Anti-Aliasing/Anisotropic Filtering not working properly
Posted 08 July 2012 - 12:00 PM
I use Skyrim bits for everything, though I'll caveat by saying I don't have an SLI config.
So you don't use any other settings in Nvidia Inspector? Just standard NVidia provided bits?
LOD adjustment is also being mis-represented on a lot of websites. You do not always have to adjust it, particularly when using SGSSAA. A lot of it comes down to the compatibility bits being used. Lowering also tends to introduce more texture shimmering. I'm using the Skryim bits provided by the latest drivers, LOD set to 0, and I have an outstanding picture with no texture shimmering.
Using SGSSAA, there is still some slight anti-aliasing, but it's only on very fine detail, or smaller objects (planks, bars, etc.) when viewed at certain angles or from afar. Shadows can still be a problem primarily on grass, particularly with bright plants, but adjustments to shadows can help alleviate the majority of that.
Posted 08 July 2012 - 12:08 PM
Posted 08 July 2012 - 01:30 PM
I first launch SkyrimLauncher.exe, go into Options and set Shadow Detail to Ultra.
I then open SkyrimPrefs.ini and change the following values:
iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 fShadowDistance=3000 fShadowBiasScale=0.6I then open Skyrim.ini and change the following values:
iShadowMapResolutionPrimary=4096 fSunShadowUpdateTime=2 fSunUpdateThreshold=1The fSun variables may not be there unless you have added them yourself, but they belong in the [Display] section. These two will come down to your own particular taste on how often you want shadows to update, and how long the update should take. I went with these settings to prevent shadow flicker when updating. That transition is noticeable, but smooth.
Consequently, if you want awesome shadow movement for a timescale video (around 2000), set them both to 0.0050.
But, this is a tradeoff between having shadows in the distance and better looking shadows close up. You can adjust the fShadowDistance to taste (the further you push this out, the more shimmering will occur from shadows, particularly with lower resolution shadows, and if fSun updates are too often you'll get more flicker as well).
Posted 08 July 2012 - 10:40 PM
Posted 09 July 2012 - 01:02 AM
nice, what do you use for iShadowMaskQuarter? I saw a steam post saying to use:
ever tried to change the shadow blur up to 16?
so with 16, should the other be 4?
Posted 09 July 2012 - 05:51 AM
Posted 09 July 2012 - 06:32 AM
A value of 8 is the highest I was ever willing to go in the past as the blurring is too much, and they just don't look like shadows anymore.
An alternative, is to use the latest version of ENB for only the shadow enhancement (disable everything else). I did not experience any kind of FPS hit when using it only for the purpose of making those shadows look a lot better. I made comparison images in this thread with the 110 version of ENB (think it is up to 114 now).
Posted 09 July 2012 - 06:56 AM
Posted 09 July 2012 - 07:00 AM
Posted 09 July 2012 - 07:21 AM
Posted 09 July 2012 - 07:55 AM
ahh good to know. i'ld like to get dof and shadows working with the newest version if possible but i don't know anything about creating my own enb config. any idea?
I haven't created my own DOF settings, so I'm not sure yet how to go about making that. I was previously using a config file that only had DOF effects, and I just turned on the shadows afterward. I'll see if I can find the one I was using and see if it still works.
Posted 09 July 2012 - 12:35 PM
Posted 09 July 2012 - 12:45 PM
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