I did notice one thing I wanna ask though. The last time I did DynDOLOD, I generated static and dynamic lods, and when I went to exit when it was all said and done DynDOLOD.esp and arnima.esp were altered. arnima being Beyond Reach I clicked okay to the changes, I doubt a LOD mod could really mess up Beyond Reach but I though id ask just incase, aswell as wondering why arnima.esp was altered.
Do not save changes to other mods. It means something is not compatible yet. Will probably be fixed next version.
I can't even run game with DynDOLOD.esp.
It looks like typical missing master crash before main menu.
I have to turn off either DynDOLOD.esp or any other large esp like ASIS.esp or Dual Sheath Redux Patch.esp
I currently have really lot of big mods like 3DNPC, Skyre, ETAC, ELFX, 4 Skyproccers...
Of course i checked your mem patch, ENB, Papyrus settings and nothing helps.
Did i run into new engine limitation nobody have had before? :)
1.7.3 and add
to the skse
.ini. It will then prompt a message with the missing masters before crashing.
Check this post
Could someone please check out my error I am having with TES5Edit andDynDOLOD TexGen?
for an updated file to use instead. Go back a few post for more discussion of that error.
Oh alright, thats good then.
For those who have issues with Skyfalls+Skymills and DyndoLOD, I found a fix (well I think, it works for me). You're gonna have to uninstall Skyfalls/Mills first. Then install this and let it overwrite anything SMIM oriented (I made this with SMIM-Merged-All.esp in mind), then re-install or update DynDOLOD and let it do Dynamic and Static LODs.
I extracted the windmill meshes from Skymills and the comp version from SMIM. I tested it at Solitude and Whiterun and I have the big SMIM sails in LOD and when I get close to them mills. They should also be set the way Skymills had them, so they don't clip with anything (im looking at you Katla's Farm).
The only issue iv had is that it takes a second for the Windmill Sail at Katla's Farm to show up if you fast travel to the spot.
There should be no reason for this workaround. Just follow the manual/video
SkyMills and SkyFalls works out of the box with DynDOLOD
automatically uses the SMIM
SkyMills install option windmill sails with or without SkyMills.DynDOLOD
moves the windmill sail at Katlas farm to a non clipping position with or without SkyMills.
Hey, sheson, I forgot to ask. Did anything ever come of getting the trees on the map? I remember figuring out how to get them there a while back, but completely forgot about it.
Not directly. They just happen automatically when doing Options\trees.ultra\DynDOLOD
Edited by sheson, 29 June 2015 - 01:47 AM.