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STEP Custom Patch


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I've loaded up the what STEP Extended mods I've chosen to use, and I'm using the patch changelog to manually resolve conflicts.  In the Extended patch notes it talks about including Slightly Reduced NPC Greetings, Realistic Ragdolls & Force, the AOS patches, and the EBQO patches.  

 

I want to integrate all these mods like was done in the Extended patch, but if I try to copy the relevant records as override into my patch it sets the mods as masters.  How can I integrate these mods as in the prefab patch?

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Hmm.  That's not something I know how to do.  Can I just use the prefab patch, then "remove" all references to mods I don't use and take them out of the file header as masters?  I mean, they're all documented in the changelog, so it shouldn't be hard to find them.

Edited by Muladhara86
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