Kuldebar Posted May 10, 2014 Share Posted May 10, 2014 Yield 2dot0 by Niklass I'm including this mod in my next play-through. I like the mod author's guiding principle of "keeping it simple": QuoteThere are already yield mods out there but I didn't like how they made fights easier by essentially eliminating npcs from fights once they reached below 10% health but also from a realism standpoint if I'm fighting 5 dudes one goes into bleed out but regenerates why would he run away or stop fighting?This mod makes it so that all non-essential men/elves will only truly yield when you are out of combat. This happens when all remaining opponents are in a bleed out state so usually with the last enemy. Yielding enemies will raise their hands in surrender (see image) after they recovered from bleed out and then cower in fear for the next 30 seconds. Afterwards they will resume to their default animations but still won't attack you. You can pickpocket gold with the maximum chance (Vanilla: 90%) from enemies that yielded.Compatible with everything as no vanilla records were touched...script is super short and only starts when an enemy meets the conditions (bleeding out, actual humanoid enemy...) and only does anything when you are out of combat and only once per remaining enemy. I always try to make my mods as light as possible. I'll convey my experiences with this mod as I progress in the new game. I'll be using this YIELD 2.0 in this non-STEP, LOOT sorted mod build: # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espApachiiHair.esmLanterns Of Skyrim - All In One - Main.esmETaC - RESOURCES.esmApachiiHairFemales.esm3rdEraWeaponsMoS.esmApachiiHairMales.esmOmegared99-Compilation.esmXFLMain.esmREGS - Resources.esmTKChildren.esmTravellersOfSkyrim.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espMarcurioGB.espBattle Buddy Jon Battle-Born for NPC Overhaul.espEpisodeParallax.espHot_Male_Housecarls.espNB-Scars.espmage_clothes_plus.espGuard Dialogue Overhaul.espAnruin - Faendal Replacer.espAHZmoreHUD.espStaticMeshImprovementMod-FurnitureChestSnowFix.espHousecarl Greetings Fix.espWATER.espELE-FX Emittance.espSkyrim - Player Re-Voiced - Elven Races Complete - Male.espStaticMeshImprovementMod-DragonbornTernFix.espAuto Unequip Shield.espTheEyesOfBeauty.espAuto Unequip Helmet.espTravellersOfSkyrim - Vanilla.espAuto Unequip Ammo.espStaticMeshImprovementMod-DungeonsCliffsIceSkirts.espHot_Male_Housecarls-Ray.espBeards.espBetter Stealth AI for Followers.espWarmongerArmory_Vanilla.espCharacter Presets - MALE BRETON.espDerrax_Gendered_Werewolves.espCelticMusic.espDelphine Makeover D2.espSmoking Torches.espHothtrooper44_Armor_Ecksstra.espSurilie And Argonian Wine.espConvenient Horses.espDeadlyDragons.espFlansEyesForSkrim.espHARODATH_ImmersiveSoulgems.espBrows.espEmpoweredMagic_Dawnguard.espThe Eyes Of Beauty - Elves Edition.espOmegared99-WeaponSets.espPresets 2-3.espCharacter Presets - MALE IMPERIAL.espRelightingSkyrim-FULL.espELE Plugin - RS Light Color.espWATER DG.espETaC - Complete.espETaC - Dragon Bridge South.espRichMerchants.espSkyUI.espSaveHotKeyMCM.espSwiftPotion.espTKChildren Merged USKP Patch.espThundering Shouts.espTravellersOfSkyrim - Dragonborn Addon.espWarmongerArmory_DLC.espWeapons & Armor Fixes_Remade.espDaedric Dawnbreaker.espEmpoweredMagic_Dragonborn.espEmpoweredMagic.espNo More Glowing Edges.espClothing & Clutter Fixes.espTrueGauldurAmulet.espCollegeOfWinterholdImmersive.espCWINPCImprovements.espComplete Crafting Overhaul_Remade.espSkyrim Immersive Creatures.espCloaks - Dawnguard.espLeazersOpenLock2_0.espImmersive Weapons.espWarmongerArmory_LeveledList.espStandard-15Percent.espTalvas by CrimsonFairy.espBrothers.espSIC Patch for Skytest Lite.espREGS - Cities.espBHTNF_Eli.espRavenRockExpanded.espSkyFalls + SkyMills + DG + DB.espREGS - Better