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WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)


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I remember when I first came across this topic. ^^

 

It made me smile, indeed. A lot's changed with my Weather and Ambience Overhaul since then, and.. Well, I'm hoping to be able to make it into something suitable for STEP.

 

When this topic was created, WAO incorporated COT, Supreme Storms and Expanded Snow Systems (along with AOS2 and Sounds of Skyrim), featuring Real Rain to some effect as well. Since then, it's grown a little. WAO now uses Pure Weather to complement COT, and has now totally overhauled the weather rates for all regions. It will be expanding to grant the same weather variety to both Falskaar and Wyrmstooth, and I'm currently reworking the sounds to balance them across the board (SOS is a bit louder than AOS).

 

The files for the current beta (WAO2.2b3) can be found below. The little feedback I've been able to get is that the SOS sounds are now a bit too quiet, but blend much better with the AOS ones than before (as they were drowning them out somewhat). I've reduced the Sounds of Skyrim occurrence rates by half in most cases, to assure that things don't become 'too crowded' due to the number of added sounds.

 

My current goal (with WAO3.0b, which I'm working on at the moment) is to bring the overall number of played sounds back down to, or much nearer to, vanilla levels, to better balance with AOS. Reducing the rates overall, and removing redundant loops, has done much to this end. I'm thinking I may need to adjust, to a minor degree, the rates at which certain AOS sounds play, so that the cumulative frequency at which the sounds play is approximately equivalent to vanilla's soundscape.

 

At any rate.. I'd like to ask, due to the limited testing it has undergone, that others might give it a whirl and see what they think of the current beta, while I continue working on the next. I think WAO could very well be STEP material, with the right adjustments and balancing, and I hope to achieve that. Definitely willing to accept feedback.

 

P.S.: On the note of the extensive requirements (when talking about plugin slots) for WAO; I'm also in the process of working on a version of WAO that uses a (user-end) merged master plugin, bringing the twelve master plugins down to two (an .esm and an .esp).

 

EDIT: For anyone who decides to test; this plugin uses Vividian's Weather Patch (Vividian - Weather Patch CoT - ESS + SS.esp) instead of prod80's CoT-WeatherPatch. It doesn't require the Vividian ENB, just the weather patch available via the main (vivid or vanilla) downloads.

 

Current beta files: (2.2b3)

WAO-Basic

WAO-ELFX

WAO-ELFX+ (Enhancer)

WAO-RLO

WAO-SRLE

WAO-SRLE+NL (New Lands)

WAO-VVDN

WAO-VVDN+NL (New Lands)

Edited by UnmeiX
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P.S.: On the note of the extensive requirements (when talking about plugin slots) for WAO; I'm also in the process of working on a version of WAO that uses a (user-end) merged master plugin, bringing the twelve master plugins down to two (an .esm and an .esp).

UnmeiX, if you can achieve that then you will have found the modding Holy Grail! :)

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I remember when I first came across this topic. ^^

 

It made me smile, indeed. A lot's changed with my Weather and Ambience Overhaul since then, and.. Well, I'm hoping to be able to make it into something suitable for STEP.

 

When this topic was created, WAO incorporated COT, Supreme Storms and Expanded Snow Systems (along with AOS2 and Sounds of Skyrim), featuring Real Rain to some effect as well. Since then, it's grown a little. WAO now uses Pure Weather to complement COT, and has now totally overhauled the weather rates for all regions. It will be expanding to grant the same weather variety to both Falskaar and Wyrmstooth, and I'm currently reworking the sounds to balance them across the board (SOS is a bit louder than AOS).

 

The current beta (WAO2.2b3) can be found here (basic version; I've also versions for >ELFXELFX+EnhancerRLO

 

My current goal (with WAO3.0b, which I'm working on at the moment) is to bring the overall number of played sounds back down to, or much nearer to, vanilla levels, to better balance with AOS. Reducing the rates overall, and removing redundant loops, has done much to this end. I'm thinking I may need to adjust, to a minor degree, the rates at which certain AOS sounds play, so that the cumulative frequency at which the sounds play is approximately equivalent to vanilla's soundscape.

 

At any rate.. I'd like to ask, due to the limited testing it has undergone, that others might give it a whirl and see what they think of the current beta, while I continue working on the next. I think WAO could very well be STEP material, with the right adjustments and balancing, and I hope to achieve that. Definitely willing to accept feedback.

