You can see the difference clearly in Hodiltons newest video. The side by side he does is pretty drastic.
https://www.youtube....h?v=ETr51ivIfLQ
Edited by Livnthedream, 16 April 2014 - 12:45 PM.
Posted 16 April 2014 - 12:44 PM
You can see the difference clearly in Hodiltons newest video. The side by side he does is pretty drastic.
https://www.youtube....h?v=ETr51ivIfLQ
Edited by Livnthedream, 16 April 2014 - 12:45 PM.
Posted 16 April 2014 - 09:17 PM
Well, I had been using Yuril's [color=#40e0d0;]Quality SnowFlakes HD V2[/color] with the fxsnowsoftsub.dds texture downsampled to 512 res in GIMP, but the blowing snow effect that SNOW provides is just sublime, and I actually like the optional snowflake textures better.
Interestingly, I notice that SNOW's optional snowflake texture replacer doesn't include one I see in QS-HDv2 - fxsnowsub.dds, so I've asked about this in the comments thread.
Anyhow, since this provides a range of resolution options and a great improvement on the vanilla effect, it seems like a good candidate for STEP: Core.
Posted 17 April 2014 - 08:17 AM
So can I use this with Quality Snowflakes? Sorry if that is a DUHH answer.
Posted 17 April 2014 - 09:01 AM
Posted 17 April 2014 - 09:27 AM
So I should install Snow and then overwrite with Quality Snowflakes, right? Also, do you know if this will work with Snow FX for ENB? I use that and really like it but I honestly can't tell if it uses its own textures (like enb rain). Do you have any knowledge with that?
EDIT: Actually, the Snow FX for ENB page says it should be compatible with all texture replacers, so I assume it will work with this. I can't wait to combine all three of these mods :-P.
EDIT2: In case you are curious, https://enbseries.en....php?f=6&t=1908
Edited by DoYouEvenModBro, 17 April 2014 - 09:32 AM.
Posted 17 April 2014 - 10:25 AM
Posted 17 April 2014 - 10:59 AM
You make a valid point. Snow does blow in the wind in more a misty way than a grainy way. Now I'm not sure about this mod... :-/.
Posted 17 April 2014 - 11:25 AM
I'm enjoying this quite a bit, I recommend trying it and seeing if it doesn't improve your experience (it's just meshes & textures so safe to swap in/out with a manager). It may not be real world perfect, but its definitely a marked improvement on what I had before.
Posted 17 April 2014 - 01:00 PM
Couldn't hurt I guess. Thanks for trying this out for us!
Are you using the regular version or the denser version?
Edited by DoYouEvenModBro, 17 April 2014 - 12:59 PM.
Posted 17 April 2014 - 01:15 PM
I am using the 1024 flakes with particle patch compatibility. (SNOW v1 x1024-52986-1-0, SNOW v1 x1024 flakes-52986-1-0, SNOW v1 Skyrim Particle Patch compatibilty-52986-1-0).
I just overwrite the Skyrim Performance Plus files (fxsnowsub.dds isn't replaced for instance).
tl;dr - regular flakes.
I'm also using his Leaves/Dandelion Seeds 512.
Add Real Rain, Real Clouds and Dramatic Clouds for an excellent weather experience (with Serentiy ENB and its enb weather & mist if you're feeling really adventurous).
Posted 17 April 2014 - 01:41 PM
I use Serenity as well with Dramatic Clouds and Real Rain. I don't use Real Clouds though since I heard it had some issues. Which Serenity Preset are you using?
Posted 17 April 2014 - 01:48 PM
I just updated to v5 with the prod80 final cut preset, noticeable performance improvement from 4.2 (I have switched up to 5.0 "full/optimized" from 4.2 "performance"). I notice no issues with Real Clouds, the recent update seems to have solved it's issues. I love the sheet lightning effect, I also run minty's lightning with it to add a bit of danger with hostile lighting strokes.
Posted 17 April 2014 - 01:54 PM
You mean the FINAL version that's Prod's personal version? How does that differ from the default? Prod is a genius clearly but I have trouble understanding his explanations sometimes so I really have no idea.
Posted 17 April 2014 - 01:58 PM
I find vanilla blown snow effects to be too much like smoke or fog and think the more granular and gritty treatment is far more believable and immersive.
[color=rgb(0,255,255);]Wind blown snow drifts, like sand, starts out from larger particles, in this case often frozen masses of compacted snow & ice, and get further and further broken down once the wind starts to do its job. So particulates will be varied in size the closer one is to the edges being wind blasted.[/color]
[color=rgb(0,255,255);]Where wind driven snow differs from desert sand is in the "roundness" of the grains. [/color]
[color=rgb(0,255,255);] [/color]
QuoteSand that is transported long distances by water or wind will be rounded, with characteristic abrasion patterns on the grain surface. Desert sand is typically rounded.... Quartz sand that is recently weathered from granite or gneiss quartz crystals will be angular. -wiki
[color=rgb(0,255,255);]While snow can be fine and powdery, it is far more likely to be in the earlier stages of its life cycle unlike established desert sand dunes.[/color]
Fluffy snow isn't usually blowing around because it is heavier and "wet", it's the dry stuff which does act more like sand. And anyone who has sand blasted by the wind into your face knows that stuff isn't very smoke like or fine.
[color=rgb(255,140,0);]So the short answer:[/color]
[color=rgb(255,140,0);]Gritty, grainy snow has a basis in reality in the same way different sand types are processed in nature.[/color]
Edited by Kuldebar, 17 April 2014 - 02:09 PM.
Posted 17 April 2014 - 02:03 PM
Can someone please tell me how to upload the images like you do?
I came across this: https://drive.google...dit?usp=sharing
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