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Shenk Thievery Overhaul by Enos Shenk


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#1 Roogal



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Posted 26 March 2012 - 09:53 PM


Note - Not for current use (to watch)

This mod aims to make thievery in Skyrim more rewarding, as well as a bit more challenging. It is being built in 3 phases, each of which will go a
bit farther towards satisfying your inner kleptomaniac.

Main features:
Added stealthy ways of getting around the five major cities (Solitude, Windhelm, Whiterun, Markarth and Riften). These can include tunnel systems, rooftops, ladders, hatches in roofs etc.

- Added vaults
beneath the five major cities. These have a large City Guard presence and require keys to access, but have plenty of loot. So far only Solitude, Markarth and Whiterun vaults are completed.

- Added NPCs to
guard various shops and houses during night hours. Poor areas may have Guard Dogs, shops and middle-class have Night Watchmen, and richer residents have hired Housecarls.

- NPC thieves sometimes prowl
targets at night. These are much smarter than the Riften thieves, they sneak around specific houses and shops and will steal items laying out. They only head out on specific days of the month, so seeing them can be somewhat rare.

- Three varieties of specialty arrows have been added.
Immolation Arrows light the target on fire, Noisemaker Arrows cause thethrow voice effect at their impact point, and Blinding Arrows knock their target out of combat for a short time. These arrows can be found in various Thieves Guild caches, or purchased from Tonilia in the Thieves Guild HQ.

- Added additional loot and items to houses and shops across Skyrim. Not a huge amount, but enough to hopefully make burglary feel a bit more rewarding.

Opinion - Lots of issues with step / other mod compatibility and would not recommend install at the moment. I posted it here because the idea is a good one and if it can become compatible with other mods then it's worth keeping an eye on.
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#2 TheCompiler



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Posted 01 April 2012 - 07:19 AM

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