 

P.S.: On the note of the extensive requirements (when talking about plugin slots) for WAO; I'm also in the process of working on a version of WAO that uses a (user-end) merged master plugin, bringing the twelve master plugins down to two (an .esm and an .esp).

If you have WAO-SR beta version, I will be willing to test it out. 

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If you have WAO-SR beta version, I will be willing to test it out. 

I should have a link ready for this by morning.

 

Edit: My timeline for the SR:LE version got a little skewed, I'll drop a link for it soon.

Edited by UnmeiX
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Ok I have grabbed Vividian 6.505. I installed Vividian with ELE_Legendary_Lite.esp and the Vividian - Weather Patch CoT -ESS +SS.esp. Currently I have ELFX installed:

EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp

Not using enhancer per Vividian instructions. Now I have the WAO betas:

WAO2.2b3 standard, ELFX, and ELFX+Enhancer. Now my assumption is that I need to use the ELFX only version...but both the ELFX and the ELFX+Enhancer require ELFXEnhancer.esp and they appear to be the same file. So, I can move forward with the standard version but that probably won't work too great with ELFX smile.gif

Additionally...I was using Pureweathers with the brighter nights in combo with WAO-BN.esp. Is WAO-BN.esp no longer required in the newer version or is that something that has not be addressed yet? If the patch is still fine I can just rename the esp so it won't be missing a master.

This all looks really clean, I'm going over the files now. So I am looking to remove COT-WeatherPatch.esp and replace that with Vividian - Weather Patch CoT - ESS + SS.esp. I am curious though, what is this patch really doing? I ask this because WAO overwrites roughly...oh I would guess 98% of the records. What am I missing? (being relatively new to a lot of digging into the files)

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Ok I have grabbed Vividian 6.505. I installed Vividian with ELE_Legendary_Lite.esp and the Vividian - Weather Patch CoT -ESS +SS.esp. Currently I have ELFX installed:

 

EnhancedLightsandFX.esp

ELFX - Exteriors.esp

ELFX - Dawnguard.esp

ELFX - Dragonborn.esp

 

Not using enhancer per Vividian instructions. Now I have the WAO betas:

 

WAO2.2b3 standard, ELFX, and ELFX+Enhancer. Now my assumption is that I need to use the ELFX only version...but both the ELFX and the ELFX+Enhancer require ELFXEnhancer.esp and they appear to be the same file. So, I can move forward with the standard version but that probably won't work too great with ELFX smile.gif

 

Additionally...I was using Pureweathers with the brighter nights in combo with WAO-BN.esp. Is WAO-BN.esp no longer required in the newer version or is that something that has not be addressed yet? If the patch is still fine I can just rename the esp so it won't be missing a master.

 

This all looks really clean, I'm going over the files now. So I am looking to remove COT-WeatherPatch.esp and replace that with Vividian - Weather Patch CoT - ESS + SS.esp. I am curious though, what is this patch really doing? I ask this because WAO overwrites roughly...oh I would guess 98% of the records. What am I missing? (being relatively new to a lot of digging into the files)

The WAO-ELFX version had the wrong file uploaded, fixed that.

 

Brighter Nights is now the default version used for WAO; Realistic Nights will use PW-Realism.

 

The WeatherPatch: Many weathers already had changes made by WAO, so switching to Vividian's version allowed us to take advantage of a few fixes that I hadn't already covered myself. Along with this, the forms for Vividian's Extended Fogs are contained in WAO now, so that only the meshes are required. Similarly, Vividian's enhanced cloudspeeds are now featured in WAO.

 

You'll want to use the Vividian version, I'll post that tonight.

Edited by UnmeiX
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Based on your last post, I have re-downloaded the ELFX version of the WAO beta (I don't see a Vividian specific version yet).  After downloading I see it does not require the enhancer so all is good.  I am removing WAO-BN.esp.  I forgot to add I also have WAO-CRF-IS-RWT.esp loaded after WAO-WeatherAndAmbienceOverhaul.esp.

 

I'll check back and keep a watch out for anything Vividian specific you might want me to load up otherwise I will wander around with this setup.  I played for several hours last night and I didn't notice anything odd with the standard WAO no ELFX version.

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