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WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)


deadbody

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Yes, but I am fixing WAO...

There was some really, really funny business with WB

when patching cells and lighting, the worldspace Block X,Y and subBlock X,Y swapped so that every record is under Block Y,X and SubBlock Y,X

 

Umi, me and a few others missed this. 

 

That's really unfortunate. WB as in the Wrye Bash beta that Sharlikran is working on?

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yeah... I understood it was beta but the issue happened isnt generally something that one looks for.

Here is a random image that I took. The patch is what wb missed but smash got.

1FjaGey

Here is the new version

1Gnc4SQ

 

Its probably an easy fix though.

 

Anyhow, smash made it pretty easy. although, one does have to work to get it to automate patching.

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Thank you UnmeiX and hishutup.  Excellent work.  I actually ran the before fix WAO last night and I didn't notice anything off at all.  What would I have noticed in game?  You know, come to think of it...I don't remember the weather actually changing much. *shrug*

Edited by FrostByghte
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Is ELFX - Exteriors preferable to Lanterns of Skyrim when using WAO?

I'm using ELFX exteriors mainly because it's included in SRLE's SR Conflict Resolution plugin as a master but I do like the LoS poles across the roads.

In fact I'm using both with LoS' lights set to of in towns and besides double lights in crossroads I don't see major incompatibilities. So my question is: Am I missing something? I've tryed to patch them in xEdit but since there wasn't direct conflict records visible I wasn't able to do

it. I'm not proficient with CK.

 

I do like the SRLE light solution with the addition of Pure Weathers and ES+SS

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The incompatibility between the two is more like LoS add a light post and ELFX Exteriors add a... what ever the fire thing is called, right next to each other.

I do like the Exterior light edits that are in the ELFX Exteriors

 

WAO is pretty much PW+COT with some differences.

 

I guess I could make an ELFX + LoS patch.

Gather the formIDs for ELFX fire things on the paths that LoS already adds to

 

 

The name escapes me but i'll remember it in a few but jeez.

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