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Anti-Aliasing/Anisotropic Filtering not working properly


torminater

Question

Hey guys,

 

today I found out that my texture shimmering is absolutely related to Anti-Aliasing and/or Anisotropic Filtering. Setting the "Allow negative LOD bias" to "Clamp" makes the structures appear halfway decent again, BUT it still is there.

So I started yet another testing round using only Skyrim assets and Vanos Hybrid HD-DLC-Mod.

 

 

That's what I did:

1. Disabled Bethesda Logo on startup.

2. Enabled logging and tracing in skyrim.ini for papyrus.

3.Opened up Skyrim Game Launcher OR Skyrim.ini

4. Applied various settings. Details below

5. Enabled "Boost"-mode in IObits Game Booster.

6.Started Skyrim Performance Monitor.

7. Ran 100% clean Vanilla Skyrim 1.6.89 with TESV.exe (sry not SKSE!!!).

6. Loaded new game (started today for testing purposes only) from exiting Helgen Keep dungeon.

7. God mode enabled.

8. Continiously sprinted to Whiterun only travelling by road ignoring all combat except a part of the giant fight before Whiterun. Ended testing whilst looking down from Dragonsreach and testing VRAM-Stuttering there.

9. Exited Skyrim.

10. Screenshot of Skyrim Performance Monitor.

 

First test:

Skyrim Launcher Options:

Lowest, means Low Preset applied and manually set everything except the resolution to the lowest possible setting, kept object detail fade as it gets preset.

Ini Options:

no changes

Data:

Posted Image

Comments: I actually managed to crash once to desktop, where TESV.exe was apparently not responding anymore.

 

 

Second test:

Skyrim Launcher Options:

Low Preset

Ini Options:

no changes

Data:

Posted Image

Comments: I actually managed to crash once to desktop, where TESV.exe was apparently not responding anymore.

 

 

Third test:

Skyrim Launcher Options:

Medium Preset

Ini Options:

no changes

Data:

Posted Image

Comments: Nothing.

 

 

 

Fourth test:

Skyrim Launcher Options:

High Preset

Ini Options:

no changes

Data:

Posted Image

Comments: Nothing.

 

 

 

Fifth test:

Skyrim Launcher Options:

Ultra Preset

Ini Options:

no changes

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens. The game felt a little bit laggy, but bearly noticeable only. No lag/stutter on the Dragonsreach reference spot.

 

 

 

Sixth test:

Skyrim Launcher Options:

Ultra Preset plus original High-Res-DLC from Bethesda

Ini Options:

no changes

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens. The game felt a little bit laggy, but bearly noticeable only. No lag/stutter on the Dragonsreach reference spot.

 

 

 

Seventh test:

Skyrim Launcher Options:

Ultra plus original High-Res-DLC from Bethesda plus Vano89s optimized Hybrid HD-DLC-version

Ini Options:

no changes

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens.  The game felt a little bit laggy, but bearly noticeable only. No lag/stutter on the Dragonsreach reference spot.

 

 

 

Eighth test:

Skyrim Launcher Options:

Ultra plus original High-Res-DLC from Bethesda plus Vano89s optimized Hybrid HD-DLC-version

Ini Options:

uGridsToLoad=7

uExterior Cell Buffer=64

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens.  The game felt a little bit laggy, but bearly noticeable only. Not really lagging/stuttering more than with normal uGrids-settings... No lag/stutter on the Dragonsreach reference spot.

 

 

 

