, multiplied by 4

SizeAddress = 0x00A660B7

OldSize = 236

NewSize = 636

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00a660e2, must be 1/4th of the preceding one

SizeAddress = 0x00A660C4

OldSize = 59

NewSize = 159

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00B61872, multiplied by 4

SizeAddress = 0x00B61841

OldSize = 404

NewSize = 1204

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00B61872, must be 1/4th of the preceding one

SizeAddress = 0x00B61854

OldSize = 101

NewSize = 301

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00B7FFA8, multiplied by 4

SizeAddress = 0x00B7FF73

OldSize = 148

NewSize = 988

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00B7FFA8, must be 1/4th of the preceding one

SizeAddress = 0x00B7FF85

OldSize = 37

NewSize = 247

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00b9a61b, multiplied by 4

SizeAddress = 0x00B9A5EB

OldSize = 148

NewSize = 628

Version =FalloutNV 1.4.0.525

}

Hashtable = {

comment =caller 0x00b9a61b, must be 1/4th of the preceding one

SizeAddress = 0x00B9A5FD

OldSize = 37

NewSize = 157

Version =FalloutNV 1.4.0.525

}

CriticalSection = {

CallerAddress = 0xA5D9F7

comment = Renderer+0x180, recommendation=suppress (mode 5)

Mode = 5

Version =FalloutNV 1.3.0.452

}

CriticalSection = {

CallerAddress = 0xA5FA67

comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

Mode = 2

Version =FalloutNV 1.3.0.452

}

CriticalSection = {

CallerAddress = 0xA5D9F7

comment = Renderer+0x180, recommendation=suppress (mode 5)

Mode = 5

Version =FalloutNV 1.2.0.352

}

CriticalSection = {

CallerAddress = 0xA5D9E5

comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

Mode = 2

Version =FalloutNV 1.2.0.352

}

CriticalSection = {

CallerAddress = 0xA5DB09

comment = Renderer+0x180, recommendation=suppress (mode 5)

Mode = 5

Version =FalloutNV 1.2.0.314

}

CriticalSection = {

CallerAddress = 0xA5DAF7

comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

Mode = 2

Version =FalloutNV 1.2.0.314

}

CriticalSection = {

CallerAddress = 0x9FF32E

comment = ???, recommendation=stagger (mode 3)

Mode = 3

Version =FalloutNV 1.2.0.314

}

CriticalSection = {

CallerAddress = 0xAFCE77

comment = ???, recommendation=stagger (mode 3)

Mode = 3

Version =FalloutNV 1.2.0.314

}

CriticalSection = {

CallerAddress = 0xAD40E8

comment = ???, recommendation=???

Version =FalloutNV 1.2.0.314

}

CriticalSection = {

CallerAddress = 0xA56607

comment = ???, recommendation=stagger (mode 3)

Mode = 3

Version =FalloutNV 1.2.0.314

}

HashtableEarlyIndirect = {

comment =vtable 0x010169C8

Address = 0x011BE3C0

OldSize = 131213

NewSize = 161219

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x004AFA4B

SizeAddress = 0x4ACBA7

OldSize = 257

NewSize = 307

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x004AFA4B

SizeAddress = 0x4EE211

OldSize = 257

NewSize = 311

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x004AFA4B

SizeAddress = 0x652607

OldSize = 257

NewSize = 313

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x004AFA4B

SizeAddress = 0x8724C4

OldSize = 257

NewSize = 317

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x004AFA4B

SizeAddress = 0xA586F8

OldSize = 257

NewSize = 319

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x004AFA4B

SizeAddress = 0xB525E9

OldSize = 257

NewSize = 323

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x004AFA4B

SizeAddress = 0xB65467

OldSize = 257

NewSize = 329

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x004AFA4B

SizeAddress = 0xCB4F06

OldSize = 257

NewSize = 331

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x006B670B

SizeAddress = 0x6B6030

OldSize = 1009

NewSize = 2501

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x006E01DB

SizeAddress = 0x84441B

OldSize = 5039

NewSize = 51121

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x006E01DB

SizeAddress = 0x845492

OldSize = 5039

NewSize = 52213

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x0084302B

SizeAddress = 0x842958

OldSize = 5039

NewSize = 70103

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x0084FF9B, max 127

SizeAddress = 0x84F698

OldSize = 37

NewSize = 121

WordBits = 8

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x0085014B, max 127

SizeAddress = 0x84F917

OldSize = 37

NewSize = 121

WordBits = 8

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x0085024B, max 127

SizeAddress = 0x84F937

OldSize = 37

NewSize = 121

WordBits = 8

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x008604AB

SizeAddress = 0x851D28

OldSize = 5039

NewSize = 5039

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x00A61082, 1 of 2, multiplied by 4

