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Flickering dots


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#1 rpsgc

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Posted 11 July 2012 - 06:19 PM

This might sound stupid but does anyone else have these flickering dots? I can't really say if this is a new issue, or if I always had it but never noticed.


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They're much more noticeable (brighter) in-game.



I (apparently) managed to fix it by disabling AA and enabling FXAA but that can't be the only fix, can it?
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#2 LeetMiniWheat

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Posted 11 July 2012 - 07:01 PM

did you have transparency multisampling on? it's known to cause some issues in skyrim
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#3 rpsgc

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Posted 11 July 2012 - 07:06 PM

I have an AMD card (HD 6950). I don't think there's an option for that in Catalyst Control Center.
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#4 LeetMiniWheat

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Posted 11 July 2012 - 07:07 PM

I have an AMD card (HD 6950).

well there's your issue. (just kidding, lol)

not sure though, I guess you could try disabling all AA in-game and try forcing some AA modes in CCC
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#5 rpsgc

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Posted 11 July 2012 - 07:12 PM

I guess I'll just leave AA disabled (and maybe try forcing it through CCC).
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#6 frihyland

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Posted 11 July 2012 - 07:34 PM

You could also use MSAA instead, it looks great and has almost no performance hit, although some people experience slight texture shimmering during movement, I haven't noticed it myself.
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#7 rpsgc

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Posted 11 July 2012 - 07:38 PM

The AA options I have in CCC are: Multi-sample AA (default, in use), Adaptive Multi-sample AA and Super-Sample AA
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#8 frihyland

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Posted 11 July 2012 - 07:41 PM

Super sample x2 is what you want, and you might try MSAA in addition to the forced ssaa.

Edit: just added this thread.
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#9 z929669

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Posted 11 July 2012 - 08:13 PM

Updated the OP to use the "insert image" method rather than links to take advantage of the HighSlide feature that s4n implemented. ;)

As far as the dots go, I use an AMD 6850, 1 Gb, 2-CrossfireX setup and have not seen this. I recommend using the settings described in the pictorial guide on the wiki (that is what I use, without issue).

#10 rpsgc

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Posted 12 July 2012 - 06:16 AM

I don't know if anyone is familiar with this:
https://www.themaske...ide-ati-amd-en/

Maybe it could be used as a base to expand STEP's ATI/AMD section? It's a bit sparse.

Especially this part:

Here you have to set the mirror value of the AA and AF setting selected on the CCC, for example if you set AF 16x and AA 8x into the driver panel, you have to set the same Antialiasing and Anisotropic Filter values into the Skyrim Options .

This thing is really important, and is necessary, because with the latest Skyrim patch only using the forced values without also having set the same values in the in-game options won’t work properly.


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#11 torminater

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Posted 12 July 2012 - 08:53 AM

your dots are probably called "texture shimmering". they're artifacts caused by anti-aliasing with the wrong settings.
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#12 rpsgc

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Posted 12 July 2012 - 08:56 AM

Probably. Disabling AA, using FXAA + AA or using Super-Sample AA fixes it. But SSAA gives me a big fps hit.
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#13 stoppingby4now

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Posted 12 July 2012 - 06:57 PM

I haven't seen the dots personally, but if using FXAA or SMAA clears it, then it must be somethign to do with a texture, and possibly an alphatexture. Both of those are full screen post processes shaders, so very small pixels like that will get smoothed out, so whatever is causing the problem will still be there, just not noticeable.
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#14 z929669

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Posted 12 July 2012 - 07:59 PM

I haven't seen the dots personally, but if using FXAA or SMAA clears it, then it must be somethign to do with a texture, and possibly an alphatexture. Both of those are full screen post processes shaders, so very small pixels like that will get smoothed out, so whatever is causing the problem will still be there, just not noticeable.

This is a logical analysis. I do not use PP and have never seen this. I wonder if this could be a driver issue? If not, has any texture opt been done?


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#15 stoppingby4now

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Posted 12 July 2012 - 08:45 PM

It could be a driver issue. Impossible to tell just from pictures either way, but I'm leaning towards something in-game. I'm also wondering if may have something to do with bugs. Do the dots move around, or are they stationary?
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