DynDOLOD only does LOD. The optional file just adds the major buildings. Adding more objects will have a performance impact. There is a reason they made those walls so high to hide the barren non-LOD area outside. I would suggest to use Open Cities as alternative.
DynDOLOD will detect and use installed SMIM windmills for SkyFalls. SkyMills does not to be active.
Then may I ask why im only getting the windmill sails and not the full object? And why the road lod is missing near the windmills?
Also, you're telling me that DynDOLOD won't show when inside Whiterun?
I read on Skymills page that "You could create the static LOD (and or tree LOD) with DynDOLOD yourself, to include city extensions/custom home mod buildings into your LOD, by following the provided tutorials from both Sheson himself, or from GamerPoets. In short, press teh advanced button in the DynDOLOD GUI and simply untick the "Generate DynDOLOD" checkbox in the bottom of the screen." Could that possibly fix my issue? Are Dynamic LODs basically moving windmills and waterfalls?
Edit: I notice that I keep getting a notification to let TES5edit know when LODGen.exe is done running, more so than usual. This is like my 4th reinstall of this mod now, trying to fix the Windmill issues, cause I get floating windmills and when I get close the building shows up but the windmills vanish.
Edit 2: I notice that TES5edit says that the script is done but LODGen.exe still has to load Wyrmstooth LODs. Is this normal? I'm not getting a SKSE folder anymore either. Weird.
Edit 3: After 5 different instillations I got it to work. What I did was take the meshes from Skyfalls+Skymills and SMIM for Windmills and deleted Skyfalls, taking the meshes and making them its own mod via winRAR and adding it to NMM and overwrite anything from SMIM-Merged. I now have giant windmills in my LOD along with the windmill building and the sails dont vanish when I get close.
Edited by Snakestone, 28 June 2015 - 12:47 AM.