[07/06/2012 - 05:57:54PM] Papyrus log opened (PC)
[07/06/2012 - 05:57:54PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/06/2012 - 05:57:54PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[07/06/2012 - 05:58:01PM] VM is freezing...
[07/06/2012 - 05:58:01PM] VM is frozen
[07/06/2012 - 05:58:01PM] Reverting game...
[07/06/2012 - 05:58:05PM] Loading game...
[07/06/2012 - 05:58:06PM] VM is thawing...
[07/06/2012 - 05:58:06PM] AbWisp Effect Start on: None
[07/06/2012 - 05:58:06PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])
[07/06/2012 - 05:58:06PM] Witchlights are the Following:
[07/06/2012 - 05:58:06PM] --------------------------------
[07/06/2012 - 05:58:06PM] [WitchlightActorScript < (00108FD3)>]
[07/06/2012 - 05:58:06PM] [WitchlightActorScript < (00108FD5)>]
[07/06/2012 - 05:58:06PM] [WitchlightActorScript < (00108FD4)>]
[07/06/2012 - 05:58:06PM] --------------------------------
[07/06/2012 - 05:58:41PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The Starting Weapon is None
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] Doesn't have a starting weapon
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The Starting Weapon is [ObjectReference < (00035514)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The Starting Weapon is [ObjectReference < (000B6F6B)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Has a starting weapon
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Handling Starting Weapon
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Disabling physics on [ObjectReference < (00035514)>]
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Moving 0 to the SwordMarker
[07/06/2012 - 05:59:03PM] error:  (000ACD7E): does not have any 3d and so cannot be moved to.
stack:
    [ (00035514)].ObjectReference.MoveToNode() - "<native>" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 05:59:03PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 05:59:49PM] error:  (000847DD): cannot enable an object with an enable state parent.
stack:
    [ (000847DD)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 05:59:49PM] error:  (000DC8E1): cannot enable an object with an enable state parent.
stack:
    [ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:00:11PM] error:  (000DC551): cannot disable an object with an enable state parent.
stack:
    [ (000DC551)].lvlpredatorscript.Disable() - "<native>" Line ?
    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:00:17PM] error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.
stack:
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line ?
    [ (000954DA)].SF_RiverwoodIntroSceneHildeSo_000954DA.Fragment_0() - "SF_RiverwoodIntroSceneHildeSo_000954DA.psc" Line ?
[07/06/2012 - 06:00:26PM] error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.
stack:
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line ?
    [ (0002BFAC)].SF_MQ102HadvarAlvorScene_0002BFAC.Fragment_35() - "SF_MQ102HadvarAlvorScene_0002BFAC.psc" Line ?
[07/06/2012 - 06:01:02PM] error:  (000C97D2): cannot enable an object with an enable state parent.
stack:
    [ (000C97D2)].ObjectReference.Enable() - "<native>" Line ?
    [C00GiantAttack (000C97D9)].QF_C00GiantAttack_000C97D9.Fragment_0() - "QF_C00GiantAttack_000C97D9.psc" Line ?
[07/06/2012 - 06:01:05PM] error:  (000DC550): cannot enable an object with an enable state parent.
stack:
    [ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:01:05PM] error:  (000DC551): cannot disable an object with an enable state parent.
stack:
    [ (000DC551)].lvlpredatorscript.Disable() - "<native>" Line ?
    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:01:43PM] error:  (000DC54E): cannot enable an object with an enable state parent.
stack:
    [ (000DC54E)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:01:55PM] error:  (000DC556): cannot enable an object with an enable state parent.
stack:
    [ (000DC556)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:02:28PM] Persuade: [Actor < (000DC9E4)>]
[07/06/2012 - 06:02:28PM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 1500.000000 times the Skill Use Multiplier
[07/06/2012 - 06:02:34PM] VM is freezing...
[07/06/2012 - 06:02:34PM] VM is frozen
[07/06/2012 - 06:02:34PM] Saving game...
[07/06/2012 - 06:02:34PM] VM is thawing...
[07/06/2012 - 06:03:30PM] VM is freezing...
[07/06/2012 - 06:03:30PM] VM is frozen
[07/06/2012 - 06:03:30PM] Log closed

 

 

 

 

 

 

Nineth test:

Skyrim Launcher Options:

Ultra plus original High-Res-DLC from Bethesda plus Vano89s optimized Hybrid HD-DLC-version

Ini Options:

uGridsToLoad=9

uExterior Cell Buffer=100

Data:

Posted Image

Comments: Aliasing on stairs , lit up items with shadows cast on them (plus shadow striping/strobing and all that crap)and items on loading screens.  The game felt a little bit laggy, but bearly noticeable only. Maybe lagging/stuttering more than with normal uGrids-settings...