Docks.espSkyrim Immersive Creatures - DLC2.espSky Haven Temple M&M3.espInns and Taverns.espDawnofWindhelm.espHothtrooper44_ArmorCompilation.espRobedSteelPlateArmor.espBFT Ships and Carriages - HF.esp3rdEraWeapMoS-lvlList.espGuardAnimationsGDO.espOblivion Gates v3 - Skyrim + Dawnguard DLC.espWATER DB Waves.espETaC - Complete LoS Patch.espAuroraVillage.espInconsequential NPCs.espFCO - Follower Commentary Overhaul.espPopulated Dungeons Caves Ruins.espCloaks.espCWIDawnDragonPatch.espSkyFalls Dragonborn Small waterfalls.espImmersive Dragonborn.espTelvanniGuards.espUnderstone Keep Repair.espDawnofRiften.espImmersive Orc Strongholds.espMammothManor.espPoint The Way.espUniqueBorderGates-All.espETaC - Complete Inns and Taverns Patch.espPopulated Lands Roads Paths.espPopulated Forts Towers Places.espPopulated Cities Towns Villages.espSkyTEST-RealisticAnimalBehavior.espChesko_Frostfall.espHolmwoodNahkin.espCCO_Frostfall_Patch.espREGS - Better City Entrances.espMorning Fogs.espSkyRe_EnemyAI.espETaC - Complete BFT Patch.espCCO_SIC_Patch.espWeaponsArmorFixes_GuardDialogueOverhaul_Patch.espPrvtI_HeavyArmory.esp1nivWICCloaks.espInconsequential NPCs - Enhancement.esp1nivWICSkyCloaksPatch.espenchantedclothing.espSmithing Perks Overhaul_Remade.espXFLDialogue.espXFLPlugins.espYield 2.0.espimmersive wenches.espETaC - Smelters.espKaiden.espImmersive Travelers.espWATER Plants.espDimitri by CrimsonFairy.espImmersive Patrols.espImmersive Mercenaries.espThe Paarthurnax Dilemma.espHoldBorderBanners.espHearthfireChimneys - ETaC.espImmersive Dawnguard.espPrvtI_HeavyArmory_DG_Addon.espWoollyRhino.espLanterns Of Skyrim - AIO - Dawnguard.espImmersive Werewolves.esphigh hrothgar overhaul.espiNeed.espGildergreen Regrown.espImmersive Brigands.espImpeREAL Empire - Unique Cities - Falkreath.espSkyRe_Combat.espApocalypse - The Spell Package.espUniqueBorderGates-All-PointTheWay.espForgotten Windmill.espImmersive Factions.espLightsLakeviewManor.espClassicClasses.espAlternate Start - Live Another Life.esp Link to comment Share on other sites More sharing options...
Garfink Posted May 14, 2014 Share Posted May 14, 2014 Using Yield 2.0 for the last 20 hours of play, seems to work very well, probably the best implementation of it, very simple. As for game-changing it is not but it does add immersion as the way the yielding occurs and the relative rarity doesn't change the game difficulty, unlike other implementations. Link to comment Share on other sites More sharing options...
Kuldebar Posted May 14, 2014 Author Share Posted May 14, 2014 My updated post never survived the outage, but I'm really happy with the mod, as you said Garfink, it isn't in your face/always there kind of feature; so far when it triggers it seems "right" and based on a reasonably narrow window of opportunity. Link to comment Share on other sites More sharing options...
statmonster Posted May 22, 2014 Share Posted May 22, 2014 Does it break any quests? Link to comment Share on other sites More sharing options...
Kuldebar Posted May 23, 2014 Author Share Posted May 23, 2014 (edited) statmonster, on 21 May 2014 - 5:14 PM, said:Does it break any quests?Nothing I have run into, it certainly won't impact brawling because that's an entirely different game process. Also, you can still kill yielded enemies if you need to do so for a quest, etc. The author reassures us: QuoteCompatible with everything as no vanilla records were touched. As an additional safety net, the author also states that the mod will uninstall cleanly: QuoteI think the reason so many other mods with scripts need an uninstall button is because their scripts are continuously running. Thankfully I haven't made a single mod where that was necessary to achieve what I wanted. Edited May 23, 2014 by Kuldebar Link to comment Share on other sites More sharing options...
