Texture Popping - [SOLVED]
Posted 25 July 2012 - 09:25 PM
Posted 25 July 2012 - 10:50 PM
Just toggle between the two pictures and that is literally how it looks in game...
This is base SRO only, not a full STEP install with default Ultra INI files. Note that it is only the wall in the center of the frame that has the issue, the other foliage on the walls don't have it...
This happens on a variety of textures, but figured I'd point this one out as blatantly obvious.
Posted 26 July 2012 - 02:24 AM
Are you looking at a particular area to test? If so what is it? I'll check it out at home and see if I get the same thing.
Happens in all exteriors. My go to place to see if i have reduced/ fixed the issue is the plains around whiterun, but its essentially everywhere.
It just seems very weird that you are the only one seeing this issue, perhaps you've made some customization to your driver config? Have you tried starting a new game?
Hehe, I dont have a main save at all, havnt actually played since patch 1.3. Just constantly testing with throwaway characters. So yep, new game and all! Good point about driver customization. I have changed some settings using Nvidia Inspector. I will try with default there.
Perhaps this is what he is referring to as Texture Popping?
Partially. This is one of the "types" of texture popping i get. I refer to it as decal popping, although thats probably wrong terminology. Most obvious is moss on walls of ruins, just as you have Neovalen. I have to get really really close before it all magically pops in.
I think I will make a quick fraps movie and post on youtube when im off work. So you guys can get a clear picture :)
Posted 26 July 2012 - 06:35 AM
Posted 26 July 2012 - 04:52 PM
Posted 29 July 2012 - 03:53 PM
Posted 16 November 2012 - 11:16 PM
Posted 17 November 2012 - 12:39 AM
Posted 05 December 2012 - 03:41 AM
Posted 27 April 2013 - 05:18 PM
but i found this thread because i'm desperately lookin for some way to help w/ that mid distance (300 yards-ish) pop-in. it's driving me nuts. i'd been playing w/ ugrids of 7 or 9, but it's impossible to use those if you have mods that spawn stuff like Monster Mod, Immersive Partols, or Skytest. engine just can't handle the added spawns. it would be ideal, if like JudjmentJay said on the 1st page...if we could somehow JUST get distant OBJECTS to load. my main gripes are the large things like big groves of trees, all the detail on a fort or tower pops up in my field of view, ect. like running from Whiterun Stables toward the Lunar Forge. most of that whole huge mountain (detail, shadows) pops in right at about 200yards. i'm on Ultra w/ a great rig.
anyone come up w/ any tweaks or mods? thanks
It'd be nice if there were a way to have higher uGrids for textures/lod only. I guess that's not possible?
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