HLE Hardcore is my answer to the alternative to deleveling, you can of course use it whilst using an encounter delevel mod. I think the vanilla adept setting where you do 100% damage and so do the enemy (i.e fair) is WAY too easy, especially when NPCs spawn on average lower level than you. I can win with any character and most fights are just a walk in the park. Hardcore doesn't change anything but just make the "leveling" fair for the monsters and makes every dungeon so much more fun. I think it should be about fun. Too easy is no fun. You can use SkyTweak to set the difficulty slider back to default so people can choose a real Novice level if they want to, so that shouldn't be of any concern. You can of course patch it too back to default difficulty scaling I guess.
NPC enchantment fix simply allow NPCs to use all the enchanted gear they happen to have on them. In vanilla only certain enchantments work for the NPCs, so it isn't fair. This just fixes it. No patching required so this is a no brainer insertion.
Radiance is sort of like Skyrim Cutting Room, adds encounters to the outside world, pretty seemlessly and without scripts. I've been using it for the longest time. Extended Encounters does something similar, but I am not so sure about some of the encounters, there is ONE encounter that has the Vigilants fighting off some Daedras, you can't loot the armor so its not bad (you can harvest their hearts though, but since daedra hearts are almost impossible come by for alchemists, in super scarce world, its not game changing.), but it can happen a touch too often to suspend disbelief.
SIC version is needed if you use SIC! SIC already adds so much more variety to the creatures at all levels but with HLE support its even better. Very lore friendly. I like it.
As for the economy, I will keep you up to date with any further findings and adjustments I make. So far so good, I think it still probably needs some minor tweaks like increasing merchant items for sale and maybe some minor trade & barter tweaks, like how much gold the vendors should have, but my suggestion so far is very close to the correct ball park. I am just concerned that its a little too Scarce. But we'll see.
Random encounter is different from ASIS, it adds spawn points all over Skyrim, these function like vanilla spawn points so ASIS will affect it. BUT: Random encounter (RE) can control its own spawn point spawning rates and is customizible via MCM, changing the spawn rates within the RE MCM doesn't affect vanilla spawn points though, so you need ASIS for that. So far I have found with the increase AI fairness, there is no need for extra spawns of ASIS, just a few smattering of spawns from RE is enough to add more without adding too much more. Another reason for installing SIC is it too installs its own unique spawn points and this will further encounters, without needing all these other encounter mods like populated series.
I highly recommend you read this https://sites.google...ecreatures/home to get a handle on all the options for SIC and HLE. Its too bad not all the MCM options are documented in much detail, like the difficult settings. I currently have extended stats and armor, I might turn off the armor as it could be making the enemies a little too resistant to damage, currently I am needing 3-5 power dual-wield attacks to take down an even/slightly higher level spawn and I think that is a little to much, 2.5 should be enough, so I will be trying that out tonight. With HLE hardcore you don't need extended damage, as you will get knocked about enough as it is.
The next adjustment is dragons... I don't like the expert setting in deadly dragon, dragons have a touch too much health compared to vanilla. So I will be manually adjusting these settings as I go. I am using dragon combat overhaul also.
(BTW, I don't use much of REG, only all the bits that don't need patches, I am not a huge fan of ETaC myself, its a good implementation and I see why people like it, like dawn of series, but I am not in for adding bits (especially such large bits) to Skyrim that serves no function but aesthetics, like the market stalls outside whiterun, you'll never buy anything from them but they just take up space, they serve no quest function either, but the quests I like very much, BUT for example since I don't use the patches I can't use Aurora Village with Moon and Star say... no biggie. Moon and Star is so much better anyway. )
Edited by Garfink, 29 April 2014 - 05:52 AM.