 

 

 

[07/06/2012 - 06:05:44PM] Papyrus log opened (PC)
[07/06/2012 - 06:05:44PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/06/2012 - 06:05:44PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[07/06/2012 - 06:05:53PM] VM is freezing...
[07/06/2012 - 06:05:53PM] VM is frozen
[07/06/2012 - 06:05:53PM] Reverting game...
[07/06/2012 - 06:05:58PM] Loading game...
[07/06/2012 - 06:05:58PM] VM is thawing...
[07/06/2012 - 06:05:59PM] AbWisp Effect Start on: None
[07/06/2012 - 06:05:59PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])
[07/06/2012 - 06:05:59PM] Witchlights are the Following:
[07/06/2012 - 06:05:59PM] --------------------------------
[07/06/2012 - 06:05:59PM] [WitchlightActorScript < (00108FD3)>]
[07/06/2012 - 06:05:59PM] [WitchlightActorScript < (00108FD5)>]
[07/06/2012 - 06:05:59PM] [WitchlightActorScript < (00108FD4)>]
[07/06/2012 - 06:05:59PM] --------------------------------
[07/06/2012 - 06:06:08PM] error:  (000EC18E): cannot enable an object with an enable state parent.
stack:
    [ (000EC18E)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000EC18E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The Starting Weapon is None
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The Starting Weapon is [ObjectReference < (00035514)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] Doesn't have a starting weapon
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The Starting Weapon is [ObjectReference < (000B6F6B)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Has a starting weapon
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Handling Starting Weapon
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Disabling physics on [ObjectReference < (00035514)>]
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Moving 0 to the SwordMarker
[07/06/2012 - 06:06:17PM] error:  (000ACD7E): does not have any 3d and so cannot be moved to.
stack:
    [ (00035514)].ObjectReference.MoveToNode() - "<native>" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:06:17PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:06:30PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:07:08PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:07:25PM] error:  (000DC8E1): cannot enable an object with an enable state parent.
stack:
    [ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:07:25PM] error:  (000847DD): cannot enable an object with an enable state parent.
stack:
    [ (000847DD)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:07:49PM] error:  (000DC550): cannot enable an object with an enable state parent.
stack:
    [ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:07:49PM] error:  (000DC551): cannot enable an object with an enable state parent.
stack:
    [ (000DC551)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:08:21PM] error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.
stack:
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line ?
    [ (000954DA)].SF_RiverwoodIntroSceneHildeSo_000954DA.Fragment_0() - "SF_RiverwoodIntroSceneHildeSo_000954DA.psc" Line ?
[07/06/2012 - 06:08:21PM] error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.
stack:
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?
    [DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line ?
    [ (0002BFAC)].SF_MQ102HadvarAlvorScene_0002BFAC.Fragment_35() - "SF_MQ102HadvarAlvorScene_0002BFAC.psc" Line ?
[07/06/2012 - 06:08:50PM] error:  (000C97D2): cannot enable an object with an enable state parent.
stack:
    [ (000C97D2)].ObjectReference.Enable() - "<native>" Line ?
    [C00GiantAttack (000C97D9)].QF_C00GiantAttack_000C97D9.Fragment_0() - "QF_C00GiantAttack_000C97D9.psc" Line ?
[07/06/2012 - 06:09:02PM] error:  (000DC54E): cannot enable an object with an enable state parent.
stack:
    [ (000DC54E)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:09:02PM] error:  (000DC556): cannot enable an object with an enable state parent.
stack:
    [ (000DC556)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:09:25PM] error:  (000DC5BF): cannot enable an object with an enable state parent.
stack:
    [ (000DC5BF)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC873)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC874)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC875)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC865)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC866)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000FC867)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC871)>] finishing OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC870)>] finishing OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] error:  (000FC863): cannot enable an object with an enable state parent.
stack:
    [ (000FC863)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC863)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC86F)>] finishing OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:09:41PM] error:  (000FC862): cannot enable an object with an enable state parent.
stack:
    [ (000FC862)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC862)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] error:  (000FC861): cannot enable an object with an enable state parent.
stack:
    [ (000FC861)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC861)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] The Starting Weapon is [ObjectReference < (000FC86A)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] The Starting Weapon is [ObjectReference < (000FC869)>]
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] The Starting Weapon is [ObjectReference < (000FC86B)>]
[07/06/2012 - 06:09:41PM] error:  (000DC546): cannot enable an object with an enable state parent.
stack:
    [ (000DC546)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC546)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC863)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC862)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:09:41PM] DARYL - [WeaponRackActivateSCRIPT < (000FC861)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:09:41PM] error:  (000FC861): cannot enable an object with an enable state parent.
stack:
    [ (000FC861)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC867)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] error:  (000FC863): cannot enable an object with an enable state parent.
stack:
    [ (000FC863)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC865)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line ?
[07/06/2012 - 06:09:41PM] error:  (000FC862): cannot enable an object with an enable state parent.
stack:
    [ (000FC862)].WeaponRackActivateSCRIPT.Enable() - "<native>" Line ?
    [ (000FC866)].WeaponRackTriggerSCRIPT.OnLoad() - "WeaponRackTriggerSCRIPT.psc" Line ?
[07/06/2012 - 06:09:59PM] Persuade: [Actor < (000DC9E4)>]
[07/06/2012 - 06:09:59PM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 1500.000000 times the Skill Use Multiplier
[07/06/2012 - 06:10:04PM] VM is freezing...
[07/06/2012 - 06:10:04PM] VM is frozen
[07/06/2012 - 06:10:05PM] Saving game...
[07/06/2012 - 06:10:05PM] VM is thawing...
[07/06/2012 - 06:11:08PM] VM is freezing...
[07/06/2012 - 06:11:08PM] VM is frozen
[07/06/2012 - 06:11:08PM] Log closed

