Oh I did not take you as hostile at all. It is a nice little debate imo! :)
But yeah the problem you seem to describe is the one where you walk in to a room and you got poltergeist action all over.. that will be solved with vsync.
The issues I am talking about is just the small things that simply happen because of physics... such as the table with everything jittering all over. Just happens because for some reason the velocity vectors cannot just be 0 across the board. An annoying thing about this is that all the extra calculations because of this actually cost performance! However this happens in just about any game that have physics...infinitely bouncing objects that is.
But anyways yes most objects have physics enabled.. but they are also static objects which means that collision will never have any influence on them.. they are essentially just wall extensions put there to break up the monotomy of the level.
Once they get altered to be moveable etc then you get all these issues that can happen... they do not have to happen, but they can. And the more objects that collide etc. the more issues you are going to get. And if you have vsync off then even more due to how the physics calculations are frame dependent.
Mass is especially weird with collisions.. like the case with the mammoth being sent flying. (In fact when I need a good giggle I normally just do the spawn 20 mammoth and see them go flying since something about their mesh just sends them flying ending up in trees and what not.)
Not the best example but they fly, and also as a bonus point sent the dragon corpse flying all over!
However all that aside (I actually enjoy the odd physics freakout.. it is mostly just hilarious) then my main issue with the mod was that since all the clutter items serve no purpose then they just got annoying after a while.
If in combination with frostfall you could chop a chart into firewood, and smelt down pots n pans etc. then they would have a purpose and perhaps not be as annoying... but moving them around just for the heck of it... well then I personally just prefer statics... less issues overall, and more smooth gameplay!
Hope that all came out in a non hostile manner! :)