Hello! I've heard that packing texture mods into Skyrim - Textures.bsa could reduce the VRAM usage, so I wanted to try that out myself. Now, I have basically everything setup in a /textures/... folder (original skyrim files overwritten with the texture-packs), (they've worked in the past, as loose files), but when I pack them with Archive.exe or BSAopt, it 'doesn't' work. with Archive.exe it packs the files into a ridiculously big file (approx. the size of the loose files, 11GB) and of course it doesn't work (no textures in Skyrim) When I pack the files with BSAopt (no matter if 0 or 10 compression level, force or not forced.) after a while it tells me "Failed to copy file "textures..." Retry?" When I press retry, the same happens in the second "pack-through" (where it tries to pack the failed files from before). How do I pack the files correct, or how do I see if I made a mistake? (I made it like this: folder textures with original skyrim - textures (unpacking worked fine, I think) and a new textures folder. I put every mod into the new textures folder with the right load order. Then I copied the whole new textures into the textures folder, and overwrote everything.) TIA! :) EDIT: I tried the default Settings of BSAopt, and with every"Skip blahblah" disabled.
And the log file: https://www.mediafir..._-_Texutres.log EDIT2: Split the files into 4 folders, trying to pack them manually and use one as master and the other ones as mods. Currently compressing, no problems so far. EDIT3: Alright splitting did the job, I don't see any decrease in VRAM though. Nexus moderator liar! :D
Edited by MisterSkilly, 27 April 2014 - 07:13 AM.