 

 

 

 

 

Tenth test:

Skyrim Launcher Options:

Ultra plus original High-Res-DLC from Bethesda plus Vano89s optimized Hybrid HD-DLC-version

Ini Options:

uGridsToLoad=11

uExterior Cell Buffer=144

Data:

Posted Image

Comments: Aliasing on stairs, lit up items with shadows cast on them (plus shadow striping/strobing and all that crap) and items on loading screens. More lagging/stuttering than with normal uGrids-settings... Game freezed as I closed in on the Whiterun periphery.

 

 

[07/06/2012 - 06:11:38PM] Papyrus log opened (PC)
[07/06/2012 - 06:11:38PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/06/2012 - 06:11:38PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[07/06/2012 - 06:11:44PM] VM is freezing...
[07/06/2012 - 06:11:44PM] VM is frozen
[07/06/2012 - 06:11:44PM] Reverting game...
[07/06/2012 - 06:11:51PM] Loading game...
[07/06/2012 - 06:11:51PM] VM is thawing...
[07/06/2012 - 06:11:52PM] AbWisp Effect Start on: None
[07/06/2012 - 06:11:52PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])
[07/06/2012 - 06:11:52PM] Witchlights are the Following:
[07/06/2012 - 06:11:52PM] --------------------------------
[07/06/2012 - 06:11:52PM] [WitchlightActorScript < (00108FD3)>]
[07/06/2012 - 06:11:52PM] [WitchlightActorScript < (00108FD5)>]
[07/06/2012 - 06:11:52PM] [WitchlightActorScript < (00108FD4)>]
[07/06/2012 - 06:11:52PM] --------------------------------
[07/06/2012 - 06:11:52PM] error: Cannot call HasPerk() on a None object, aborting function call
stack:
    [ (000997E9)].TrapBear.checkPerks() - "TrapBear.psc" Line ?
    [ (000997E9)].TrapBear.OnTriggerEnter() - "TrapBear.psc" Line ?
[07/06/2012 - 06:11:52PM] warning: Assigning None to a non-object variable named "::temp8"
stack:
    [ (000997E9)].TrapBear.checkPerks() - "TrapBear.psc" Line ?
    [ (000997E9)].TrapBear.OnTriggerEnter() - "TrapBear.psc" Line ?
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = False
[07/06/2012 - 06:12:04PM] error:  (000EC169): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC169)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC169)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16A): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16A)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16A)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16B): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16B)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16B)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16C): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16C)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16C)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16D): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16D)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16D)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16E): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16E)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16E)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] error:  (000EC16F): has no 3d, and so cannot have its motion type changed.
stack:
    [ (000EC16F)].PhysicsTrap.SetMotionType() - "<native>" Line ?
    [ (000EC16F)].PhysicsTrap.OnCellAttach() - "PhysicsTrap.psc" Line ?
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The Starting Weapon is [ObjectReference < (00035514)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The Starting Weapon is None
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] Doesn't have a starting weapon
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The Starting Weapon is [ObjectReference < (000B6F6B)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Has a starting weapon
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Has a starting weapon
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Handling Starting Weapon
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Handling Starting Weapon
[07/06/2012 - 06:12:04PM] [default2StateActivator < (000986C2)>] Enabling Collision
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Disabling physics on [ObjectReference < (00035514)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Disabling physics on [ObjectReference < (000B6F6B)>]
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Moving 0 to the SwordMarker
[07/06/2012 - 06:12:04PM] error:  (000ACD7E): does not have any 3d and so cannot be moved to.
stack:
    [ (00035514)].ObjectReference.MoveToNode() - "<native>" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000ACD7F)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Moving 0 to the WarhammerMarker
[07/06/2012 - 06:12:04PM] error:  (000B6F69): does not have any 3d and so cannot be moved to.
stack:
    [ (000B6F6B)].ObjectReference.MoveToNode() - "<native>" Line ?
    [ (000B6F6A)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000B6F6A)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line ?
    [ (000B6F6A)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line ?
[07/06/2012 - 06:12:04PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[07/06/2012 - 06:12:04PM] [default2StateActivator < (000986EC)>] Enabling Collision
[07/06/2012 - 06:12:23PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:12:58PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:13:04PM] error:  (000847DD): cannot enable an object with an enable state parent.
stack:
    [ (000847DD)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:04PM] error:  (000DC8E1): cannot enable an object with an enable state parent.
stack:
    [ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:22PM] error:  (000DC5BF): cannot enable an object with an enable state parent.
stack:
    [ (000DC5BF)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:27PM] [MQ102ChatterTrigger < (00109C2F)>] triggered by [Actor < (0002BFA2)>]
[07/06/2012 - 06:13:36PM] error:  (000DC54E): cannot enable an object with an enable state parent.
stack:
    [ (000DC54E)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:36PM] error:  (000DC550): cannot enable an object with an enable state parent.
stack:
    [ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:36PM] error:  (000DC551): cannot disable an object with an enable state parent.
stack:
    [ (000DC551)].lvlpredatorscript.Disable() - "<native>" Line ?
    [ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?
[07/06/2012 - 06:13:52PM] [MQ102ChatterTrigger < (000AC139)>] triggered by [Actor < (0002BFA2)>]