Garfink Posted May 24, 2014 Share Posted May 24, 2014 I've been using this for about 26 levels now, and its worked seemlessly really. 1 Link to comment Share on other sites More sharing options...
statmonster Posted May 24, 2014 Share Posted May 24, 2014 This mod makes me feel a bit guilty about gutting yielding enemies. I had grown callous about this knowing that they would attack again soon. Link to comment Share on other sites More sharing options...
Garfink Posted May 26, 2014 Share Posted May 26, 2014 @statmonster Its amazing how well this mod works huh? Can't wait to playthrough with a character with a conscience! Link to comment Share on other sites More sharing options...
Harpalus Posted March 19, 2015 Share Posted March 19, 2015 (edited) Sorry to drag this one up by bumping it, but I just identified it as the cause of this visual bug. This is because the mod's spells aren't flagged as Unabsorbable, causing mods that add "Absorb Magic" to NPCs (such as Disparity) to trigger. This isn't apparent in most load orders because most NPCs don't have a constant "Absorb Magic" effect. Just a small warning in the hopes of saving somebody else an hour and a half of annoying mod testing. Edited March 19, 2015 by Harpalus Link to comment Share on other sites More sharing options...
dreadflopp Posted March 19, 2015 Share Posted March 19, 2015 Sorry to drag this one up by bumping it, but I just identified it as the cause of this visual bug. This is because the mod's spells aren't flagged as Unabsorbable, causing mods that add "Absorb Magic" to NPCs (such as Disparity) to trigger. This isn't apparent in most load orders because most NPCs don't have a constant "Absorb Magic" effect. Just a small warning in the hopes of saving somebody else an hour and a half of annoying mod testing.Thanks, I'll check Yield in xEdit and see if I can find something. This might be scripted though. Good thing is Disparity got updated and the issue should be fixed. Will try it again and see if I can get it to work. Didn't get the new standing stones blessings in the last version when I installed it on an existing game. Link to comment Share on other sites More sharing options...
Harpalus Posted March 19, 2015 Share Posted March 19, 2015 (edited) Thanks, I'll check Yield in xEdit and see if I can find something. This might be scripted though. Good thing is Disparity got updated and the issue should be fixed. Will try it again and see if I can get it to work. Didn't get the new standing stones blessings in the last version when I installed it on an existing game.At a glance, the new Disparity version only partially solves the problem, as Breton's still have an active Absorb Spell ability in combat, and this mod will definitely still apply its spells in combat. The problem isn't Disparity's anyways: despite my usual preference for minimalism, my load order remains fairly impressive and the only mod that forgot to check off "Unabsorbable" is Yield. Edited March 19, 2015 by Harpalus Link to comment Share on other sites More sharing options...
dreadflopp Posted March 19, 2015 Share Posted March 19, 2015 At a glance, the new Disparity version only partially solves the problem, as Breton's still have an active Absorb Spell ability in combat, and this mod will definitely still apply its spells in combat. The problem isn't Disparity's anyways: despite my usual preference for minimalism, my load order remains fairly impressive and the only mod that forgot to check off "Unabsorbable" is Yield.I thought I replied in the mmo thread, thats why I said thanks. Now it sounds like I thought this was directed to me. Anyway, having thought about this without looking in xEdit yet, I assume yield has a spell where you can just add that flag and it will be fixed? Link to comment Share on other sites More sharing options...
Harpalus Posted March 19, 2015 Share Posted March 19, 2015 I thought I replied in the mmo thread, thats why I said thanks. Now it sounds like I thought this was directed to me. Anyway, having thought about this without looking in xEdit yet, I assume yield has a spell where you can just add that flag and it will be fixed?From what I understand, yes. It's a relatively easy fix. I just uninstalled it, personally. Link to comment Share on other sites More sharing options...
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