SizeAddress = 0xA61057

OldSize = 236

NewSize = 1172

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x00A61082, 2 of 2

SizeAddress = 0xA61064

OldSize = 59

NewSize = 293

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x00A29ECB, 1 of 2, multiplied by 4

SizeAddress = 0xA29E9F

OldSize = 148

NewSize = 1604

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x00A29ECB, 2 of 2

SizeAddress = 0xA29EAD

OldSize = 37

NewSize = 401

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x00AE25F7, max 127

SizeAddress = 0xAD4009

OldSize = 37

NewSize = 71

WordBits = 8

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x00AE2677, max 127

SizeAddress = 0xAD4029

OldSize = 37

NewSize = 73

WordBits = 8

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =also caller 0x00AE2677, max 127

SizeAddress = 0xAD4049

OldSize = 37

NewSize = 79

WordBits = 8

Version =FalloutNV 1.2.0.314

}

Hashtable = {

comment =caller 0x00AE26F7, max 127

SizeAddress = 0xAD406C

OldSize = 37

NewSize = 81

WordBits = 8

Version =FalloutNV 1.2.0.314

}

CriticalSection = {

CallerAddress = 0xA5D129

comment = Renderer+0x180, recommendation=suppress (mode 5)

Mode = 5

Version =FalloutNV 1.2.0.285

}

CriticalSection = {

CallerAddress = 0xA5D117

comment = Renderer+0x080, recommendation=fair (mode 2)

Mode = 2

Spin = 1500

Version =FalloutNV 1.2.0.285

}

CriticalSection = {

CallerAddress = 0xFACB0E

comment = high contention CS, recommendation=stagger (mode 3)

Mode = 3

Spin = 1500

Version =FalloutNV 1.2.0.285

}

CriticalSection = {

CallerAddress = 0x6805A1

comment = unknown set of CSes, recommendationfair (mode 2)

Mode = 2

Version =FalloutNV 1.2.0.285

}

CriticalSection = {

CallerAddress = 0xAA3302

comment = unkown CS, recommendation=fair (mode 2)

Mode = 2

Version =FalloutNV 1.2.0.285

}

}

 

 

 

Compare to yours or just back yours up and replace them with mine. The ini's will either be in your MO\Mods\ folder or the \New Vegas\Data\NVSE folder. That's my only idea. Good Luck, Baronaatista!

Edited by AyleidRuin
Link to comment
Share on other sites

Yeah, my nvse_config.ini and new vegas stutter remover.ini look exactly the same as far as I can tell.  

 

I'm realizing this actually may be two different issues.  Before, I was getting the 'out of memory' message.  Now, it seems to just stall.  When I was initially troubleshooting I realized I was launching the game from NVSE, not the patched FalloutNewVegas.exe... Can't remember if I had gotten the 'out of memory' message after launching the 4G enabler properly.  

 

I've been playing a game through all this, do I need to start a new game perhaps?  I'm not sure if the launching process gets tied to a save somehow or if it's safe to tweak NVSR settings during a playthrough?

Link to comment
Share on other sites

Well, I am using Zan AutoPurge Crash Protection (https://www.nexusmods.com/newvegas/mods/49319) in addition to NVSR to fix my "Out of Memory" issues. I'm still getting that error, though, but only in two locations - Camp McCarran and the Atomic Wrangler. I've set it to clear my cell buffers every 10 minutes while outside, and every 4 minutes - while inside.

 

You can also try tweaking the settings of NVSR by carefully following the readme - some systems work best on settings different than the ones suggested on FLNV.

 

Another thing you might try is cleaning your fallout.ini and falloutprefs.ini with BethINI. There's a section on "Clear and Present Danger", Fallout 3's modding guide @ STEP on how to use BethINI and it works as charm. Cleaning the INIs can improve performance noticeably.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.