 

 

 

 

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This was the response I was waiting for:

Hello,

 

I am sorry to hear that you are having issues with Skyrim in SLI mode.

 

As you have stated, it seems that the game does not performs well when SLI is on. At the moment, all we can do is passing your comments and findings to developers.

 

In the meanwhile you might consider switching to 1 GPU in order to plat the game.

 

 

Regards,

 

Carlos@

Bethesda Tech Support

 

This definitely confirms that they seem to be even more stupid than I am...

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Full Message Log:

 

Subject: Skyrim crashes at same spot all the time PLUS SLI errors caused by SKYRIM

Message: Hey guys,

I need help concerning some severe problems with Skyrim.

When I started a new game on a 100%ly clean vanilla install and set the settings on ultra and activated the HiRes-Pack provided by you guys I got a game crash just after crossing the bridge after riverwood. I managed to get the game crash 4 times in a row at the exact same spot. After I activated USKP 1.05c beta it didn't occur anymore. Maybe a little more fixing and a little less DLCing?

I can provide papyrus logs for 2 of those crashes, if you want them, plus the log after activating USKP.

Now my favorite topic: SLI and Skyrim. I do not know what exactly you did with Skyrim to absolutely freak out when SLI is activated but I have thoroughly tested and tweaked the game since 11/11/11 on multiple rigs and to NO AVAIL. Enabling SLI disables HDR, it causes severe graphic bugs on animated water surfaces, such as ripples or waves or objects that move through the water. It doesn't give as much benefit to performance than other games since it is apparently set up in a way that absolutely does not play well together with SLI. The water ripple bug and HDR can be activated with SLI if setting up stereoscopic 3D and disabling effects in game via the NVidia Control Panel. The problem that is caused by this is: VRAM-stuttering is magnified by 2. One hundred percent more VRAM stutter than without 3D. Without SLI... NO VRAM-stutter at the same settings but less FPS of course. Somehow Skyrim doesn't manage the gc's assets effectively. Another big major problem is that enabling

SLI only in SKYRIM causes artifacting. I have never had any artifacts on a single GPU run but at specific saves with specific settings and specific mods installed and ONLY if all of those three things were setup in that way I could reproduce enormous amounts of texture stretching/artifacting in front of whiterun, whilst none of this occured if loading other saves with the same mods, the same settings. Interestingly enough it didn't happen all the time at the "bad" save. And, in the case you wonder: no overclocking, no overheating from the hardware side.

NVidia has apparently already contacted Bethesda (which means probably the development team which is far too much into creating extra-paid content for my taste) reporting loads of problems which only Skyrim produces with SLI and only Bethesda can fix from it's side, since nothing that NVidia can apply with SLI-profiles can do it.

I would in fact love a response from you guys other than the "Hi,

Leider konnte wir Ihnen damit nicht hilfen. Wir haben Ihre problem weiter geleitet nach unsere entweckler. Wann wir ruckmeldung bekommen werden wir Ihnen nachrichten.

Regards,

Mario at Bethesda Technical Support"

from last time, and YES I do speak English fairly well, so you can write to me everything you ever wanted to say. I might be quite frustrated now, but the game stability and performance and SLI in Skyrim hasn't improved since january. I'm definitely not alone with my problems. If you want to know how the artifacting looks like: https://www.youtube.com/watch?v=Np0z4Y9BHOk

As for the game crashes, papyrus scripting is still a whole mess especially if you increase uGrids etc. It kills itself so often on random stuff that you can neither see a pattern nor apply a fix from modders and other companies sides.

FYI my rig looks like this:

Crucial m4 SSD 128GB, 2.5"

Samsung EcoGreen F4 1500GB

Intel Core i7-2600K, 4x 3.40GHz

Kingston ValueRAM DIMM Kit 8GB

2 x Gainward GeForce GTX 570 Phantom, 1.25GB GDDR5 SLI

ASRock P67 Extreme4

Corsair Professional Series Gold AX750 750W

Kind Regards,

 

 

 

 

 

Von: Bethesda Support ENG

Gesendet: 18:20 Montag, 9.Juli 2012

Betreff: tech_support_uk

Hello,

Can you run through the below -

MSINFO :

1. Click Start > All Programs > Accessories > System Tools > System Information.

2. Once system information has loaded click on File > Save and save the file onto your desktop and name it as msinfo.nfo.

3. Also click on File > Export and save the file as msinfo.txt.

DXDIAG :

1. Click on the Windows icon located by default in the lower left-hand corner of the screen.

2. In the "Start Search" field, type in DxDiag.

3. Press Enter. This will start the DxDiag utility.

4. Once the DirectX Diagnostic Tool appears, click on the Save All Information button at the bottom.

5. When asked to where to save the file to, click on the drop-down box next to Save in and select Desktop.

6. In File Name box towards the bottom, then name DxDiag.txt should appear. Leave this as is and click on the OK button.

7. Click the Exit button to exit the DirectX Diagnostic Tool.

And attach both reports to your reply.

What mods were/are installed?

Regards,

Alan M.

Bethesda Technical Support

 

 

 

 

Hello,

 

just like I said, only your HiResPack was installed when the game crashed. No mods, absolutely no mods and the skyrim directory was 100%ly clean. Skyrim was running by Steam Skyrim Launcher. SLI-problems such as increased VRAM-stuttering, artifacts (invisible textures, texture stretching, colours blasting into your face (like looking into an kaleidoscope) only if you look into a certain direction) appear usually a lot more often if big texture-mods are installed and the VRAM gets maxed out. I have already sent my pc to a computer company who have tested my computer 14 days long with prime, benchmarking with furmark and others without any errors or problems. The artifacts have appeard since I started the game.

I also sent you the 3 papyrus logs. The names refer to the Unofficial Skyrim Patch (USKP) without the crash at riverwood bridge, activated SLI and activated SLI and 3D-stereoscopic in NVidia CP (hiding effects in game). The latter were crashing at the same spot after riverwood bridge running to whiterun.

I also sent you the "bad save" I was talking about. Ini files were untouched except enabling logging and tracing in papyrus, graphic settings were "Ultra".

If you'ld like to know, ever since a patched version of Skyrim I have extreme z-fighting on distant mountains. Also I got shadow striping everywhere outdoors if I keep the fShadowBiasScale-setting implemented by Ultra-settings. In some indoor-locations (windhelm, store of that dark-elf), too. If that can be fixed in ANY possible way I'ld be really glad to appreciate your help.

Thanks for your efforts.

 

Kind Regards,

 

 

 

 

 

 

Von: Bethesda Support ENG

 

Gesendet: 13:49 Dienstag, 10.Juli 2012

 

Betreff: Re: tech_support_uk

Hello,

I am sorry to hear that you are having issues with Skyrim in SLI mode.

As you have stated, it seems that the game does not performs well when SLI is on. At the moment, all we can do is passing your comments and findings to developers.

In the meanwhile you might consider switching to 1 GPU in order to plat the game.

Regards,

 

Carlos@

Bethesda Tech Support

 

 

 

 

Hi,

this sounds like a really poor advice. Afaik the only thing your developing team has ever fixed is some of the navmesh bug by creating other navmesh bugs. I believe I have given you my best advice yet already: concentrate on fixing your game instead of stuffing it with more beta-stage packs. This message you can pass on directly to Todd Howard and his 100 sth geniouses that have created that game.

Switch to 1 GPU? Why didn't you just tell your PS3-community to switch to the Xbox, since it had fewer problems? It sounds just as preposterous...

 

 

 

 

 

Hello,

 

I am really sorry if you are not happy with my previous respond but there is no much we can do right now in order to get your Skyrim working with your SLI configuration.

 

I understand your point: you have spend a lot of time and money building a top class system and now you can't use it with this game. Unfortunately, and due to your situation right now, the only possible way to play the game without those glitches would be switching to 1 GPU.

 

As I stated before, your case has been escalated to the main office along with your best advice.

 

Regards,

 

Carlos@

Bethesda Tech Support.[/code]

 

 

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well that's just balls.

 

I haven't experienced anything too major like you were saying though, you sure there's nothing wrong with your GPU's? you did say that shop you sent your computer to didn't even notice the vram stuttering or anything,,, have to wonder what kind of job (or lack thereof) they did.

 

but tbh I haven't played much i've been modding straight for the past few weeks (up to 417 mods installed in Mod Organizer now (though maybe 300-350 in use), so I'll keep those bugs in mind when I start testing

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but tbh I haven't played much i've been modding straight for the past few weeks (up to 417 mods installed in Mod Organizer now (though maybe 300-350 in use) so I'll keep those bugs in mind when I start testing

Hoho, enjoy :D You will probably be bug fixing for a couple weeks after that as well :P

 

Nope they're perfectly fine. I get more and more problems the longer I play skyrim but only skyrim. it drives me nuts. and i know that i'm not the only one with those problems.

Somewhat, but thats just my inability to stop modding and testing and adding more, etc. With stuff like SLI and mods ontop of a already buggy game, im not surprised. Increased complexity diminished returns.

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lol rain on my parade why doncha >.< I'm still praying this will somehow work okay :P

 

and I've come to the conclusion that I need to stop adding more, lol, but I keep finding new and awesome mods. and I've got a watchlist of WIP's I plan to add when stable

 

 

also, @ torminater: could the 1.25GB VRAM be the cause of some of your issues? especially if you're running a ton of high res stuff. I feel VRAM limited on 2GB even!

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I'm always resizing to 1024 textures. there are less probs which tells me that skyrim kills itself if vram runs out on a sli config because it can't manage it correctly. to be honest: if vram maxes out stuttering is normal but artifacts is definitely a more severe problems.

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I have not noticed artifacts with 30-60 minute tests running around with VRAM maxed out, using 2048 and 4096 unoptimized textures. Occasional stuttering though

 

Edit: except for the water glitches

Edit2: sometimes get an infinite loading screen, but I think I tracked that down to a mod or two causing it or dirty saves

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With my 4GB cards I have seen VRAM usage with all high res texture packs (2048/4096) hit almost 3GB at times. Thank god I spent the extra cash. No stuttering at all running single card.

 

On the other hand, if I leave SLI enabled and try to run my game with stereoscopic 3d(to fix SLI HDR bug)... BSOD/Black Screen/CTD a lot. Gotta love Skyrim sometimes.

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not really, GK110 is Tesla only right now, it was pushed back to 2013 unless AMD really puts the heat on them, but even so it would only be a paper launch this year since all of their chip productions are already preordered for Teslas

 

Edit: and for all intents and purposes, the GK104's ARE their flagship right now (as they've stated). I stopped holding my breath for GK110

Edit2: I can't find the press release, but here was a quote from someone on Hardforum:

The GK110 only recently taped out, so its not coming out any time soon. Huang stated at the press conference that it would not be released in a GeForce version until Q1 2013, because

 

1) Its not close to being ready yet

2) They are releasing it as a tesla first

 

So 680/690 will be the best cards until then, unless they do a re-spin of the GK104 or something.

Edit3: my guess is this august-november will be the GTX 660 in time for the holidays
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